Witch Hunt DLC Released!
#701
Posté 09 septembre 2010 - 04:46
#702
Posté 09 septembre 2010 - 04:55
tbsking wrote...
Goldrock wrote...
Its just a regular pc game its the last dlc no biggy too me just be happy bioware one of few developers that give us a good amount of dlcs been several since it came out what like a year ago? just be HAPPY most game developers make game put it out end of story. least bioware actually cares enough.
I think it's perfectly acceptable to hold a developer accountable for quality control and for content.
Oh absolutely. That's what the developer is supposed to do. So far BioWare's been rather dissappointing where Dragon Age is concerned. Besides, maybe other companies don't offer much DLC, but they also finish the game's story and don't leave it hanging like BioWare did with Witch Hunt. Dragon Age isn't like most other games; it was supposed to give the player more choices and freedom with a personally made character. BioWare got all of our expectations up them completely dashed them with nary a hint as to what their plans for the future might be.
Why shouldn't they be held accountable for that? There's nothing wrong with an unhappy customer expressing his/her unsatisfaction. Just being happy that BioWare threw us a bone with some DLC doesn't cut it. If everyone thought like that the gaming developers would keep thinking it's all right to screw the fans, ^.^
#703
Posté 09 septembre 2010 - 05:11
#704
Posté 09 septembre 2010 - 05:21
Aapheus wrote...
Just finished it. No bug for me, and I thorougly enjoyed it. The ending left me rather perplexed, though. It leaves open some might big threads that it leaves dangling. Like the fact that she gives you something she says you'll find interesting, but you never get to see what it is because it cuts to end credits. WTF? Is this also a bug, or is this the way it was supposed to end?
I got the bug, walked off with her, and was still thouroughly perplexed. I didn't care for it, seeing as it just sort of lectured me about DA2 and built up Flemeth, and then ended. I expected some actual Denoument instead of forty minutes of walking to get to five minutes of dialogue.
All in all, I feel as though I didn't get what I wanted, or what I was promised. I'm rather disappointed by this and feel as though it was slapped together as a bone for the fans.
#705
Posté 09 septembre 2010 - 05:27
#706
Posté 09 septembre 2010 - 05:27
You even ask Morrigan directly what her plans are; the perfect opportunity for Bioware to make the DLC live up to its press release and she just goes "oh I can't tell you." It's almost like Bioware built it up to answer questions we had all been wondering, charged us 7$ and then when the moment came they were just like "jk lol n0w itz time 4 HAWKE!!!!" Very disappointed...
#707
Posté 09 septembre 2010 - 05:28
Pix wrote...
I'm also very disappointed. I have been wondering for 6 mos what happened to Morrigan's baby. I was excited for the 2 wks prior to receive the download. I happily played, looking forward to the ending that would explain everything.. and I got crap! Vague, say-nothing conversation that people are now saying was a "bug." I read lots of pages here and just a few people didn't get the bug and even they say it sucked because she said vague things about the baby being fine.. and unless you are a male who romanced her, you are going to hate the ending. I really want my money back.. very unhappy and BioWare should make this up to us somehow
I like cake. I would like for Bioware to provide cake.
#708
Posté 09 septembre 2010 - 05:28
#709
Posté 09 septembre 2010 - 05:42
#710
Posté 09 septembre 2010 - 05:52
#711
Posté 09 septembre 2010 - 06:14
Anyway, maybe DA2, which begins shortly after the darkspawn destroy Lothering, won't necessarily be a continuation of where Witch Hunt left off, since it starts in the past, before WH after all, but rather a sort of prequel. Perhaps the exploits of Hawke will involve Flemeth in some way, but I can't see Hawke being the one to kill her. Definitely not. Instead maybe DA2 will shed some more light on what exactly Flemeth IS, her origins and her intent. I hope that's all DA2 really focuses on when it comes to Flemeth.
Then, for a 3rd game it'll be the return of the Grey Warden along with Morrigan and their God-child. They'll take the stage and be the ones to fight and oppose Flemeth, with Flemeth possibly being the main antagonist for DA3. I think that would be a nice way to tie in three games and a good excuse for not having the Warden be the protagonist for DA2. Like in books how the attention shifts to a different character for a while so more of the story can be explained before it comes back around to the main character.
What do you all think of that idea? I believe it would help everything fit together nicely while pleasing those of us who desperately want our Wardens back.
Not that BioWare will actually DO that, but it's a nice thought.
#712
Posté 09 septembre 2010 - 08:15
I mean seriously, grow up and be greatful for what you get.
The reason I come onto these forums is to see what updates/news there is and to see if any fixes are available, and all I get to read is complaining! I've never met so many people acting like two year olds throwing a tantrum in one place in all my life.
The fact that Bioware representatives are extremely active on this forum and apologetic about any bugs found would suggest that they do actually care about giving you quality goods. And you know what - LIFE ISN"T PERFECT, so why are you expecting a game to be 100% perfect?
Even with it's bugs, the game is brilliant, entertaining and very fulfilling. And you know what, if it crashes, just save your spot more often, it's not that hard, you press a few buttons and surprise, you haven't lost anything!!!!!
#713
Posté 09 septembre 2010 - 08:31
Teen75 wrote...
You know, for all those people out there whining and complaining, pull your head's in!!!!!! If it wasn't for the likes of Bioware and other companies like them, you wouldn't have these games to play to begin with.
I mean seriously, grow up and be greatful for what you get.
The reason I come onto these forums is to see what updates/news there is and to see if any fixes are available, and all I get to read is complaining! I've never met so many people acting like two year olds throwing a tantrum in one place in all my life.
The fact that Bioware representatives are extremely active on this forum and apologetic about any bugs found would suggest that they do actually care about giving you quality goods. And you know what - LIFE ISN"T PERFECT, so why are you expecting a game to be 100% perfect?
Even with it's bugs, the game is brilliant, entertaining and very fulfilling. And you know what, if it crashes, just save your spot more often, it's not that hard, you press a few buttons and surprise, you haven't lost anything!!!!!
Troll somewhere els please...
#714
Posté 09 septembre 2010 - 08:31
Teen75 wrote...
You know, for all those people out there whining and complaining, pull your head's in!!!!!! If it wasn't for the likes of Bioware and other companies like them, you wouldn't have these games to play to begin with.
I mean seriously, grow up and be greatful for what you get.
Dude, that's a little silly. It's a product that people have paid for. You wouldn't berate someone for complaining that their toilet cleaner bottle had a hole in or didn't deliver what it said on the label, would you?
I don't usually like the hyperbole on these forums, but there's some justification here.
#715
Posté 09 septembre 2010 - 08:40
ps. is it Ar-LA-than or Arla-THAN? The voice actors use both. Weird.
Modifié par Evainelithe, 09 septembre 2010 - 08:44 .
#716
Posté 09 septembre 2010 - 08:49
Lethvienne wrote...
Here's my theory, born completely from wishful thinking, I admit ^.^
Anyway, maybe DA2, which begins shortly after the darkspawn destroy Lothering, won't necessarily be a continuation of where Witch Hunt left off, since it starts in the past, before WH after all, but rather a sort of prequel. Perhaps the exploits of Hawke will involve Flemeth in some way, but I can't see Hawke being the one to kill her. Definitely not. Instead maybe DA2 will shed some more light on what exactly Flemeth IS, her origins and her intent. I hope that's all DA2 really focuses on when it comes to Flemeth.
Then, for a 3rd game it'll be the return of the Grey Warden along with Morrigan and their God-child. They'll take the stage and be the ones to fight and oppose Flemeth, with Flemeth possibly being the main antagonist for DA3. I think that would be a nice way to tie in three games and a good excuse for not having the Warden be the protagonist for DA2. Like in books how the attention shifts to a different character for a while so more of the story can be explained before it comes back around to the main character.
What do you all think of that idea? I believe it would help everything fit together nicely while pleasing those of us who desperately want our Wardens back.
Not that BioWare will actually DO that, but it's a nice thought.
I've been thinking along those lines as well and it makes good sense so none of the games in the franchise are standa-alone features (minus some DLC like Leliana's Song).
My only concern is, people were expecting WH to be a conclusion for Origins, not an introduction to DA 2 (though I don't know why it can't be some of both). While I am personally satisfied with WH (aside from the bugs and the weak conclusion for female Wardens), I worry about it simply being the final DLC for Origins. It doesn't tie up any loose ends overall and while I am excited about all the things it alludes to (some of which is probably setting the stage for DA 3, which isn't even in development yet), I feel..meh, I just feel like all these cool plot ideas were dangled in front of us like a carrot on a stick. We aren't going to be able to do anything more for six months (DA 2 release) and even then we won't be playing our Warden (so..it wll be probably a year or so before some of these things in WH make sense to us).
Don't ge me wrong, I love tieing the games together. I just hate waiting in between. Sure hope we get another novel or more comics in the mean time (hopefully ones that actually take place between the games instead of prequels).
#717
Posté 09 septembre 2010 - 09:16
Lethvienne wrote...
OriginsIsBest wrote...
Its sucks big time that you won't be able to import the end of WH into DA2.
I didn't think it would. Supposedly DA2 takens place during, or close to, the Blight. The Gameinformer issue that features DA2 says, and I quote "While the Hero of Ferelden was rallying new allies against Teryn Loghain, a new legend was stirring in the doomed village of Lothering".
So, I take that to mean that this isn't really a sequel at all, but just an offshot of what I, at least, consider to be the main story. And that just pisses me off. I don'y care about some poorly named small fry from Lothering. I want the Grey Warden. You know, the HERO OF FERELDEN. That's where the main story should be. And it annoys me to NO end that BioWare is switching focus from OUR characters to some idiotic reject of their own devising. Fail.
DA2 is a story within a story. It's what was going on on the side while the MAIN hero, the Grey Warden, was battling the Blight. Another quote "Dragon Age II has a framer narrative, which means that the exploits of Hawke occured in the past, but are being retold in the present." Seriously, what the HELL? It's not even really a sequel then! If Morrigan is in it, I suppose it'll be a Morrigan who hasn't yet met the Grey Warden and who hasn't given birth to his child. Just plain BULL. It doesn't seem like DA2 will continue the story or answer any of the gaping holes that are currently in DA:O and frankly, I don't want it to, I don't want this Hawke loser taking the place of my Warden, but I AM furious with the direction BioWare has chosen to take with the series. If they do come out with DA3, and that game also isn't a continuation of the Grey Warden's story and the true purpose of Morrigan's child, I will be pissed beyond all belief.
You're going to be disappointed. The devs have said that the people are not the focus of the Dragon Age world, but the *world itself* is the main character. The Warden is a 'story within the story', *not* the main story.
They have stated this multiple times, and I love that this is the first series that will actually use this plan myself. As it stands, no one knows if the Warden will come back. While I was attached to my mage, I'm in no way going to force Dragon Age t obe about him.
#718
Posté 09 septembre 2010 - 09:34
#719
Posté 09 septembre 2010 - 09:51
jojimbo wrote...
MASSIVE SPOILER ALERT BELOW
Morrigan is set to survive even if you "killed" her (notice she falls thru the mirror) so officially it's open for BW to do whatever and they already said they aint finished with the Morrigan/child story.
However I dont think there will be any more warden,I do believe that if they DID bring back Morrigan DA3 etc (wishful thinking imho) the warden woulda been killed off and you will be Hawke from DA2.
However we do know now that the child is a boy.
As a Morrigan romancer I liked the ending and I went with her into the other side.
was the story too short? hell yes
did non morrigan fans get sold out? hell yes
should the story continue if you let her go? of course.
If you chose to go,that was the end,but if you chose to help Ariana complete
her task and go looking for flemeth you shoulda been able to.
I always maintained this epilogue should have been on the scale of an Awakenings type expansion as still do,when it appeared as 560 bw points i inwardly thought "uh oh!"
Alas,thank you BW I can prepare for hawke now knowing in my mind Morrigan and the Warden are reunited and together can look after their son.I cant think for one moment a better person to protect them both than his father the warden.
Who knows,maybe some talented modders can continue the story,but what i do think would be awesome is if BW have absolutely NO intension of continuing DA:O at lease release a gui package that puts all the characters available in camp along with all places open to explore.
You were satisfied by the fake time limit limiting disclosure? Reasurred by her dire warnings and evil look as you walked through the mirror? You really think your Warden's playing happy families with Morrigan after making it clear that she is sacrificing herself to her either evil ambition or noble goal? She needs power and TIME remember - you think the baby is on the other side of the mirror, waiting to be breast-fed by Morrigan in limbo land when she's only just been able to open the portal?
This has been handled badly and is leaving people to make apparently vain wishes about a speculative DA3. To make the Morrigan vs Flemeth thing so big (it looks like they'll have us guessing which one of them is the Big Evil), and remove the Warden completely from that narrative? To give us ME2 Hawke and 'set us free'? And if they knew they'd upset fans why rub in the insult with the patronising lecture on change?
I think you're right - we won't play as the Warden again - it seems apparent that BW just don't like the Warden. I love the idea of a series of games set in Thedas, even each with a different feel or style and different characters - but expectations set in Origins have been spectacularly mishandled. The idea works in novels - just not in a game where you've been staring at your hero's backside for countless hours, innocently assuming a character-led sequel to your choices.
What makes this so annoying* - not teasing, which BW think we like - is the announced finality of the Warden story (as far as our decisions as the Warden go) and complete lack of ending - I agree with an earlier posting - killing the Warden outright would have been better.
A shoddy DLC which didn't provide on gameplay and didn't provide on story - either one or the other would have been some kind of acceptable.
* Edit - actually the most annoying thing could be the suspicion that Morrigan tells your Warden nothing because she signed a confidentiality agreement with Bioware for DA2.
Modifié par Pygmali0n, 09 septembre 2010 - 10:57 .
#720
Posté 09 septembre 2010 - 10:00
Anyway who says Hawke, regrettable name aside, won't be just as interesting or more so than the warden?
#721
Posté 09 septembre 2010 - 10:04
Evainelithe wrote...
Actually what point is there to have the warden in another game, he/she is level 25+, already defeated an archdemon, architect and whatnot, has ridiculous gear and skills. What else is there for that PC to do? Turn into a god? It will be next to impossible to make more believable opponents for that character. No, far better to start a fresh character so the world around it won't get too fantastic. Besides the warden is tainted with darkspawn blood, he's going to go insane and die of it, much fun that would be :/
Anyway who says Hawke, regrettable name aside, won't be just as interesting or more so than the warden?
All good points which I've thought myself - still doesn't make the story arc well handled or Witch Hunt a good ending.
#722
Posté 09 septembre 2010 - 10:12
Pygmali0n wrote...
Evainelithe wrote...
Actually what point is there to have the warden in another game, he/she is level 25+, already defeated an archdemon, architect and whatnot, has ridiculous gear and skills. What else is there for that PC to do? Turn into a god? It will be next to impossible to make more believable opponents for that character. No, far better to start a fresh character so the world around it won't get too fantastic. Besides the warden is tainted with darkspawn blood, he's going to go insane and die of it, much fun that would be :/
Anyway who says Hawke, regrettable name aside, won't be just as interesting or more so than the warden?
All good points which I've thought myself - still doesn't make the story arc well handled or Witch Hunt a good ending.
Yes the witch hunt ending annoys me immensely. But it was a dlc and the last one at that, kind of expected them to pull some marketing stunt like this since no matter what ending they would have picked, someone would get upset about it. Still, it's better than NWN2 where they just killed off most of the interesting characters. (I know that wasn't bioware) Now that was the worst ending ever.
#723
Posté 09 septembre 2010 - 10:43
Evainelithe wrote...
Actually what point is there to have the warden in another game, he/she is level 25+, already defeated an archdemon, architect and whatnot, has ridiculous gear and skills. What else is there for that PC to do? Turn into a god? It will be next to impossible to make more believable opponents for that character. No, far better to start a fresh character so the world around it won't get too fantastic. Besides the warden is tainted with darkspawn blood, he's going to go insane and die of it, much fun that would be :/
Anyway who says Hawke, regrettable name aside, won't be just as interesting or more so than the warden?
At level 35, my warden certainly had great difficulty taking down the Harvester, so the idea that a character being above level 25 cannot meet any worthy opponents, nor can such opponents be created is silly.
And talking of high level characters and their opponents, back in pen and paper land, these high level characters would often end up battling gods, demigods and adventuring across different planes of existence. To them, a level 25 character was a mere pup. Not a good argument there.
As to the warden dying in the future of the taint. Possibly but I didn't spare both Avernus and the Architect for purely altruistic purposes. As their research combined could rid the Warden's of the taint altogether if it goes well.
I would like to imagine that my warden got the two guys, Avernus and the Architect, together for a nice cup of blod tea and told them to get down to serious business and so both my and other wardens fate is no longer predictably tied to the Calling and the decline the taint brings about.
Whether or not the writers give us this kind of pay off I don't know but I would hope there is some long lasting effect on the story for making those particular choices in 'Warden Keep' and 'Awakenings'
#724
Posté 09 septembre 2010 - 10:46
Theagg wrote...
Evainelithe wrote...
Actually what point is there to have the warden in another game, he/she is level 25+, already defeated an archdemon, architect and whatnot, has ridiculous gear and skills. What else is there for that PC to do? Turn into a god? It will be next to impossible to make more believable opponents for that character. No, far better to start a fresh character so the world around it won't get too fantastic. Besides the warden is tainted with darkspawn blood, he's going to go insane and die of it, much fun that would be :/
Anyway who says Hawke, regrettable name aside, won't be just as interesting or more so than the warden?
At level 35, my warden certainly had great difficulty taking down the Harvester, so the idea that a character being above level 25 cannot meet any worthy opponents, nor can such opponents be created is silly.
And talking of high level characters and their opponents, back in pen and paper land, these high level characters would often end up battling gods, demigods and adventuring across different planes of existence. To them, a level 25 character was a mere pup. Not a good argument there.
As to the warden dying in the future of the taint. Possibly but I didn't spare both Avernus and the Architect for purely altruistic purposes. As their research combined could rid the Warden's of the taint altogether if it goes well.
I would like to imagine that my warden got the two guys, Avernus and the Architect, together for a nice cup of blod tea and told them to get down to serious business and so both my and other wardens fate is no longer predictably tied to the Calling and the decline the taint brings about.
Whether or not the writers give us this kind of pay off I don't know but I would hope there is some long lasting effect on the story for making those particular choices in 'Warden Keep' and 'Awakenings'
You've already battled a god and at level 25 or lower at that, the archdemon remember? Yes you can make a big creepy monster, slap level 50 stats on him and make your pc fight it. But would it make any sense storywise? I think not.
edit: actually having the warden defeat an old god first and things like harvesters after and those being harder, is already pushing the boundaries of believable in my book. I'd have preferred it the other way around. After all what could possibly be more difficult to fight than a god?
Edit: my spelling sucks, corrected.
Modifié par Evainelithe, 09 septembre 2010 - 10:50 .
#725
Posté 09 septembre 2010 - 11:16
I managed around 3 hours play from this DLC. Which was acceptable. Some here claimed they played right through it in "20 minutes". That seems unlikely unles they just were not playing the game at all.
I was not too bothered about recycled environments this time round, as unlike in previous DLC's where they stood in for 'somewhere else', these at least made sense in that we were actually revisiting old places, for a reason. Sometimes this does happen, in real life and in fantasy.
Some nice dialogue touches, the references in the circle to my return and relationship to Cullen from the two catty women in the dorm when they spooted me enter the room...nice one.
Finn wandering off lto check out something, like the librarian he is...in character. Could have done more with those 'Daniel Jackson' moments though.
Combat though, a total breeze throughout except for the Strider battle ( on Nightmare ), which was tough enough but nothing like the degree of difficulty the Harvester presented. Still, as in all these final boss battles of late, it was just me against the critter, all my companions deciding to lie down on the job pretty early into combat.
And then to Morrigan, too short. But at least we still talked like the friends we had been a year ago. Though the dialogue choices present seemed strange at time, with diametrically opposed sentiments being presented that didn't seem right...
ie " I have come to kill you", when given how we parted as 100% friends, made no sense as a dialogue option. Where did that hate come from ? Even just as an option...
So too short and although overal I can say it was enjoyable enough for 3 hour entertainment, it didn't quite do what it said on the can. "Wardens Final Quest", no, in no way did that ending suggest any such finality. Which in a way I'm glad about because the ending therefore still matches my epilogue ending from Awakenings. It's not over for her.
But as others have rightly pointed out, the warden's narrative is tied up with both Morrigan's, the childs and Flemeths future. My wardens actions set that in motion and she is heavily invested in that. Based on Morrigans parting words about the role of the child and Flemeth there is therefore no real sense that my warden would let that chapter of her life close. She did effectively bring this 'god' into the world, so would want to keep an eye on that when it finally comes back fully matured.
So whilst Hawke and future protagonists might clash with Flemeth, Morrigan and her grown up godling, ( as seems to be the suggestion ) my warden would certainly be there too.
The writers I am sure, have other ideas.
Modifié par Theagg, 09 septembre 2010 - 11:41 .





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