baygull wrote...
Thanks for taking your own time to answer our questions.
That said, I will proceed to stretch your generosity.
1. DA2 will take place over the course of 10 years, told in framed narrative. How will this feel in terms of character continuity and freedom? In DA:O we could wander Ferelden at our leisure (to a certain extent, at least) and we had a party camp. Because DA2 is told in framed narrative and Cassandra tends to cut Varric off when he rambles, will the game feel more more instanced because of it?
This is a story/plot related question.
2. Lyrium addiction was cut out of DA:O because the mechanics weren't intuitive. Will there be any addictions in DA2?
There were several reasons why it was cut, but no, it won't be in DA2 for player characters.
3. Will DA2 be harder? DA:O had funny enemy scaling, with the good gameplay in a narrow band around levels 7-14 on Nightmare difficulty. The Nightmare Plus mod on DA Nexus is fairly popular.
A lot of the changes we've made to combat systems have been to try and correct the imbalance issues from DAO. We're soon going to be going into the balance phase where we try and work everything out.
4. Will party camp bonding elements suffer from framed narrative?
This is a story/plot related question.
5. Can we has food? It came up in dialogue with the party, such as not trusting Alistair to "lead us to lunch" or telling Leliana to "go help Alistair make supper" in DA:O, but the only food I found were gifts for Dog and a cake.
There is no food requirement system. Anything else would be a story/plot specific thing.
6. Enchantment?
Meaning runes? that system has not been finalized yet.