Lyssistr wrote...
1. Are Battles (especially boss battles) designed with micromanagement in mind? or are they designed so that they can, should the player chose to, be played in purely aRPG style?
Specific boss battles are a plot related question, but battles against higher rank/level creatures are designed to use the whole party cooperating. If you use each of their talents and abilities together, such fights will be much much easier.
2. What is the current status of zoomed out view, there was some heated discussion on that issue about 1 month ago and it was not made clear how different is the new zoomed out camera and if there are any plans to include the older pseudo-iso view DAO had, at least for the PC.
Camera details are still being worked on.
3. Are there any plans to make spells feel more varied & special, e.g. special spells that *must* be used at specific kinds of enemies? this is one thing I miss from BG saga games
In general we don't want spells that can only be used in one situation ever. Some things are more effective against certain types of creatures, or have specific effects that are better in certain situations or with specific classes of followers.
4. Will we get some pieces of lewt that aren't the more common +10 awesomeness but rather have a tricky feel and can't be directly evaluated as good/bad? E.g. use functions that summon a few minions to help, "on use" features that could prove helpful for specific enemies "increases damage against ogres".
Exact details of the items that will be in the game haven't been finished yet.
5. About what % of fights will be skipable, with appropriate dialogue options?
This is a plot related question.
6. What are your plans on the aggro mechanism?
Currently there haven't been any real changes. When we balance the game more, any needed adjustments will be made for it to play well.