AbounI wrote...
Will we have in the character sheet the two missing attributes (communication and perception) regarding the P&P game?
Our attributes are the same as DAO, but what bonuses they give may change a bit.
You mean that the other difficulty levels have 0% friendly fire or just a lesser percentage than 100%? In DAO you had 50% on medium and 100% on hard if I remember right, and I think it was fine, although I'd preferred complete friendly fire even on medium.Peter Thomas wrote...
andar91 wrote...
Thought of another one. Is there still friendly fire?Edit: Also, thanks so much for coming on here. It's much, much appreciated. In forum terms, you deserve a nutella sandwich formed between two cookies with a slight garnish of diamond chest hair.
Currently friendly fire is only active on Nightmare difficulty.
Lyssistr wrote...
1. Are Battles (especially boss battles) designed with micromanagement in mind? or are they designed so that they can, should the player chose to, be played in purely aRPG style?
2. What is the current status of zoomed out view, there was some heated discussion on that issue about 1 month ago and it was not made clear how different is the new zoomed out camera and if there are any plans to include the older pseudo-iso view DAO had, at least for the PC.
3. Are there any plans to make spells feel more varied & special, e.g. special spells that *must* be used at specific kinds of enemies? this is one thing I miss from BG saga games
4. Will we get some pieces of lewt that aren't the more common +10 awesomeness but rather have a tricky feel and can't be directly evaluated as good/bad? E.g. use functions that summon a few minions to help, "on use" features that could prove helpful for specific enemies "increases damage against ogres".
5. About what % of fights will be skipable, with appropriate dialogue options?
6. What are your plans on the aggro mechanism?
AbounI wrote...
Does each class, when a level up is earn, obtains one skill point at each level, or is there a class distinction ?(IE, in origins, rogue wins a point each 2 level and warrior/mage win a skill point each 3 level)
Suicider_11 wrote...
6 trees for each class = 6 weapon styles? hmmmmm. i think i'm liking this
Giggles_Manically wrote...
What I really want to know is will each weapon form feel unique?
Since in Origins you basically only had Stun, AoE, or Single Opponent attacks.
Will each form have its own unique skill set that seperates it from others?
Outside of animations a Two Handed, Sword and Board, and a Dual Wielder had basically the same sort of abilities.
Just to be more clear will all weapon talents do roughly the same things :stuns, knockdowns, etc.
Or will some be much better at certain things?
Modifié par Arrtis, 08 septembre 2010 - 04:03 .
Uzzy wrote...
Why take away basic functionality from one class in order to make another more distinct (this does, of course, refer to warriors losing dual wielding and archery)? Surely it'd have made more sense to give the rogue more features?
Is there any explanation in game for why warriors suddenly can't pick up an off-hand weapon or a bow, or is the system for Dragon Age 2 more 'gamist' in that respect, and just saying we can't for balance reasons?
Tinxa wrote...
Is there a new single weapon tree or can the warriors only be sword and shield or twohanded weapons?
fchopin wrote...
Will the pc continue to fight when a target is selected even if a target moves position? or will the pc just stand and do nothing until the player selects another target?
Can we avoid a hit from an enemy using a defensive move or will it be unavoidable?
Stefanocrpg_rev91 wrote...
In DAO I think that the enemies had too many similar features, so that darkspawn, dwarves, elves, humans and all shared almost the same weakness and strenghts and you could use the same spells and tactics against them and have a good result.
In DA2 will enemies be more various and different one from another, as (for example) in BG2 where you actually had to adopt different tactics due to your enemy, so that when facing a mind flayer you have to behave not in the same way than when fighting a beholder or a troll?
Peter Thomas wrote...
Tinxa wrote...
Is there a new single weapon tree or can the warriors only be sword and shield or twohanded weapons?
There is no single weapon tree. It kind of didn't fit since there were no talents for it, really. There is also no unarmed style.
If a Warrior has just a shield equipped, he'll have an unselectable default weapon in his other hand. Similarly if a Rogue is wielding only a single melee weapon.
rogue_assassin wrote...
how frequently will we see "killshot" type finishing animations? are they random occurances, or activated?
will the animations depend on the character's race, or armour?
Can you comment on the armour types for different classes? robes, chain, leather, etc. like DAO?
slimgrin wrote...
What are the differences between pc and console combat? Is one twitch-based, and the other not?
WilliamShatner wrote...
Can you please show how much XP you get when you complete a mission, and allow XBOX 360 users to see their XP/XP needed to next level up in a numerical value?