lunarknightmage wrote...
many thanks for all the info Peter!!
1. From what I've read, warriors and rogues can "combo" their melee attacks? Is that true, and can mages combo their staff melee attacks?
Depends on what you mean by "combo". Each weapon style has a series of basic attacks that blend together, striking in a sequence ending with a small finishing move. There is also the cross class combo idea, which is that a Warrior ability could apply an effect on an enemy that a Rogue could use a specific ability on for additional effect.
2. Also, it seems like rogues ( and warriors ) are given new "mobility" moves. Like, rogues can flip and dodge....
Will mages get similar mobility moves or dodge attacks, or somehow increase their maneuverability on the battlefield?
Maybe like a spell that can make them "teleport" like rogues, or allow them to move really fast for a time?
I can't talk about specific spells or abilities right now. Mobility is one of the core attributes of the Rogue. It is not one of the Mage's.
3. Besides class or weapon specific talents, will all classes share "universal" talents or skills that will boost attributes or improve the characters strength, speed, attack, defense, etc.?
The talent trees for each individual class are entirely unique.
4. You've mentioned that some spells will involve using the staff. Does that mean we can expect a wider variety of staff moves or attacks beyond the standard melee attack, even if there is no specific staff weapon talent tree? It's just that those staff attacks/moves are considered "spells".......
For example, there might be an attack where the mage slams his staff into the ground to create a lightning shockwave that damages enemies.
Something like that was shown at the PAX demo for the Mage basic ranged combo finisher with a fire staff. He slammed it into the ground, sending up a wave of fire near the enemy. There is a wider variety of movement in how a Mage casts his spells. Er... but this is an animation direction question.