distinguetraces wrote...
The new definitions of the class roles you've given us are focused purely on types of damage: Warriors for melee AoE, Rogues for melee and ranged single-target, and Mages for ranged AoE.
This leaves out all consideration of other roles--especially tanking and support. In Origins, only Warriors (well, maybe also arcane warriors) could tank, and only Mages could heal and support (well, barring a few melee stuns).
Did the class role descriptions Peter gave focus on damage just as a shorthand, or will all three classes now have equally viable ways to tank (shield Warrior, dodge Rogue, self-healing Mage) and support (paladin-esque Warrior, cc-focused Rogue, healing Mage)?
Each class has many other abilities besides ones that do damage. Defining their focus (single target, AoE) and range (melee, ranged) is useful for highlighting the distinctions between classes. Mages and Rogues have CC, Rogues and Warriors have threat management. Mages have healing. Warriors have party buffs. Rogues have quick battlefield movement. There are many different possible roles for each class and they interact with each of the other classes in different ways.
With proper stats and equipment, you could tank with a Mage, though it would require a different playstyle and would probably be harder than trying the same with a Warrior, who has the talents to support it.
Modifié par Peter Thomas, 09 septembre 2010 - 03:37 .