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Witch Hunt DLC Released!


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#1301
tbsking

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s0meguy6665 wrote...

jcrusader wrote...

Also people (WARNING MEGA SPOLIER)








Did any of you notice that usually on DAO when you have the option to kill some it would say somthing along the lines of "(Kill him) you shall die for what you have done.

On the final option of Witch Hunt not that i choose the option it says "(Attack her) Never!"

Notice attack not kill. Even the haters will never kill her! This shows for surre Bioware was careful with its lining for she will be in the sequal.

God Save Morrigan!

it does not matter - there is no after-save, therefore it is impossible to import the decision to kill her and they'll just choose a canon decision that suits them.


The no after-save is a bug they are fixing.

#1302
bluewolv1970

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s0meguy6665 wrote...

jcrusader wrote...

Also people (WARNING MEGA SPOLIER)








Did any of you notice that usually on DAO when you have the option to kill some it would say somthing along the lines of "(Kill him) you shall die for what you have done.

On the final option of Witch Hunt not that i choose the option it says "(Attack her) Never!"

Notice attack not kill. Even the haters will never kill her! This shows for surre Bioware was careful with its lining for she will be in the sequal.

God Save Morrigan!

it does not matter - there is no after-save, therefore it is impossible to import the decision to attack her and they'll just choose a canon decision that suits them. so they might as well have put in the decision to just kill her as they can just ignore it.


the patch add a save after the endng

#1303
Sauronych

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s0meguy6665 wrote...
it does not matter - there is no after-save, therefore it is impossible to import the decision to kill her and they'll just choose a canon decision that suits them.

The after-save is not being created because of a bug, which is fixed in the upcoming patch 1.04a.

#1304
Guest_Acharnae_*

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s0meguy6665 wrote...

Acharnae wrote...

Really?
wow....
fair enough I guess...
Haven't thought about the warden getting killed as definite proof of the DR not getting done but of course it's logical.


oops.. confusion... one save with the ritual (but the dlc doesn't recognize it) and one save with no ritual and loghain dieing from taking the soul.


well any warden dying it's proof that the god baby did not happen...

BTW I think I've read that the patch is going to fix also the last save game of WH...

#1305
OriginsIsBest

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instantdeath999 wrote...

So, I'm going to buy a 1600 point card pretty soon, and can only choose 2/3 of the new Bioware content (Witch Hunt, Golems, Liara). So far, I'm leaning towards picking up Liara and Golems, then buying Witch Hunt a bit later, since it seems it's the final Dragon Age content and I want my character to play it last.

Would you guys say Witch Hunt provides closure? Is it a good send off for a character that I've really grown to love playing?


Witch Hunt is better than golems. Sure its not what everybody wanted with the Morrigan dialog ect, but it is better.

#1306
s0meguy6665

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i can't wait to hear what she has to say when she acknowledges i did the ritual when the patch is released, though im pretty sure im still going to be disappointed with extremely vague answers

Modifié par s0meguy6665, 13 septembre 2010 - 05:11 .


#1307
s0meguy6665

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tbsking wrote...

s0meguy6665 wrote...

jcrusader wrote...

Also people (WARNING MEGA SPOLIER)








Did any of you notice that usually on DAO when you have the option to kill some it would say somthing along the lines of "(Kill him) you shall die for what you have done.

On the final option of Witch Hunt not that i choose the option it says "(Attack her) Never!"

Notice attack not kill. Even the haters will never kill her! This shows for surre Bioware was careful with its lining for she will be in the sequal.

God Save Morrigan!

it does not matter - there is no after-save, therefore it is impossible to import the decision to kill her and they'll just choose a canon decision that suits them.


The no after-save is a bug they are fixing.

i wonder if you'll meet yourself then in DA2 if you import the decision to go with her through the portal. i'm not sure what the point of an after-save would be otherwise, because in all other possibilities she goes through the portal alone and the result is the same, therefore no need to import the witch hunt save.

Modifié par s0meguy6665, 13 septembre 2010 - 05:19 .


#1308
13Dannyboy13

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instantdeath999 wrote...

So, I'm going to buy a 1600 point card pretty soon, and can only choose 2/3 of the new Bioware content (Witch Hunt, Golems, Liara). So far, I'm leaning towards picking up Liara and Golems, then buying Witch Hunt a bit later, since it seems it's the final Dragon Age content and I want my character to play it last.

Would you guys say Witch Hunt provides closure? Is it a good send off for a character that I've really grown to love playing?



I'd say golems is better in terms of an actual challenge and length, it's the only dlc that wasn't easy to walk through on nightmare. Witch hunt was ok, but was quite short and not very challenging, not a whole lot of closure either for a last dlc.

#1309
s0meguy6665

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13Dannyboy13 wrote...

instantdeath999 wrote...

So, I'm going to buy a 1600 point card pretty soon, and can only choose 2/3 of the new Bioware content (Witch Hunt, Golems, Liara). So far, I'm leaning towards picking up Liara and Golems, then buying Witch Hunt a bit later, since it seems it's the final Dragon Age content and I want my character to play it last.

Would you guys say Witch Hunt provides closure? Is it a good send off for a character that I've really grown to love playing?



I'd say golems is better in terms of an actual challenge and length, it's the only dlc that wasn't easy to walk through on nightmare. Witch hunt was ok, but was quite short and not very challenging, not a whole lot of closure either for a last dlc.


i dont agree with what people are saying about there being no closure - what kind of closure do you want, your warden gets killed? that would really suck. what else could they do for closure?

#1310
tbsking

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s0meguy6665 wrote...

13Dannyboy13 wrote...

instantdeath999 wrote...

So, I'm going to buy a 1600 point card pretty soon, and can only choose 2/3 of the new Bioware content (Witch Hunt, Golems, Liara). So far, I'm leaning towards picking up Liara and Golems, then buying Witch Hunt a bit later, since it seems it's the final Dragon Age content and I want my character to play it last.

Would you guys say Witch Hunt provides closure? Is it a good send off for a character that I've really grown to love playing?



I'd say golems is better in terms of an actual challenge and length, it's the only dlc that wasn't easy to walk through on nightmare. Witch hunt was ok, but was quite short and not very challenging, not a whole lot of closure either for a last dlc.


i dont agree with what people are saying about there being no closure - what kind of closure do you want, your warden gets killed? that would really suck. what else could they do for closure?


Letting me know why Morrigan left/what she wanted with the Old God soul. Letting me know where she goes in the mirror, where I go. Letting me know the answers to all the hanging questions. More importantly, deliver a feeling of closure that says "yes, this is the end". As-is, this DLC doesn't do that. It's cryptic, vague, and lacks answers. It still leaves you feeling as though a lot is still up in the air.

#1311
Skwirl182

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I normally wouldn't have a problem with the ending, but this is what the WH webpage said

"The Warden heads into the forest to find out and tie up this last loose end once and for all."



"Key Features:"



" * Confront Morrigan in this dramatic conclusion to the Origins storyline"



I don't think anything was resolved because:

1.you don't get to see the kid

2.you don't know what is on the other side of the mirror.

3.Every time you asked Morrigan a question she gave you a very cryptic and ambiguous answer.



This leads me to suspect that bioware may have gotten ahead of themselves and need time for the story to catch up, or they just don't care what they sell us in terms of expansion material. More than anything I hope I'm wrong, and this was just a one time screw-up.

#1312
night0205

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Skwirl182 wrote...

I normally wouldn't have a problem with the ending, but this is what the WH webpage said
"The Warden heads into the forest to find out and tie up this last loose end once and for all."

"Key Features:"

" * Confront Morrigan in this dramatic conclusion to the Origins storyline"

I don't think anything was resolved because:
1.you don't get to see the kid
2.you don't know what is on the other side of the mirror.
3.Every time you asked Morrigan a question she gave you a very cryptic and ambiguous answer.

This leads me to suspect that bioware may have gotten ahead of themselves and need time for the story to catch up, or they just don't care what they sell us in terms of expansion material. More than anything I hope I'm wrong, and this was just a one time screw-up.


They just don't want to give away the plot that they will use for future game.

#1313
OriginsIsBest

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I really went into this game hoping to see a demon baby, and I was sadly disapointed, that no godbaby jumped out the mirror and started to kill Finn. I'm just saying. Seeing Morrigan was good too.......though she pretty much avoided all my questions.

"Why did you want the archdemons soul?"
"The child is preparing for what is to come. More than this I dare not say, even to you."
"You still didn't answer my question."

Oh well.......My warden went off with Morrigan to mirror land, to make more godbabies. Good fun.
Hope they both show up in the future though!

Modifié par OriginsIsBest, 13 septembre 2010 - 07:30 .


#1314
CimmerianJester

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s0meguy6665 wrote...

i dont agree with what people are saying about there being no closure - what kind of closure do you want, your warden gets killed? that would really suck. what else could they do for closure?


Fair enough. Nobody wants their Warden dead (if we wanted that, we'd have sacrificed them to kill the Archdemon the old fashioned way). And there is some measure of closure in this DLC.

But the writing of the endgame here is very "video game quality", as opposed to the "cinematic quality" that was the hallmark of the Morrigan Romance arc. It's a testament to how GOOD the core game is that this otherwise serviceable ending feels ******-poor in comparison.

I didn't expect every question about her plans answered, and I certainly didn't expect her to run up and throw her arms around me, tear-filled and regretful that she ever left. What I wanted was to feel like leaving broke her heart as much as it did mine and to know WHY she felt it necessary to go through raising a son solo when she had quite possibly the ONLY powerful, CAPABLE being in all Ferelden right there offering to back her play. I didn't expect her to lament the fact that she hadn't fully trusted the one man who's ever done right by her, but I DID want it to be patently obvious that she'd struggled with that fact, fought to justify it, and in the end recant the choice and ask me to come with her.

Essentially, this is the end outcome I got anyway. I went with her to find and raise our son.

But there SHOULD have been more substance to that choice. Claudia Black could absolutely act it if someone --ANYONE-- at Bioware had bothered to write it. And THAT is what I find lacking. It needed more subtext. And more TEXT, for that matter.

Instead we got "Flemeth is alive, and you should fear her. Also, Buy Dragon Age 2."

"Oh yeah, and the Dark Monkey Sex? Yeah, that never happened. GLITCH!"

"Sooo... I'm outta here. Wanna come with..? Seriously, I was just kidding about the not seeing me ever again. C'mon, big boy!"

I think the real reason she left wasn't truly because of some deep-rooted trust issues or even that she had some difficult choices and plans to enact to alter the course of Ferelden forever via our demonic child, but rather that she just didn't want me to see her preggers and bloated and craving jalapeno pickles at 3am...

Whatever.

Like I said, video-game quality. And what set DA:O apart was that it was cinematic quality characterization and voice acting. There are a hundred sword-swinging spell-slinging medieval fantasy games that just don't impress, and this DLC can now sadly be counted among them. And I reeeeaaally wanted it to be above that. Bioware had a chance to knock one out of the park here and they bunted. Hell, I'd call this a pop-fly waiting on an easy out.

Posted Image

Modifié par CimmerianJester, 13 septembre 2010 - 07:33 .


#1315
OriginsIsBest

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night0205 wrote...

Skwirl182 wrote...

I normally wouldn't have a problem with the ending, but this is what the WH webpage said
"The Warden heads into the forest to find out and tie up this last loose end once and for all."

"Key Features:"

" * Confront Morrigan in this dramatic conclusion to the Origins storyline"

I don't think anything was resolved because:
1.you don't get to see the kid
2.you don't know what is on the other side of the mirror.
3.Every time you asked Morrigan a question she gave you a very cryptic and ambiguous answer.

This leads me to suspect that bioware may have gotten ahead of themselves and need time for the story to catch up, or they just don't care what they sell us in terms of expansion material. More than anything I hope I'm wrong, and this was just a one time screw-up.


They just don't want to give away the plot that they will use for future game.


Which we will have to wait years to see, if it even happens.

#1316
Skwirl182

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night0205 wrote...

Skwirl182 wrote...

I normally wouldn't have a problem with the ending, but this is what the WH webpage said
"The Warden heads into the forest to find out and tie up this last loose end once and for all."

"Key Features:"

" * Confront Morrigan in this dramatic conclusion to the Origins storyline"

I don't think anything was resolved because:
1.you don't get to see the kid
2.you don't know what is on the other side of the mirror.
3.Every time you asked Morrigan a question she gave you a very cryptic and ambiguous answer.

This leads me to suspect that bioware may have gotten ahead of themselves and need time for the story to catch up, or they just don't care what they sell us in terms of expansion material. More than anything I hope I'm wrong, and this was just a one time screw-up.


They just don't want to give away the plot that they will use for future game.


Your probably right in that regard.  But the point I was making is that bioware falsely advertised this DC as the end-all between Morrigan and the Warden.  I think there is a form of fraud called bait and switch that sums this event up pretty well.

#1317
CimmerianJester

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Skwirl182 wrote...

... bioware falsely advertised this DC as the end-all between Morrigan and the Warden.  I think there is a form of fraud called bait and switch that sums this event up pretty well.


Agreed. We got AN ending. In fact, I got a version of the ending I'd hoped for.

It was just a poor, poor execution of said ending in comparison with the DA:O characterization.

#1318
soundchaser721

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Gaider also confirmed that theres no claudia black in DA2... which means morrigan most likely won't have a speaking role (unless they got another voice actress which makes no sense) so shes probably not going to have a huge role in DA2.

#1319
OriginsIsBest

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More excited for DA3..........than DA2.

#1320
Sir Martyn Saint

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I'm really tired of these non conclusive or open endings. It seems that it's pretty fashionable these days for writers/producers to leave things open, there are other disappointing cases such as the end of Lost on TV. well I have to say that Bioware should have avoided these kind of tendency. Anyway, I hpoe the upcomind DAO2 was great as orings... and the decisions taken in DAO will have effect in DAO2. As for Witch Hunt, most of the comments are negative, so, sould Bioware have to take this into account.

#1321
Thandal N'Lyman

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MAJOR SPOILER WARNING:

I disagree about Witch Hunt  not being "finished".  It's just like DA:O  itself, where there are really only a few things that can happen.

DA:O  Endings (aka "Ways to Eliminate the AD and End the Blight"):

1.  PC does US
2.  Big Al does US
3.  Other Warden does US
4.  DR (with multiple possibilities for other participant)

Everything is a variation on how you get to one, and only one, of those.

Similarly, in WH  there are only three possible endings (aka "Resolution of the Warden's Relationship with Morrigan"):

1. Let her leave (regretfully, angrily, with pleasure, whatever. But let her leave.)
2. Stop her from leaving (violently, since that's the only  way she's not going to go.)
3. Join her in leaving, because you ask and she  loves you. (How YOU  feel isn't the important consideration!)

What happens after any of the above "is left to the player's imagination".
But the Warden's Story... is done.  "The End".

Modifié par Thandal NLyman, 13 septembre 2010 - 08:01 .


#1322
OriginsIsBest

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Thandal NLyman wrote...

MAJOR SPOILER WARNING:

I disagree about Witch Hunt  not being "finished". 

Just like DA:O  itself, where there are really only a few things that can happen.

DA:O  Endings (aka "Ways to Eliminate the AD and End the Blight"):

1.  PC does US
2.  Big Al does US
3.  Other Warden does US
4.  DR (with multiple possibilities for other participant)

Everything is a variation on how you get to one, and only one, of those.

Similarly, in WH  there are only three possible endings (aka "Resolution of the Warden's Relationship with Morrigan"):

1. Let her leave (regretfully, angrily, with pleasure, whatever. But let her leave.)
2. Stop her from leaving (violently, since that's the only way she's not going to go.)
3. Join her in leaving, because you ask and she  loves you. (How YOU  feel isn't important!)

What happens after any of the above "is left to the player's imagination".
But the Warden's Story... is done.  "The End".


Origins is done, the warden is not. I really can't see my warden retiring in the mirror with Morrigan and their demon baby, when Flemeth has some connection to the blight.

I'm not buying DA2 to get minor reflections on my warden's story, I think I will wait until DA3 comes out, which is a long time..I know.

#1323
Thandal N'Lyman

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OriginsIsBest wrote...
Origins is done, the warden is not. I really can't see my warden retiring in the mirror with Morrigan and their demon baby, when Flemeth has some connection to the blight.

I'm not buying DA2 to get minor reflections on my warden's story, I think I will wait until DA3 comes out, which is a long time..I know.

Saw your sig... Good Luck with that!  (I'll play, but I won't "wait to play".)

I don't see our DA:O  Wardens being a PC in anything else (except maybe Community Mods.)  Ever.  The writers and devs are going to move along, and Thedas has a whole lot to more explore!  Origins  was a great story, and one we got to have end whichever way we wanted it to.

As Oscar Wilde once said of the cigarette:  "The perfect form of the perfect pleasure, yet it leaves one unsatisifed. 
What more could one ask?"  Posted Image

Modifié par Thandal NLyman, 13 septembre 2010 - 08:13 .


#1324
OriginsIsBest

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Thandal NLyman wrote...

OriginsIsBest wrote...
Origins is done, the warden is not. I really can't see my warden retiring in the mirror with Morrigan and their demon baby, when Flemeth has some connection to the blight.

I'm not buying DA2 to get minor reflections on my warden's story, I think I will wait until DA3 comes out, which is a long time..I know.

Saw your sig... Good Luck with that!  (I'll play, but I won't "wait to play".)

I don't see our DA:O  Wardens being a PC in anything else (except maybe Community Mods.)  Ever.  The writers and devs are going to move along, and Thedas has a whole lot to more explore!  Origins  was a great story, and one we got to have end whichever way we wanted it to.

As Oscar Wilde once said of the cigarette:  "The perfect form of the perfect pleasure, yet it leaves one unsatisifed. 
What more could one ask?"  Posted Image


Don't get me wrong, I will still play. I just won't spend money on it, borrow it off a mate or something.

To be honest, I can't see it happening either. Bioware shot themselves in the foot when they realised that they couldn't make another sequel with as much choice as Origins. So they limited it down, and added voice, turning it into a fantasy action game. They could make a sequel making all romances / choices / relationships count but it would take too much time. 2 many loose ends. Instead they chuck off an easy sequel. wiping the slate and starting anew.

Still....heres to hoping for DA3 with the warden.

#1325
Rikudou Sennin

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Depending on the time cuz since we know Flemeth is Raizale we might skip to get to knowher in da2 and move onto the last old god then Raizale will b the one The warden kills and dies with as Morrigan will finally see his/her death but as long as she's happy the warden is.