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Witch Hunt DLC Released!


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#1126
DarkSpiral

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Gbone27 wrote...

Aldaris951 wrote...

Here's a random hint, if you didn't do the DR and you kill morrigan in the dlc the book at the end is green with a White circle on it. If you do the DR or spare her life then you get a black book. Try both endings and you will see the difference.


what if you didn't do DR and spare her life?


I didn't do the Dr, and went with her into the mirror...I'll have to check which book I get...

#1127
OriginsIsBest

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Bryy_Miller wrote...

Theagg wrote...

Bryy_Miller wrote...

You know, people seem to easily forget that your Warden was voiced.


I don't think the 'in combat' expletives ( Mine were 'sultry' ) count. Except as 'sound effects'.


A character talking is a sound effect. Of course.

Regardless of the amount of dialogue, you picked your character's voice at the beginning of the game.

The Warden was voiced.

Any argument against Hawke being voiced is, quite frankly, flawed.

That is one stupid argument. The warden did not talk in dialog. therefore he was not fully voiced.

#1128
Ankah22

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Dear BIOWARE,

Now, when the all DLC-s are out, I would really like to buy a whole copy of the game! Why don't you create some collectors edition with all dlc-s in one place?

Also... I think game would be more compact and logical if you would import all DLC-s inside the original game. For example, if Lelianna's song would be accessible trough dialog with Lelianna! Like the shadow broker! HAH? NAH?

#1129
Lethvienne

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Bryy_Miller wrote...

Theagg wrote...

Bryy_Miller wrote...

You know, people seem to easily forget that your Warden was voiced.


I don't think the 'in combat' expletives ( Mine were 'sultry' ) count. Except as 'sound effects'.


A character talking is a sound effect. Of course.

Regardless of the amount of dialogue, you picked your character's voice at the beginning of the game.

The Warden was voiced.

Any argument against Hawke being voiced is, quite frankly, flawed.


How to do you figure? Even BioWare doesn't consider the Warden to be a voiced character, as they said in the gameinformer interview.

That's one of the big things they used in an attempt to display to readers the advantages Hawke would have over the Warden.

A few short battle cries not often heard in combat don't really count as voice acting. Not major, in depth voice acting. The Warden's battle cries didn't influence the things he said when interacting with other people and it didn't determine his tone of voice. For the Warden, when he was speaking to someone, we had to imagine for ourselves how he sounded. So... Those who are opposed to having a heavily voice acted hero as opposed to the mostly silent Warden are justified if they feel voice acting harms their immersion - which some have said that it does.

I don't see how that's flawed?

Modifié par Lethvienne, 11 septembre 2010 - 01:02 .


#1130
Bryy_Miller

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It doesn't matter if he talked in conversation or not. It really, really doesn't. You still picked his voice. Yes, you got to pick it, and yes, he did not speak to others, leaving you to have it in your head, but the very fact that people are arguing that Hawke should not have an individual, distinct because the Warden didn't is not true.

That is how the argument is flawed.

Modifié par Bryy_Miller, 11 septembre 2010 - 01:04 .


#1131
Theagg

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Bryy_Miller wrote...

A character talking is a sound effect. Of course.

Regardless of the amount of dialogue, you picked your character's voice at the beginning of the game.

The Warden was voiced.

Any argument against Hawke being voiced is, quite frankly, flawed.


No, the warden was not voiced..Its official, so I will quote it again here for you, in case you missed it the first time, from the creators mouth no less, ( not mine ) the co founder of Bioware, Mr Greg Zeschuk, as to why they made the warden silent....

"When we looked at "Dragon Age" we sat back and thought we wanted the player to reflect their own inner voice. This was a very conscious decision. It actually harkens back to our roots and it's actually what we've done in all our games up until "Mass Effect." And things like "KOTOR" have been pretty well-loved by the fans. [smiles] There's a lot of choices in this game about how you portray yourself and how you experience it. We wanted players to have an additional sense of -- even though I'm picking a line -- I'm the one saying it in my head."

Go tell him the warden was 'voiced'. So the arguments against Hawke being voiced stand up quite well, because guess what, they are exactly the arguments the creators of the game used themselves for making the warden silent...shhhh. Sorry.....

Modifié par Theagg, 11 septembre 2010 - 01:07 .


#1132
Lethvienne

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Bryy_Miller wrote...

It doesn't matter if he talked in conversation or not. It really, really doesn't.


Um... Yes, it does. It makes a whole world of difference. I really can't understand your logic in this, but to each his/her own. :?

#1133
Lethvienne

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tbsking wrote...

Lethvienne wrote...

Bryy_Miller wrote...

You know, people seem to easily forget that your Warden was voiced.


Erm, well not really. I don't think they're counting those short one liners during combat.

Other than those sparse phrases shouted as battle cries in combat, the Warden was a silent hero. When he spoke to anyone there was no voice, save for the voice of those speaking to the Warden. The little bit in combat didn't hurt player immersion the way a fully voiced character might have.


For the entirety of my first play through I thought Alistair just wouldn't shut up. Then I remembered having chosen a voice.


Lol! :lol:

I did the same thing!

#1134
Bryy_Miller

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Theagg wrote...

Bryy_Miller wrote...

A character talking is a sound effect. Of course.

Regardless of the amount of dialogue, you picked your character's voice at the beginning of the game.

The Warden was voiced.

Any argument against Hawke being voiced is, quite frankly, flawed.


No, the warden was not voiced..Its official, so I will quote it again here for you, in case you missed it the first time, from the creators mouth no less, ( not mine ) the co founder of Bioware, Mr Greg Zeschuk, as to why they made the warden silent....

"When we looked at "Dragon Age" we sat back and thought we wanted the player to reflect their own inner voice. This was a very conscious decision. It actually harkens back to our roots and it's actually what we've done in all our games up until "Mass Effect." And things like "KOTOR" have been pretty well-loved by the fans. [smiles] There's a lot of choices in this game about how you portray yourself and how you experience it. We wanted players to have an additional sense of -- even though I'm picking a line -- I'm the one saying it in my head."

Go tell him the warden was 'voiced'. So the arguments against Hawke being voiced stand up quite well. Sorry.....


Once again, I am not talking about whether or not he was a voiced character. I'm talking about how picking his voice in the main creation menu negates the "Warden did not speak" arguments. The only way for the Warden NOT to speak is to mute the volume.

Modifié par Bryy_Miller, 11 septembre 2010 - 01:07 .


#1135
tbsking

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Bryy_Miller wrote...

It doesn't matter if he talked in conversation or not. It really, really doesn't. You still picked his voice. Yes, you got to pick it, and yes, he did not speak to others, leaving you to have it in your head, but the very fact that people are arguing that Hawke should not have an individual, distinct because the Warden didn't is not true.

That is how the argument is flawed.


Yes, I'm afraid it does.

#1136
tbsking

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Bryy_Miller wrote...

Theagg wrote...

Bryy_Miller wrote...

A character talking is a sound effect. Of course.

Regardless of the amount of dialogue, you picked your character's voice at the beginning of the game.

The Warden was voiced.

Any argument against Hawke being voiced is, quite frankly, flawed.


No, the warden was not voiced..Its official, so I will quote it again here for you, in case you missed it the first time, from the creators mouth no less, ( not mine ) the co founder of Bioware, Mr Greg Zeschuk, as to why they made the warden silent....

"When we looked at "Dragon Age" we sat back and thought we wanted the player to reflect their own inner voice. This was a very conscious decision. It actually harkens back to our roots and it's actually what we've done in all our games up until "Mass Effect." And things like "KOTOR" have been pretty well-loved by the fans. [smiles] There's a lot of choices in this game about how you portray yourself and how you experience it. We wanted players to have an additional sense of -- even though I'm picking a line -- I'm the one saying it in my head."

Go tell him the warden was 'voiced'. So the arguments against Hawke being voiced stand up quite well. Sorry.....


Once again, I am not talking about whether or not he was a voiced character. I'm talking about how picking his voice in the main creation menu negates the "Warden did not speak" arguments. The only way for the Warden NOT to speak is to mute the volume.


This is really cherry picking. The Warden spoke a handful of lines per set ONLY when picking a lock, opening a container, or attacking an enemy. S/he was dead silent the entire time.

#1137
Lethvienne

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You guys are fighting a losing battle, here. :lol:

I don't think reason and logic - or even direct quotes from BioWare developers - will make one whit of difference in this particular case. ^_^

#1138
Bryy_Miller

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The option to give the Warden a voice is not even an option. I mean, come on. I understand the Warden does not talk in conversation, but Hawke does. Is that somehow not clear? All I'm saying is that the Warden is voiced (by more people than Hawke, I'll add). It does not matter to what DEGREE, because he DOES speak at times. I don't even understand why I'm defending this point.

And you want to say that I don't understand the BioWare quote? What? Seriously?

Modifié par Bryy_Miller, 11 septembre 2010 - 01:15 .


#1139
Theagg

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Bryy_Miller wrote...

Once again, I am not talking about whether or not he was a voiced character. I'm talking about how picking his voice in the main creation menu negates the "Warden did not speak" arguments. The only way for the Warden NOT to speak is to mute the volume.


You are trying to be too clever. The warden was silent, its official. Hawke is not, its official.  Those arguing against Hawke being voiced are doing so on the grounds that Bioware themselves used for making the warden silent.

Address that issue , since you are close, it seems, to making the claim that those who disagree with the policy to voice Hawkes dialogue have no grounds for such dissent.

#1140
Theagg

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Lethvienne wrote...

You guys are fighting a losing battle, here. :lol:

I don't think reason and logic - or even direct quotes from BioWare developers - will make one whit of difference in this particular case. ^_^


One might hope that a steaming cup of green tea might help the guy, but perhaps I hold out too much hope for the power of that herb.

#1141
Bryy_Miller

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Theagg wrote...

Bryy_Miller wrote...

Once again, I am not talking about whether or not he was a voiced character. I'm talking about how picking his voice in the main creation menu negates the "Warden did not speak" arguments. The only way for the Warden NOT to speak is to mute the volume.


You are trying to be too clever. The warden was silent, its official. Hawke is not, its official.  Those arguing against Hawke being voiced are doing so on the grounds that Bioware themselves used for making the warden silent.

Address that issue , since you are close, it seems, to making the claim that those who disagree with the policy to voice Hawkes dialogue have no grounds for such dissent.


There are two things going on here:
1) BioWare says that the Warden is silent. And in the context of that quote, he is.
2) The Warden has a voice. But not for anything other than quips. So while the quote is still valid IN IT'S CONTEXT, there is wiggle room.

Please don't try to use a contextual quote from BioWare to prove that I'm an idiot, or something. The fact that you can pick a voice in the creation menu puts that BIo quote into perspective. Or at least, it should.

#1142
OriginsIsBest

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Ahem....sorry. lol

Modifié par OriginsIsBest, 11 septembre 2010 - 01:28 .


#1143
Bryy_Miller

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Oh, calling me a moron. That definitely makes me want to talk to you.

#1144
Theagg

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Bryy_Miller wrote...

There are two things going on here:
1) BioWare says that the Warden is silent. And in the context of that quote, he is.
2) The Warden has a voice. But not for anything other than quips. So while the quote is still valid IN IT'S CONTEXT, there is wiggle room.

Please don't try to use a contextual quote from BioWare to prove that I'm an idiot, or something. The fact that you can pick a voice in the creation menu puts that BIo quote into perspective. Or at least, it should.


Who said you were an idiot. Again, answer the question. Are you saying that those who disagree with Bioware's decision to voice Hawkes dialogue have no grounds for their disapproval ? Or are you just trying to make this a semantic case ?

And no, the choice of a 'sound effect' for your warden, a random one at that, as it doesn't always play in combat,
does not count in this respect.

#1145
Dave of Canada

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Theagg wrote...

And no, the choice of a 'sound effect' for your warden, a random one at that, as it doesn't always play in combat,
does not count in this respect.


But it's still a voice for the Warden, is it not? When I read a line in my head with a specific voice, wouldn't the tileset that I attributed to my Warden sort of break that immersion case?

#1146
Theagg

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Dave of Canada wrote...

Theagg wrote...

And no, the choice of a 'sound effect' for your warden, a random one at that, as it doesn't always play in combat,
does not count in this respect.


But it's still a voice for the Warden, is it not? When I read a line in my head with a specific voice, wouldn't the tileset that I attributed to my Warden sort of break that immersion case?


This line of argument has a colour. It's red. And it smells fishy too. Like a herring.

#1147
Bryy_Miller

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Theagg wrote...
 Are you saying that those who disagree with Bioware's decision to voice Hawkes dialogue have no grounds for their disapproval ? 


No. Are you even reading what I reply with? I am saying that it is a flawed argument. Flawed does not always equal invalid. They still have a beef with a voiced Hawke saying things in conversations. But to say that the Warden never had a voice is wrong. 

#1148
Dave of Canada

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Theagg wrote...

This line of argument has a colour. It's red. And it smells fishy too. Like a herring.


I see. So when I picked the Violent Human voice (voiced by the guy who did Teagan), you mean my Warden wasn't voiced?

#1149
Hader102

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Last I checked guys, this was a discussion thread on WH.

Modifié par Hader102, 11 septembre 2010 - 01:46 .


#1150
Theagg

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Bryy_Miller wrote...

Theagg wrote...
 Are you saying that those who disagree with Bioware's decision to voice Hawkes dialogue have no grounds for their disapproval ? 


No. Are you even reading what I reply with? I am saying that it is a flawed argument. Flawed does not always equal invalid. They still have a beef with a voiced Hawke saying things in conversations. But to say that the Warden never had a voice is wrong. 


Sure, I am reading what you are saying but your reasoning is flawed too, as you attempt to equate random 'sound effects' sometimes heard in combat ( or sometimes not heard depending on other ambient noise at the time ) which have no real role to play in the story, with Hawkes voiced lines of dialogue which are contextual. And which do have meaning.