lunarknightmage wrote...
thanks Peter for all of your info. it's much appreciated.
1. You've mentioned that the classes will be restricted to their own skills and weapon talents.
Are there plans for sub-classes or "hybrid classes" ( similar to what's done in Mass Effect ), that would allow players to access the skills and talents of the 2 hybrid classes? Like Warrior+Mage, Rogue+Mage, Warrior+Rogue.
There are only 3 base classes in the game. Other than that, there are only specializations, which I can't comment on at this time.
2. Since Mages can only use staffs, and staffs have no weapon talents, will mages ever be able to improve their staff melee fighting skills, or learn new staff melee moves? Or will they be stuck with just basic staff melee attacks?
They'll have their basic weapon attacks like each of the other classes. All their active abilities count as spells. If those spells use the staff in their animation, that's different. And an animation related question. The Mage is focused on using his magical energy to kill enemies.
3. Finally, you also mentioned that it would be possible to build a mage that is oriented for close range combat. Does that mean through spells? Or, does that mean it is somehow possible for mages to be able to use other weapons and learn other weapon talents ( such as through a spec )?
I can't comment on the nature of specializations, but a class is restricted to the talents available to its base class and specializations. All the Mage abilities have a spell focus, so everything is casting a spell in one way or another. Also, since a Mage is based on ranged attacks, his abilities either deal their effects at range (close or long), or affect an AoE.