Tamcia wrote...
Thanks a lot for doing this - appreciate it a lot!
Here are some questions I have:
1) Specializations (Templar, Champion, Arcane Warrior, Battle Mage etc) - you mentioned that in the trailer Hawke was a mage with a staff (I swear its a camouflaged 2 handed sword), will the specializations cross over to the other class area of expertise? Clarification (just like goold old HK-47 from KOTOR) - Hawke was making some good melee moves and finished with magic, so will specializing allow lets say a warrior to take some similar skills to a mage/rogue, like Hawke could melee rather well and not wearing cloth armor, while still being a mage at his core?
I can't talk about specializations right now.
1.5) Will I be able to play as Hawke in the trailer - nice mlee moves, fire from my sword/staff and that arm ripping spell - is that just "cinematics" or is it an actual specilization for mage?
Assuming those art resources end up in the final game, and your character has the right stats and abilities, you should be close. Artistic license is taken with cinematics, but the animators have tried to make the melee attack animations interesting.
2) Its probably a plot thing, but can you at least hint, whether we will see anything like "Vigils Keep" in Awakenings - I really enjoyed building it up and would love it to be more complex etc.
This is a story/plot related question.
3) Will companions get more than simple stat boost for positive relationship - like in Mass Effect 2, you get usable abilities, instead of +12 strength.
Interaction (and consequences of interaction) with followers is a story/plot related question.