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Gameplay/RPG Systems Questions


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#876
1varangian

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So ALL warrior attacks are AoE? Mages never use anything but magical attacks? All rogues are DPS ninjas?



I am sure the game will be fun to play but it is also starting to look like character builds will be insanely restrictive compared to Neverwinter Nights & other RPGs. :/ I'm afraid that will seriously harm the replayability factor. You already know the story so trying out different builds is pretty much the only thing to replay a game for, even if there might be multiple branches to the story. And you can't build multiplayer on a simplified system like that and NWN style MP is my single greatest hope for DA in the future. *gulp*

#877
0x30A88

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Not that I havev used non-rogues as archers, but what is a good reasson that a warrior is unable to operate a bow?

#878
Peter Thomas

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tmp7704 wrote...

I meant it like -- in DAO you originally had different kinds of physical damage dealt by weapons (superseded by penetration mechanics) which could force the player to try and match weapon type to the enemy to be most effective. Now DA2 is doing away with this ... but at the same time instead the creatures are given traits which make them resistant/vulnerable to different damage types, which again is supposed to give incentive to the player to pick the weapon/damage type depending on the target they face.

It was just bit puzzling read, guess made me wonder why --if the intent was to have player try to counter the creature resistances-- the physical damage system was getting scrapped altogether rather than made part of that Posted Image


Slashing, Piercing and Bludgeoning were not actually in DAO. They were in a much earlier internal version of the rules that was no longer in use by the time I moved onto the project.

I'm not really getting where you're getting the idea that physical damage is being scrapped or reduced in any way.

#879
Peter Thomas

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andar91 wrote...

I think you may have missed one of my questions since you said previously you went in order, so I'm going to repost it here. I'm only double-posting because I figured it was a lot more convenient for you to look at a new post than digging in the past for my last one. If you just didn't want to answer or couldn't, sorry for repeating myself. I'm just used to you saying you can't comment. So here it is:

Ok, so I've seen the images on the live stream of a woman who was examining Bethany's (aka the mage trees) level up screen. And I see that there are indeed six. What I'm struggling with is how they'll be organized. I'm thinking that each element must get it's own tree, or maybe two to a tree. But that doesn't leave much for healing, crowd control, dark life-drainey stuff. Not to mention that we don't know if they're sorted by school, or type. BUT I do remember reading a preview from someone who played the demo (this was in the press, not just some guy) and he mentioned that all fire abilities were clustered around each other now in a tree, so I take that to mean they get their own tree. So are the others things squeezed tight together or something?

So what I'm asking (actually begging) is if you can give us ANY information as to how the organization works. I know that you can't discuss specific abilities and probably not if there are schools or not either. But can you give us SOMETHING about it? Please? Thanks so much for listening to me grovel! :)Posted ImagePosted ImagePosted ImagePosted ImageAnd thank you for answering my previous questions too!


I didn't answer because this is speculation and was (I think) pointing to another thread for discussion. I can't clarify any information on specific abilities or ability tree layouts or details.

As for how the trees work, you start at a root ability on the left side. If you possess the tree, you have this ability. Branches off this root are abilities you can select next, provided you meet the level and investment requirements. To get to an ability in the tree, you must own an ability that connects a line to it (should be visible in your screenshots).

#880
Peter Thomas

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fchopin wrote...

From what you say the real warrior (Spartan) is the rogue in DA2 is that correct?


I can't comment on the whole Spartans vs Generals thing.

#881
Peter Thomas

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1varangian wrote...

So ALL warrior attacks are AoE? Mages never use anything but magical attacks? All rogues are DPS ninjas?

I am sure the game will be fun to play but it is also starting to look like character builds will be insanely restrictive compared to Neverwinter Nights & other RPGs. :/ I'm afraid that will seriously harm the replayability factor. You already know the story so trying out different builds is pretty much the only thing to replay a game for, even if there might be multiple branches to the story. And you can't build multiplayer on a simplified system like that and NWN style MP is my single greatest hope for DA in the future. *gulp*


Not all Warrior abilities are AoE. Most are. All Mages use magic, so yes, they are magical. Not everything they do is an attack, though. Rogue are mobile and their damaging abilities are against single targets generally, but that's not all they do either. These are general guidelines for a class vs specific abilities. When we're able to reveal more, hopefully it will be a bit clearer.

#882
jhawke

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thanks, Peter, for clarifying about the warrior/stamina issue.

#883
Peter Thomas

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Gisle Aune wrote...

Not that I havev used non-rogues as archers, but what is a good reasson that a warrior is unable to operate a bow?


class distinctions in gameplay has been discussed earlier. It has to do with AoE vs single target abilities, and melee vs ranged.

#884
Peter Thomas

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Well, this has been interesting, but all good things must come to an end. I do still have a lot of work to do, and it would be kinda bad if it didn't get done. This thread must come to a close then.



For the most part you guys have been really good about keeping it on topic and getting more questions coming in. You can open up other threads to discuss things, but it's unlikely I'll do much more than lurk. Hopefully sometime in the next couple months we'll be able to open another one to answer more detailed questions.


#885
Chris Priestly

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And closed at Peter's request.



:devil:

#886
Georg Zoeller

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Sylvius the Mad wrote...

The new Georg? Those are some mighty big shoes to fill.


I think he's filling them just fine :) Also, stop commenting on you shoe size, it's discriminating.