s0meguy6665 wrote...
i dont agree with what people are saying about there being no closure - what kind of closure do you want, your warden gets killed? that would really suck. what else could they do for closure?
Fair enough. Nobody wants their Warden dead (if we wanted that, we'd have sacrificed them to kill the Archdemon the old fashioned way). And there is some measure of closure in this DLC.
But the writing of the endgame here is very "video game quality", as opposed to the "cinematic quality" that was the hallmark of the Morrigan Romance arc. It's a testament to how GOOD the core game is that this otherwise serviceable ending feels ******-poor in comparison.
I didn't expect every question about her plans answered, and I certainly didn't expect her to run up and throw her arms around me, tear-filled and regretful that she ever left. What I wanted was to feel like leaving broke her heart as much as it did mine and to know WHY she felt it necessary to go through raising a son solo when she had quite possibly the ONLY powerful, CAPABLE being in all Ferelden right there offering to back her play. I didn't expect her to lament the fact that she hadn't fully trusted the one man who's ever done right by her, but I DID want it to be patently obvious that she'd struggled with that fact, fought to justify it, and in the end recant the choice and ask me to come with her.
Essentially, this is the end outcome I got anyway. I went with her to find and raise our son.
But there SHOULD have been more substance to that choice. Claudia Black could absolutely act it if someone --ANYONE-- at Bioware had bothered to write it. And THAT is what I find lacking. It needed more subtext. And more TEXT, for that matter.
Instead we got "Flemeth is alive, and you should fear her. Also, Buy Dragon Age 2."
"Oh yeah, and the Dark Monkey Sex? Yeah, that never happened. GLITCH!"
"Sooo... I'm outta here. Wanna come with..? Seriously, I was just kidding about the not seeing me ever again. C'mon, big boy!"
I think the real reason she left wasn't truly because of some deep-rooted trust issues or even that she had some difficult choices and plans to enact to alter the course of Ferelden forever via our demonic child, but rather that she just didn't want me to see her preggers and bloated and craving jalapeno pickles at 3am...
Whatever.
Like I said, video-game quality. And what set DA:O apart was that it was cinematic quality characterization and voice acting. There are a hundred sword-swinging spell-slinging medieval fantasy games that just don't impress, and this DLC can now sadly be counted among them. And I reeeeaaally wanted it to be above that. Bioware had a chance to knock one out of the park here and they bunted. Hell, I'd call this a pop-fly waiting on an easy out.
Modifié par CimmerianJester, 13 septembre 2010 - 07:33 .