Kileyan wrote...
Sounds perfect. My biggest problem with the game was you gave me the ability to see an enemy mage begin casting a spell. You also gave the the ability to shield bash and stun that mage. Problem was, when I hit that button, my guy would walk around in circles for a while, before deciding he found the perfect pose to do that bash.
How does it work vs moving targets? In the original games, 2 hand swords were frustrating, but even dual wielding, hasted, momentum rogue had to chase around moving targets forever, until they stopped. If a bad guy was runing past me, and I wanted to get his attention before he ran up to my mage........no attack would ever hit until my target stopped, and i ran up and juked into a perfect position to attack him. I never felt like I could react and save a weak party member in the back, I just had to let the enemy run there, and grad its attention after he blasted the weak party member.
If you watch the videos, you can sometimes see a character dash towards an enemy and hit them quickly. If you're nearby an enemy, but not really within melee range with a melee weapon, your character will do a closing attack that gets to them quickly. This is only for basic attacks and can be used to intercept people or, if used in a certain way, to get away from them.
The Rogue class is the most focused on speed and mobility and they have a number of other ways to move around the battlefield as well.
Another issue is with telegraphing. Players hit almost right after you press a button. Enemies, on the other hand, wind up to swing (like the DAO animations). This will give you a bit more time to react to adverse situations that arise and help/get someone out of there.