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#851
Peter Thomas

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Deckers wrote...

I was very fond of the arcane warrior specialisation for mages, it allowed me to add another facet to my mage's gameplay, plus I liked the swords.

I know earlier on you said you hadn't finalised specialisations, but were you to follow through/continue this general type of specialisation, would mages still be restricted to equipping just staves or would swords be useable in some form?

If this crosses into some "cannot answer" territory, is there any intention (I won't take intent as a promise!) to allow mages in whatever way viably wield a sword?

Apologies if this has been asked before, I read through a lot but didn't see this anywhere.


Currently the only weapon that Mages can wield are of the Staff type.

#852
Peter Thomas

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andar91 wrote...

I know you haven't gotten to my other question yet, but I thought of another. If sustained abilities now take a percentage of mana as opposed to a set amount (a concept I think is a good idea), do all abilities work in this way. For example, if my mage Hawke casts lightning, does it cost him/her 20% of mana or just 20? (Just inserting my own numbers here).


No, this is just for sustained abilities. It's a percentage to limit the maximum number of sustained abilities that a character can have on at once.

Normal abilities have an absolute cost. A cost of 20 subtracts 20 mana/stamina from your pool when used.

#853
Peter Thomas

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konfeta wrote...

Wait, you listed Dex as increasing chance to crit and thus damage as a use for Mages.

Does this mean spells can crit? Or you meant that for staff attacks?


Yes, spells can crit, as well as staff basic attacks.

#854
Peter Thomas

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tmp7704 wrote...

I may be missing some intricacies here but doesn't that mean you're creating/using a separate system to essentially come full circle and re-introduce the damage types, just differently named? Image IPB


Er... I'm not sure what you mean. The damage types are exactly the same as DAO. Armor in DAO was what resisted the physical type of damage. The difference between it and the elemental resistances was that armor was an absolute value and the others were percentages. In DA2 they all end up as percentages.

#855
tmp7704

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Brockololly wrote...

At the expense of sounding like an alarmist, does that bolded section mean playing as a warrior involves button mashing/furious mouse clicking to regen stamina?

I think that means rather, since warriors get a burst of stamina on defeating enemy while rogues gain stamina from every attack, you get a pattern with warriors that's: attack attack attack attack attack (stamina gain) ability ability while for rogue it's rather attack (stamina gain) attack (stamina gain) ability attack (stamina gain) attack (stamina gain) ability and so on.

#856
Peter Thomas

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AlanC9 wrote...

Vaeliorin wrote...
I don't know if you get to talk to the animation people that much, but please, please, please tell them not to make us do melee attacks with a bow (:crying:). 


You're asking for the Melee Archer talent to be removed, then?

Speaking of archery, can warriors still equip bows even though they don't have archery talents available anymore? The earlier discussion kind of confused me.


Characters can only equip the weapons for which they know the style. Warriors know Two Handed Weapon, and Weapon and Shield. Rogues know Dual Weapon and Archery. Mages know Staff.

Each weapon item belongs to a specific weapon style and can only be equipped if the character knows that style.

#857
0rz0

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Will warriors be able to throw their sword at enemies? :D

#858
Peter Thomas

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Brockololly wrote...

At the expense of sounding like an alarmist, does that bolded section mean playing as a warrior involves button mashing/furious mouse clicking to regen stamina?

So....I'm confused- how would attacking more as a rogue regenerate stamina? Or using abilities as a warrior? Maybe I'm just being dense, but could you elaborate on this system? It just seems like an arbitrary way of regenerating stamina, like how in ME and cover based shooters you magically regenerate health when hiding behind a chest high wall.


This is a gameplay machanism we're using to make playing the classes different. In order to keep using abilities, each one requires you to act in certain ways. Warrior is deciding how long of a downtime you're going to take regaining stamina before attacking again. Rogue is deciding who to strike and for how long before you can activate abilities. Mage is pacing himself and deciding when and where to use his abilities best.

I'm not saying these are the only way to regain mana/stamina, but this is a base feel for the class.

So does this mean that if we specialized a mage for primarily healing, they'd be kind of redundant and worthless in DA2 since the other classes have mechanisms of healing on their own in combat now outside of potions?


No it doesn't make other things redundant. In DAO a Reaver could Devour stuff, but that didn't make healing Mages and potions useless. Some things are hard to get, some things are situational.

#859
AbounI

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Thanks Peter for clarifying the attack and DS concepts.

Are you able to talk about the quantification of physical damage deals?We know there's plenty things that have to be considered, but it could be nice to know it will work.

Are magical and physical attacks works in a different way in term of rules (still talking about the quantification system)?

#860
Peter Thomas

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St. Victorious wrote...

I'm not sure if this has been asked yet, but it bugs me. I'm not sure how this relates to gameplay questions.

Are the names of the "Health Poultices" going to be changed to reflect the animation? Or are we still going to be drinking bandages?


You've never tried that as a kid?

Items haven't been finalized, nor have item use animations.

#861
Peter Thomas

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1varangian wrote...

Still curious about mages.. so their melee attack that is based on the Magic stat will, in fact, be a magical attack? Will there be a battlemage build that can use normal weapons for mundane attacks, like Hawke in the cgi trailer? He did pull off a Mighty blow after all (the jumping attack?). Some "real" combat skill and elbowing a towering qunari is much more impressive than relying on pew pew magic for everything.


Both their ranged and melee attacks will count as magical. The ranged version shoots projectiles, the melee version does a different animation and doesn't shoot a projectile. The Hawke in the trailer was using a staff, though it was likely a physical damage staff.

#862
Peter Thomas

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Isaac shepard wrote...

Bioware says DA:O will be closer to mass effect than DA2 but is the combat system the same in DA2 as it was in DA:O. (note: hope you change the combat because I was really unsatisfiyed with the combat system in DA:O)


I don't know who said that, but this entire thread deals with combat and systems. The combat system is designed to be similar, but feel a lot better.

#863
Peter Thomas

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0rz0 wrote...

Will warriors be able to throw their sword at enemies? :D


-_-

#864
jhawke

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thanks, Peter.



1. In regards to regaining stamina, stamina only affects talents/abilities, NOT the basic attacks. Correct?



So, say with a Warrior, while he is regaining stamina through whatever mechanism you have planned, that warrior can still basic attack his enemies ( and chain those basic attacks ). Is that correct?



Or, will the warrior become completely "immobile" or unable to attack while regaining stamina?



somehow, I'm getting the picture of a character staying still to "recharge" before being able to attack again.........That will not be the case in DA2.........will it?



thanks again.

#865
DarthRevan4life

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Peter Thomas wrote...

You attack a single enemy and other people around him are affected as well. You're just as effective against a single person as you are against all the secondary targets. Because the Warrior is designed to be AoE, it's more efficient to use him against crowds.


So my question is will the warrior be efficient facing an enemy 1 on 1?  Also can I ask why the warrior is now focused on AoE, I would assume the mage would specialize in AoE and the warrior focusing on single combat?

#866
Peter Thomas

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AbounI wrote...

Thanks Peter for clarifying the attack and DS concepts.

Are you able to talk about the quantification of physical damage deals?We know there's plenty things that have to be considered, but it could be nice to know it will work.

Are magical and physical attacks works in a different way in term of rules (still talking about the quantification system)?


I'm not sure what you mean by quantification. Damage is deal the same way from physical and magical sources. The value is modified by the caster's properties and the hit result for the ability that applied it. It's resisted by the target based on damage type, general damage resistance and (if magical) magic resistance. After all that you come out with a number representing how much damage you did to the target.

#867
Ramante

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Peter Thomas wrote...

1varangian wrote...

Still curious about mages.. so their melee attack that is based on the Magic stat will, in fact, be a magical attack? Will there be a battlemage build that can use normal weapons for mundane attacks, like Hawke in the cgi trailer? He did pull off a Mighty blow after all (the jumping attack?). Some "real" combat skill and elbowing a towering qunari is much more impressive than relying on pew pew magic for everything.


Both their ranged and melee attacks will count as magical. The ranged version shoots projectiles, the melee version does a different animation and doesn't shoot a projectile. The Hawke in the trailer was using a staff, though it was likely a physical damage staff.

Now I'm really confused, mages can use different kind of staffs? So are there differences between the staffs in what they can do better or something like that (physical damage staff better in dealing physical damage than 'ranged' staffs and the 'ranged' staffs are better in dealing ranged-magical damage)?

Another thing about the different weapons and I'm really sorry because you have explained this more than 10 times allready, I blame it on a translation problem. In DA:O we had 2 types of swords: 2-handed and 1-handed, in DA2 we will have 3 types of swords: 2-handed, 1-handed (sword and shield) and 1-handed (dual wield), correct or am I missing something?

Modifié par Ramante, 15 septembre 2010 - 07:57 .


#868
Nighteye2

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Peter Thomas wrote...
Each weapon item belongs to a specific weapon style and can only be equipped if the character knows that style.


So my warrior cannot be practical and equip bows and staves as clubs? I'd really like to see my warrior hit enemies over the head with a bow, the same bow that my rogue is able to shoot enemies with... :innocent:

#869
Peter Thomas

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jhawke wrote...

thanks, Peter.

1. In regards to regaining stamina, stamina only affects talents/abilities, NOT the basic attacks. Correct?

So, say with a Warrior, while he is regaining stamina through whatever mechanism you have planned, that warrior can still basic attack his enemies ( and chain those basic attacks ). Is that correct?

Or, will the warrior become completely "immobile" or unable to attack while regaining stamina?

somehow, I'm getting the picture of a character staying still to "recharge" before being able to attack again.........That will not be the case in DA2.........will it?

thanks again.


The Warrior regaining stamina is the only one that might be tweaked still. It is currently activate something specific, you get a bunch of stamina back. That stamina regained is much higher than the amount Rogues get back per attack and is a very quick action.

Basic attacks don't cost mana/stamina. It would be kinda bad if a character ended up not able to do anything at all because of a lack of stamina.

#870
tmp7704

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Peter Thomas wrote...

tmp7704 wrote...

I may be missing some intricacies here but doesn't that mean you're creating/using a separate system to essentially come full circle and re-introduce the damage types, just differently named? Image IPB


Er... I'm not sure what you mean. The damage types are exactly the same as DAO. Armor in DAO was what resisted the physical type of damage. The difference between it and the elemental resistances was that armor was an absolute value and the others were percentages. In DA2 they all end up as percentages.

I meant it like -- in DAO you originally had different kinds of physical damage dealt by weapons (superseded by penetration mechanics) which could force the player to try and match weapon type to the enemy to be most effective. Now DA2 is doing away with this ... but at the same time instead the creatures are given traits which make them resistant/vulnerable to different damage types, which again is supposed to give incentive to the player to pick the weapon/damage type depending on the target they face.

It was just bit puzzling read, guess made me wonder why --if the intent was to have player try to counter the creature resistances-- the physical damage system was getting scrapped altogether rather than made part of that Image IPB

#871
Peter Thomas

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DarthRevan4life wrote...

So my question is will the warrior be efficient facing an enemy 1 on 1?  Also can I ask why the warrior is now focused on AoE, I would assume the mage would specialize in AoE and the warrior focusing on single combat?


A Warrior facing a single enemy will do less damage over a given amount of time than a Rogue, because a Rogue is supposed to be good at single target DPS. That doesn't mean he'd be bad, just that someone else is better.

#872
Maestro120

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Peter Thomas wrote...

DarthRevan4life wrote...

So my question is will the warrior be efficient facing an enemy 1 on 1?  Also can I ask why the warrior is now focused on AoE, I would assume the mage would specialize in AoE and the warrior focusing on single combat?


A Warrior facing a single enemy will do less damage over a given amount of time than a Rogue, because a Rogue is supposed to be good at single target DPS. That doesn't mean he'd be bad, just that someone else is better.


Sounds like the Mage may have the best of both worlds then since his spells should be the most effective AoE attack in the game while his melee abilities seem to be more geared to 1 on 1 combat than a Warrior (although obviously not as effective as a rogue in the same situation).

Modifié par Maestro120, 15 septembre 2010 - 08:08 .


#873
andar91

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I think you may have missed one of my questions since you said previously you went in order, so I'm going to repost it here. I'm only double-posting because I figured it was a lot more convenient for you to look at a new post than digging in the past for my last one. If you just didn't want to answer or couldn't, sorry for repeating myself. I'm just used to you saying you can't comment. So here it is:

Ok, so I've seen the images on the live stream of a woman who was examining Bethany's (aka the mage trees) level up screen. And I see that there are indeed six. What I'm struggling with is how they'll be organized. I'm thinking that each element must get it's own tree, or maybe two to a tree. But that doesn't leave much for healing, crowd control, dark life-drainey stuff. Not to mention that we don't know if they're sorted by school, or type. BUT I do remember reading a preview from someone who played the demo (this was in the press, not just some guy) and he mentioned that all fire abilities were clustered around each other now in a tree, so I take that to mean they get their own tree. So are the others things squeezed tight together or something?

So what I'm asking (actually begging) is if you can give us ANY information as to how the organization works. I know that you can't discuss specific abilities and probably not if there are schools or not either. But can you give us SOMETHING about it? Please? Thanks so much for listening to me grovel! :)Image IPBImage IPBImage IPBImage IPBAnd thank you for answering my previous questions too!

Modifié par andar91, 15 septembre 2010 - 08:13 .


#874
fchopin

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Peter Thomas wrote...

DarthRevan4life wrote...

So my question is will the warrior be efficient facing an enemy 1 on 1?  Also can I ask why the warrior is now focused on AoE, I would assume the mage would specialize in AoE and the warrior focusing on single combat?


A Warrior facing a single enemy will do less damage over a given amount of time than a Rogue, because a Rogue is supposed to be good at single target DPS. That doesn't mean he'd be bad, just that someone else is better.



From what you say the real warrior (Spartan) is the rogue in DA2 is that correct?

#875
Peter Thomas

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Ramante wrote...

Now I'm really confused, mages can use different kind of staffs? So are there differences between the staffs in what they can do better or something like that (physical damage staff better in dealing physical damage than 'ranged' staffs and the 'ranged' staffs are better in dealing ranged-magical damage)?


Each staff has a damage type (just like all other weapons). The damage types are: Physical, Fire, Cold, Electricity, Nature and Spirit. Selecting one type over another can be based on your character's stats, personal preference, enemies you are currently facing, etc.

All staffs have a ranged attack, and can also be used in melee.

Another thing about the different weapons and I'm really sorry because you have explained this more than 10 times allready, I blame it on a translation problem. In DA:O we had 2 types of swords: 2-handed and 1-handed, in DA2 we will have 3 types of swords: 2-handed, 1-handed (sword and shield) and 1-handed (dual wield), correct or am I missing something?


Correct, in that those types of weapons can look like swords. Not all will. Axes and maces have been popular in the past.