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Your LOTSB Rating 1-10


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#201
Tyfreaky

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searanox wrote...

I'd probably give it a 6 or a 7 if I was forced to stoop to the drudgery of numerical game scores. The simple fact is that while its production values are very high, has great voice-acting and stunning visuals, the actual story impact of the thing was far less than I anticipated, was significantly shorter than I expected, and there was an incredible lack of choice and consequence - please stop giving us illusory "choices".  I also ran into a few bugs along the way, including one crash during a cutscene and several performance issues where the game would constantly stutter - this doesn't happen with the rest of the game so I assume it's down to a lack of optimisation for the PC version.  I do realise that this stuff is expensive to make, so maybe I was expecting a bit much from a simple add-on, but given the overwhelmingly positive response from fans I was actually a bit let down when I realised that it wasn't really that great.  I'm not especially disappointed, but frankly I don't think "it's almost as good as a small piece of Mass Effect 2's main story" is worth so much praise, especially because this DLC contains all the same strengths - and weaknesses - of Mass Effect 2.


I would like to know exactly what were you expecting? Especially considering the price of the add on?
I understand being a tough critic, but this just seems a bit... nitpicky?

1) Bugs:
Yes. Thats to be expected of anygame (the main campaign has a crap ton) they were not that many from my experiance and most of them were not reproducable at will.
2) Performance issues:
I really can't argue with that, I had none, but I'm sure other people did. Again a little leeway has to be given since its pretty impossible to optimize anything due to the sheer amount of differnt PC configurations and hardware.
3) Story impact:
I have to disagree with you completely here. Liara becoming the Shadow Broker has a HUGE impact if your a Paragon who did not give the choose Cerebrus at the end of the main campaign. It opens up a whole new 'faction' as it were and makes TIM's connections moot, on top of which it gives you a LOT more to think about before you make do the suicide misson on subsiquent playthroughs.


Honestly, some people will don't like anything unless its exactly as they imagined it in there heads, I know people who gave ME 2, Starcraft 2, Dragon Age Origins, a low score because Bioware/Blizzard did not design them the way that 'they" wanted.
Which is why people tend to rely on professional critics, who tend to be a bit less biased about these kinds of things.
I still say a 6 just seems like a dig at Bioware though, they (in my opinion) did a great job on this one.

#202
nelly21

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@ searanox



Liara becoming the Shadow Broker effectively giving Shepard control of an organization that rivals Cerberus is not a big deal?



I feel like Ferris Beuller when Cameron tells him their day off was "ok".

#203
searanox

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Tyfreaky wrote...

1) Bugs:
Yes. Thats to be expected of anygame (the main campaign has a crap ton) they were not that many from my experiance and most of them were not reproducable at will.

I agree, and most of the problems probably have more to do with the engine than major flaws in the scripting, save one or two issues, like where I killed one of the bosses by throwing her off a ledge with biotics, but it didn't go to the next cutscene.  Either way, "all games have bugs" is not an excuse when I run into multiple significant and highly noticeable bugs during a sub-three-hour add-on.  I judge games, not the intentions of the developers, and the final product is what matters, not whether BioWare had the time, money, will, etc. to do proper QA testing.  They can give me all the cute Bambi eyes they want.  It doesn't change the final product.

Tyfreaky wrote...

3)
Story impact:
I have to disagree with you completely here. Liara becoming the Shadow Broker has a HUGE impact if your a Paragon who did not give the choose Cerebrus at the end of the main campaign. It opens up a whole new 'faction' as it were and makes TIM's connections moot, on top of which it gives you a LOT more to think about before you make do the suicide misson on subsiquent playthroughs.

I guess I'm more bummed as to the actual course of events, not the end result of the story arc.  Liara becoming Shadow Broker is cool, if a bit predictable for her, but there are a lot of unexplained questions.  For example, how did anyone actually get a hold of the data showing where the Shadow Broker was?  It's glossed over at best.  We know that her friend sort of figured out roughly where it was, but beyond that?  It's not explained at all, just jump cut to the Normandy and crew approaching the ship.  I guess Liara is just, like, super smart?  Or psychic?  This is roughly on par with the "wait how did Mordin get the Collector grub" **** in the main plot arc.  Then, there's the disappointment as to who the Shadow Broker actually turned out to be.  Rather than taking the chance for some interesting plot twist, instead we get... a big scary monster.  For fighting in a boss battle.  Three seconds after he is introduced.  Yawn.  The Shadow Broker could have been an interesting character or even an existing person in the story, but BioWare's writers took the easy way out by making him someone of absolutely no real importance.  I used to care about the Shadow Broker.  It was a big mystery as to his or her identity.  Now that it's revealed, I'm disappointed that they turned that mystery into a giant throwaway.  But hey, it had big explosions!  And who doesn't love explosions?!

Tyfreaky wrote...

Which is why people tend to rely on professional critics, who tend to be a bit less biased about these kinds of things.
I still say a 6 just seems like a dig at Bioware though, they (in my opinion) did a great job on this one.

The vast majority of "professional" game critics are the same as you and me: fans of games who are often more willing to overlook flaws because of the fact that they constantly have to toe the line between giving legitimate opinions and maintaining good relations with publishers.  A good deal of them are total idiots and whackos who wouldn't be able to hold down any other job, simply because the standards for being a "games journalist" are so damed low.  Not only is most games journalism a highly controlled and manipulated process of advertising and marketing, it's often divorced from a broader historical context - which is why games like BioShock get praised as "innovative" when they are in fact regressions from other titles a decade older, and why I can't often take reviews at all seriously.  The opinions of these people are usually a good indication of whether a game is "fun" or not, to be fair, but they don't provide complex analysis of themes, ideas and so forth that is necessary for games journalism to actually become a worthwhile discipline.

Modifié par searanox, 09 septembre 2010 - 04:13 .


#204
droid105

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Hi, I give this new dlc LOTSB Rating of 9.5/10.  I really enjoy it Image IPB, thanks Bioware.  Please make a Ashley/Kaiden dlc now please Image IPB?

#205
Mudzr

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I had a really annoying bug where the sound cut off for most of the chase scene, also, my geth rifle somehow got the collector heavy weapon icon for the weapon selection scene...
but apart from that, I really enjoyed the DLC. Great to have yet another species incoperated into the world, and while i'm not sure if the shadow broker was all I could expect, the reveal was definatly not dissapointing. Also really cool to have foreshadowing for the next game, aswell as some trivia for minor characters, oh and having another drell (maybe next DLC we can have a hanar to talk to though?) and the intel center and of course having Liara on the team again was also awesome. :D

So in summary I give it 9/10, I just hope the bugs don't reappear with another playthrough.

I'm hoping the next DLC will deal with Kaiden/ Ashley or Wrex in a similar style, that would be awesome. :D

Modifié par Mudzr, 09 septembre 2010 - 04:15 .


#206
Pauravi

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Wow. I'm gonna go with maybe a 9.5/10.

After all, nothing is perfect, but the only things that could have improved this DLC would be over-the-top things like new dialogue interjections and banter with Liara from all the other squadmates, and special reactions from old squaddies (Garrus and Tali); things that are, frankly, totally unrealistic. Bringing in so many other voice actors just to record a few lines for the DLC would be totally amazing, but I'm certainly not going to call it a shortcoming that they didn't.

#207
FROST4584

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I liked it, so 10 for me

#208
Vizkos

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7.5

In the middle between average good story and astounding story, but the DLC is plagued by something that is entirely too common in Bioware DLCs, its entirely too short. Seriously, what happened to DLC taking hours to beat, not a matter of 30-50 minutes?

#209
xlavaina

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I liked it a lot, but I'm a tough critic. Bioware did their best, but I'm still giving it a 7. I took off two points for the identity of the Shadow Broker. That irked me quite a bit. I was expecting something that would blow me away, or a massive plot twist, but instead we got a random character whom nobody had ever heard of before. Another point taken off for the lack of dialog. Admittedly, there was enough, but not enough for me to be satisfied. Liara is a cool character and all, but she's not that cool. Also Shepard's attitude seemed a little more rough this time around. It was a little weird. Lastly, the lack of squad dialog was still annoying, but understandable. Nobody can expect BW to bring in all the voice actors for something like a DLC.

Furthermore, something I LOVED about the DLC was the Shadow Broker's ship design. All I can say is WOW that was incredible. Not only was it a terrific art design, but I loved the concept of a ship flying in the sunrise of a planet. The lightning and ambient effects were also outstanding.

So yeah, it was pretty damn good. I enjoyed it, but the lack of dialog and identity of the Shadow Broker kinda pissed me off. It also could've been a bit longer. All and all, good job, I look forward to the next one.

Modifié par xlavaina, 09 septembre 2010 - 08:34 .


#210
Pauravi

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searanox wrote...

Liara becoming Shadow Broker is cool, if a bit predictable for her, but there are a lot of unexplained questions.  For example, how did anyone actually get a hold of the data showing where the Shadow Broker was?  It's glossed over at best.  We know that her friend sort of figured out roughly where it was, but beyond that?  It's not explained at all, just jump cut to the Normandy and crew approaching the ship.  I guess Liara is just, like, super smart?  Or psychic?


Were you not paying any attention?  Cerberus had the info, they wanted you to deliver it to Liara for them.  Cerberus has a pretty far-reaching intelligence network, and I don't find it far-fetched at all that they would have a chance of obtaining such information, especially if they are really digging for it (which they were because of their previous conflict with the SB).  Further, I find the idea that Cerberus would share their information source laughable; explaining how anyone came across the information wouldn't make any sense at all.


Then, there's the disappointment as to who the Shadow Broker actually turned out to be.  Rather than taking the chance for some interesting plot twist, instead we get... a big scary monster.  ...  The Shadow Broker could have been an interesting character or even an existing person in the story, but BioWare's writers took the easy way out by making him someone of absolutely no real importance.  I used to care about the Shadow Broker.  It was a big mystery as to his or her identity.  Now that it's revealed, I'm disappointed that they turned that mystery into a giant throwaway.

I don't think that anyone who we currently know in the story would make a compelling (or, more importantly, a realistic) candidate for the Shadow Broker.  Instead, what we find out is that the previous Shadow Broker had been killed and taken over.  We don't even know if the previous SB was even the first one.  This makes for something that often happens in real life: revealing an answer leads to more questions.  How many SBs have there been?  It could simply be that anyone with the information network necessary to find the SB will inevitably find themselves in the position to take over as the new SB, and Liara is simply the newest in a long line.  I think this is a much more compelling revelation than some fleeting "OMG" moment that is ultimately unimportant to the story.  The possibility that there could be real consequences for a character who is near and dear to us -- that Liara could become the new Broker and very likely eventually succumb to the same fate as her predecessors -- is something that really gives consequence to your relationship with her.  Will your love and/or friendship be enough to make her break the cycle?

IMO, that is much better than having a moment of "OMG Miranda's dad was the Shadow Broker!!!  ... Now what?"

#211
Guest_KeeLoGee_*

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I'd give it a 7 since it was enjoyable enough for me but not something I'm going balls to the wall over. It certainly seemed to provide more than the other DLCs. The Shadow Broker base was a nice addition and I'm still trying to learn some of the extra stuff that's been added (I don't know how to get the Shadow Broker terminal achievement yet). Overall, it wasn't too mind-blowing but for something that's geared more towards completing after the suicide mission, I didn't feel much of a cliffhanger. I also enjoyed the battles with Tela Vasir and the Shadow Broker. There was just enough action to get me going. What I really didn't like was the car chase scene and some of the chatter between Shepard and Liara. I know Bioware probably wanted to make the car chase fun but the chatter annoyed me after a while.

#212
Cossack72

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9.9



Only "Complaint" I have is the length. But even for a relatively short DLC, it worked fantastically.



Also the strong possibility that everyone's favorite Bartender is Liara's father. I liked that too =)

#213
Cossack72

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KeeLoGee wrote...

 The Shadow Broker base was a nice addition and I'm still trying to learn some of the extra stuff that's been added (I don't know how to get the Shadow Broker terminal achievement yet).


Just use all the terminals (including dossiers) in the main room.

Modifié par Cossack72, 09 septembre 2010 - 08:50 .


#214
spacehamsterZH

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8/10 - great dialogue, a mostly strong and emotional story that's basically a loveletter to ME1 and its fans, but a lame ending and it's too short.



Like the IGN review says - if you're only going to get one piece of DLC for ME2, there's no question it should be this one. It's really, really good, but not perfect.

#215
Dougy Fresh

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9.9 awesome..... would have been a ten... but that just means the next one will be better!



best dlc by far

#216
CroGamer002

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10/10

And I don't give that score so lightly.

Mass Effect 1- 7/10

Mass Effect 2- 9/10

Kasumi Lost Memories DLC- 8/10

Overlord DLC - 9/10

Modern Warfare 2- 2/10

Darkest of Days- 6/10

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.

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#217
DIrishB

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10/10...easily the best DLC released so far for ANY Bioware game.



If there's some type of online award for outstanding DLC, Bioware's DLC development team deserves it (at least the ones who worked on Lair of the Shadowbroker...the ones who worked on Witch Hunt should be tarred and feathered).

#218
Robbie529

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9.5 is my rating. It is the best DLC to date. I was disappointed that we were unable to witness Liara and Shepard consummating their relationship after two years; fading to black does not cut it for me. I am also wondering why they just embrace before departing; no good-bye kiss? And when are they going to tell one another that they love each other? "I love you, Liara", and "I love you too, Shepard."

That should have been added to the dialouge., in my humble opinion. I am also a little disappointed that when you go back to see her, all she says is, " thanks for coming by"? I want a little more acknowledgement of hers ans Shepard's re-connecting. Yes, I am greedy.

I also was disappointed by the lack of team dialouge, I even took Tali and Garrus because they knew Liara.

But everything else rocked; the fights, the car chase, the rouge Specter, and we were given closure in Shep's and Liara's situation. I agree that awards are deserving for this DLC.

I was content eith the Shadow Broker's identity, perhaps because I had no pre-conceived notions about who or what the SB should be. And by the SB being a replacable legacy, I think this opens up more story options. Perhaps a visit to the yahg home planet.

All in all, I am very impressed; I agree that the bar for DLC has been raised by Bioware, and I am very grateful. Please hurry with more. The fans are still hungrey. Thank you, Bioware!!!

#219
Ayanamifan

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6

#220
Ravincal

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If you get bugs on the car chase, like missing sound or so.. just save the game, exit ME and then open it again.



Worked for me. :)



50/10 !!

#221
Ferocious7

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10/10 as well. Like I said in another thread, it's the best DLC I've played for any game yet. What really pushed it that last stretch in score was all the little extras with the shadow broker's base after you beat the game as well as the extras with Liara. It felt very much a part of the Mass Effect series and answered so many questions. Also the vid cam with the Krogan knocking out the reporter had me laughing my *** off.

#222
Chromie

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9/10...Yahg is interested but him as the Shadow Broker? I expected something more amazing...but the shycar was hilarious.

"What kind of weapons does thing have" - Shepard

"It's a taxi! It has a fare meter!" - Liara

#223
JamieCOTC

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Lair of the Shadow Broker 9/10

Summary: Loved it, though I had a couple of problems w/ the plot and thought it was too short.  Great voice acting and character development for both Liara and (shock) Shepard.   Squadmates remain mute yet again.  However, a great villain (not who you think it is), great gameplay, great graphics, the romance subplot and humorous dialogue and banter make LotSB the best DLC yet.  Even if you are not a big Liara fan, you should get this pack now.
 
WARNING: CONTAINS HEAVY DUTY SPOILERS.
 

First of all, I absolutely loved this DLC, but (for me) there were a couple of problems, otherwise I would have given it a perfect 10. I’m on a PC and have played the pack twice. I used my Paragon, Colonist/Sole Survivor, Vanguard femShep both times.  She remained loyal to Liara throughout ME1 & ME2. 

Gameplay: Wow, BW really amped up the gameplay in this one.  At first I thought I had accidently set the option to insanity.  I wouldn’t call myself a casual gamer, but I’m not experienced enough to play on insanity. Tried it once and every mission left me feeling like I had been through the Deep Roads.  The vanilla enemies are smarter and faster.  They flank you, hit you w/ flash grenades and generally do a good job of amping up the game. As for the boss fights, I LOVED the first boss fight w/ Tela Vasir, the asari Spectre Vanguard.  She was tough, but a proper Vanguard on Vanguard battle is just too sweet for words. On my first playthrough we stormed head on into each other one time.  Sweet, but ouch!  The exterior SB ship battle was good and stopped just short of that “Deep Roads” feeling.  I was expecting more resistance inside the ship, but was not overly disappointed either.  The final SB battle was unique, but did not outdo the Vasir battle.  Again, I wasn’t overly disappointed, but it did seem a bit too easy.  Liara herself added quite a bit to the gameplay, both by reminding us how much of a badass she was to begin with and adding a new biotic power called stasis that keeps an enemy still.  The car chase was a lot of fun, though I suspect that was due more to Liara and Shep’s banter than the actual mini-game.  The mechanics of the chase could use a lot of tweaking, but overall I enjoyed it and would like to see it used in other DLC or ME3.  At least we know an Illium taxi cab is tougher than the Hammerhead despite the lack of guns.  ;)
 
Bugs: If you don’t count the fact that I and every other PC player couldn’t download the thing for several hours (not to mention that mid-Europeans can’t play it at all), I can only report one minor glitch.  During the second playthrough the sound would disappear during the car chase.  After reading several forum posts, this seems to be the most common bug. There were some minor video glitches and shuddering, but nothing any worse than what is in the main game.  Though not a bug, the interrupts seemed to go by quicker in this DLC than in the main game.  I missed a crucial one the first time around and it seems a fair number of Xbox players are having issues w/ them because they go by so fast.
 
Graphics: In Overlord, BW amped up the graphics, giving us grass and cows and some damn fine atmosphere.  Though LotSB lacks some of the atmosphere Overlord brought, it makes up for in cut scenes. Don’t get me wrong, LotSB has some great atmosphere, but it mostly comes through in the cut scenes.  What impressed me about the scenes was the staging or direction.  ME1 and ME2 are both very cinematic (1 more so than 2 IMO), but each has been relatively hit or miss in that department.  It’s a 30 + hour game, so got to cut them a bit of slack.  Almost every scene in LotSB hits the mark and some, like the hostage scene, are near perfect.   With Lair of the Shadow Broker it honestly felt like playing a movie.  As for Liara, the character herself got an upgrade, w/ not only new makeup but a sexier look too.
 
Story: This is where I have to lob some criticism, though I’d like to split it up into three parts.

Main Plot: There really isn’t much of a main plot and maybe there wasn’t meant to be one.  I’ll get to that in the next section.  The “main” story is a bit thin. Go get Liara, kill some bad guys, kill SB, Rescue Feron, Liara becomes new Shadow Broker.  That’s it.  Certainly, it was fun, but it was all a bit too predictable.  In all modesty I figured out Liara would become the new Shadow Broker the first time I played ME2.  I’ve played a lot of BW games and it just seemed like their MO.  Let’s just hope Liaribastila doesn’t raise her ugly head.  She’s like the Medusa of video game plots, you know.

Anyway, the part I liked the most of the main plot were the scenes involving the Spectre Tela Vasir.  I loved her character.  I loved the hostage standoff and her death scene was incredible, (and provided a nice apology from BW to all of us Sole Survivors).  However, this scene, as much as I loved it, offered up the biggest frustration of the pack.  When Vasir asks, “Do you know what Cerberus has done?” my Shep’s response was, “Yes, and it doesn’t matter.”  (Please note I’m only dissecting this scene through the eyes of a Paragon Shep.  I’ve seen a couple of YouTube vids and it plays off a bit better for a Renegade Shep or Cerberus loyalist).  Maybe this is just a nit, but that really bothered me.  First of all, there was no paragon response to that question, and maybe there shouldn’t have been. In a very real way, Vasir was right.  Both neutral and renegade responses made the scene flow quite nicely, but that only made them seem forced.  Secondly, and more importantly, there was a wasted potential for Shep character development in that scene.   I didn’t expect nor want some lengthy introspection at that point. Still, would it have killed BW to add three more seconds to help further the character? A look down, a side glance, some little gesture that Shep knows she was right?  Instead we get a blank stare, maybe that was an introspective blank stare, but it didn’t look like it to me. This scene, again, as much as I love it, is intertwined w/ much a larger problem I have w/ the DLC.  For whatever reason, the DLC assumes that Shep is still w/ Cerberus even if she told TIM to shove it.  I can understand characters “not in the know” still believe Shep is w/ the terrorist organization, but when she still believes it, there’s a problem.  I suspect this “flaw” is due to the fact that the DLC can be played both before and after the suicide mission and so I can sort of forgive it.  I still don’t like it, but I understand it.  Whatever the case, I do hope the scene foreshadows some soul searching on the part of Paragon and anti Cerberus Sheps in ME3 if not sooner.

I’m a bit torn over the reveal of the Shadow Broker.  The mystery of the SB has been going on since ME1. Shep even encountered one of his operatives in the first game, something that never comes up in the DLC.  When you finally meet him, he’s no one (or no thing) you’ve ever encountered.  A giant spider-bug thing sporting an Edward G. Robinson gangster outfit, the SB is like a caricature of the mystery surrounding him.  I liked his voice, though.  Better than Harbinger’s voice.  However, I suspect the SB’s story was never about his identity, but who would ultimately replace him.  For better or for worse, the mystery of the SB was always irrelevant.  Tragic that they built it up so much. 
 
Subplot: The subplot is where this DLC absolutely freaking shines.  Whether it was intentional or not, the thin main plot gives the Shepard/Liara romance a chance to really come through.  The romance is tested at the Azure Hotel, reestablished at the SB base and solidified back on the Normandy.  In fact, one could argue that the romance IS the main plot, but since it is not an option that all players will choose, I’ll contend it is a subplot of this DLC.  The “date” on the Normandy outshines all the other romances by miles, even Jack’s, my personal favorite.  It’s funny, it’s tender, it’s sexy, it’s even a little sad.  This isn’t a fling or a “let’s screw before we all die” kind of date.  Not to belittle the other romances, but this isn’t what we got right before the suicide mission.  This is two people, in love, making plans, trying to sort out all the crap they know they’ll have to contend with and promising to be together no matter what.  Will they?  We’ll have to wait and see.  But other points in the romance shine beyond just the romance itself.  Shepard actually gets her own bit of character development in this thing.  “Need me to hack more terminals?” is a fantastic line for Shepard. It’s cruel, filled w/ too much emotion and that’s what makes it so right.  Then, miracle of miracles, someone actually asks how Shepard feels about something.  Yes, it’s a small step, but it’s a step in the right direction, IMHO.
  
Subtext:
Power corrupts, but absolute power corrupts absolutely. – George Orwell
.
With great power comes great responsibility. - Stan Lee. 

The subtext in this DLC isn’t exactly subtle, so technically it really isn’t subtext, but I’ll call it that just to make things simple.  There are actually two strings of subtext flowing though this DLC that deals w/ power and corruption, and they do meld together at the end of the story through the two main characters, Shepard and Liara.  Vasir lectures Shepard on her reasoning for working for the SB and even berates her for working for Cerberus, saying that she and Shep are virtually the same.  Shep insists that Vasir crossed the line.  Shep accused her of abusing her power as a Spectre, even though technically, Spectres are above the law and the council looks the other way.  Who is right?  Is Shepard lying to herself about Cerberus?  Is Shepard abusing her power by allying herself w/ Cerberus or did she simply not have a choice?  Maybe it’s a little of both. No matter what, the great irony is that Shepard is not only working for the new SB by the end of the mission, she is in love w/ the new SB, Liara.  This is where it gets really interesting.  Early in the DLC, Liara mentions that Shep was always coming to her rescue, first on Therum and again when Vasir attacked.  By the end, Liara has a power that is nearly unsurpassed. She rationalizes to Shepard that she will only do good w/ it, but the struggle inside is already beginning.  I really do fear that Liara will succumb to the allure of power and Liaribastila will be born, but I hope not.  If so, the question is will Shepard fight her, join her or save her? Either way, the course has been set and they will have to deal with their own inner demons.  Hopefully they can do it together. 

Characters: There are only four main characters in this DLC, Shepard, Liara, Tela Vasir, and the Shadow Broker. 

Shadow Broker: Let’s face it.  The SB is barely a character of any consequence in this DLC, which is ironic given the DLC is named after him.  He looked icky and I liked his voice, but that’s really all I can say about him. 

Tela Vasir: The asari Spectre was a great character, and I loved every one of her scenes.  Vasir was a true “at ANY cost” Spectre, bold enough to admit it and the complete opposite of my Paragon femShep. I like her so much more than Saren as a “villain”.  Not sure I would even call her a true villain, but a very grey area character that did good work at any cost.  My femShep would kill her again in a heartbeat, but still I hated that she died.   Think Cerberus would fund another SPECTRE resurrection? 

Commander Shepard
: Although Shepard is the main character of the game, I always got the feeling she was guest starring in her own show in ME2.  Maybe it was just the sheer number of other characters or the nature of the missions, but the focal point seemed to change from Shepard in ME1 to the missions in ME2.  Don’t get me wrong, I loved a lot of the missions, especially the one w/ Garrus, but she was still the straight man, so to speak. In LotSB, Shepard (Urania Jane Shepard in my case) at least got double billing.  Shep got to shine in a way she never had in either game, if only for a few moments.  She was the partner, the charmer, the comic, the hurt lover, the caring friend, (and perhaps the wife to be?).  It was beautiful and long overdue.

Liara T’Soni: As the second star of the DLC, Liara changed quite a bit, but there was still some of the old Liara in there.  In ME1 her demeanor suggested that Liara was a bit too naïve and couldn’t handle herself, but many forget she could still kick serious butt.   Still, she was socially awkward and circumstances may have forced her to latch onto Shep before she was truly ready.  Remember, Shep saved her on Therum, Shep had the Prothean vision in her brain. Add a dynamic personality and Liara was most likely swept off her feet fairly quickly.  She was a young girl smitten.  By contrast, the ME2 Liara is cold and distant, and even quick to anger.  The last two years had not been kind to her, but it did grant her experience.  The Liara in LotSB is a combination of the old Liara and the new.  She wears the burden of her own failures and still mourns a now living Shepard.  Worst of all, she seeks revenge and a way to make up for her failures with a determination that blinds her to the fact that she is starting to talk like Vasir (or The Illusive Man).  When the battle is done and both she and Shep have the SB base in hand, a power struggle begins in Liara, both old and new at odds.  The wisdom of the old Liara seems to win out for now.  At the end, Liara is a much more complete character.  Of course I am bias as I loved Liara from the beginning, but I love this new Liara even more.  She has a new confidence and strength that is overshadowed only by her soft, caring demeanor.  But a cold dark side still lurks just under the surface.  She’ll need plenty of love and care to keep that part at bay.  I’m sure my femShep is willing to oblige.  ;)

Voice Acting: First of all, I mainly play femShep because I can’t stand dudShep’s voice in the game.  That’s my personal preference, but if you love Meer and hate Hale then that’s fine, and we’ll leave it at that.  With that out of the way …
 
Tela Vasir - Courtenay Taylor (Jack/Subject Zero): Wow, Taylor just nailed it.  Her voice was blunt w/out being harsh; something Jennifer Hale has problems w/ sometimes.  The hostage scene was insanely well acted by all parties, but Taylor shines here.  And when she threw Cerberus into Shep’s face, she totally sold it, “Don’t you dare judge me!”  My second favorite line of the DLC.
 
Liara – Ali Hills: I have to be honest and say that in the beginning of ME1 Liara’s voice irritated the crap out of me.  There was something about it that grated like fingernails on a chalk board, but eventually it grew on me.  Today it is like a sweet favorite song. I’m not familiar w/ Ali Hills’s other work, but she sure did one hell of a job w/ Liara.  In LotSB she brings back a touch of innocence to Liara’s voice, but tempers it w/ both confidence and frustration.  I never truly understood why Liara was so hell bent on killing the Shadow Broker, not even after reading the comic, but Hills manages to sell it nonetheless.  She manages to do something few actors of any medium can do.  She overcomes bad writing.  (The bad writing I speak of is not in LotSB, but in ME2 proper when Liara’s intensions are cryptic at best).  Hills manages to explain why Liara is doing what she is doing w/out it sounding too much like exposition.  Best of all, Hills delivers on an overwhelmed Liara after the final battle, giving her a complex set of emotions in one brief scene. 

Female Commander Shepard  (femShep) – Jennifer Hale: She’s a legend in the video game industry.  Some love her, others loather her.  I admit she can fall flat sometimes and can overdo it other times.  Still, she voiced my two favorite video game characters of all time, Bastila Shan from KOTOR and female Commander Shepard.  In ME2 proper, she has her high moments and her low moments, but in LotSB she outdoes herself.  The writers really came through for Shepard this time and here Hale is heroic, funny, hurtful, worried, caring, sexy, and sad.  She delivered on every one of those emotions and one in particular she delivered right to the heart.  “Come back soon, Liara. ”  With that one line, she proved she was still a legend. 

Hills and Hale: Dear sweet Jesus, the chemistry between Ali Hills and Jennifer Hale is nothing less than enchanting.  I swear if ME3 were just femShep and Liara I would buy it.  The car chase was funny as hell. The way they bounced off each other, either in a fight, during a heartfelt discussion or as lovers, they made it sound as if they had been doing this for years.  The conversation during the “date” came off so natural and fluid that it was like Liara and femShep were meant for each other and that there was never any other possibility for either of them.  Credit for this must also go to the voice director and writers.  Whoever wrote the dialogue did a fantastic job, knocking the romance right out of the ballpark.  And the direction was insanely well done.  Some of the best I have ever experienced in a video game. 

Music: Liked the graphics and the gameplay, the music was amped up as well, though it pushed the plot without overstating itself.  My favorite part was the inclusion of the ME1 theme.
 
Nits (or minor problems I had w/ the DLC)
1. The DLC was too short. I fear the days of true expansions are fading away fast, if not gone entirely.  Compared to Witch Hunt, however, LotSB was Dr. Zhivago (in more ways than one). 
2. What dialogue there was, I loved, but I would have preferred more. 
3. The squadmates remained silent yet again.  I understand that getting back voice actors is expensive, but that excuse doesn’t make their silence any less of a disappointment.  Still I consider this a minor issue as the problem, never likely to be resolved, is not solely limited to this DLC. BW did let the SB acknowledge the squaddies who accompanies you, which was a nice gesture. 
4. No one acknowledged Liara being on the Normandy.  I know, VA = expensive, but still somewhat disappointing. 
5. Some of the walking sequences were a bit awkward, which isn’t helped by the fact that femShep still walks like a dude.  
6. Shepard never thanked Feron for helping retrieve her body or saving Liara.  Rather rude of her I thought.  ;) 

Gold Stars
(or nice little touches that added that special something)
1. Shepard gets her tags back, a gift from Liara at the end of the mission.
2. Azure.
3. The SB Intel Center can be played w/ even after you complete the mission.
4. Though I’ve yet to see it in any of my playthroughs, (must be friends only w/ Liara) femShep now crosses her legs when she sits down.  It’s no longer open season on her azure. 
5. Car chase banter. “Truck!!”
6. The SB dossiers. 
7. The SB videos.
8. Really? Liara’s father is …
9. ME 1 music whenever Shep and Liara got together. 
10. “Come back soon, Liara”
 
Conclusion: Hands down the best DLC BW has done, period.  Yes, I include Shale in that.  This pack was first rumored when the game was first released and leaked “Liara_DLC” files from the PC version sprouted on forums and other gaming sites.  Some doubted it would ever come out, while others held vigil and quietly waited and waited and waited and waited.  Nine months later it came out and dear god it was worth it.  For Liara fans, it was better than we expected and that, more than anything, blew my mind.  Thanks, BioWare.  Thanks for listening. 

Modifié par JamieCOTC, 10 septembre 2010 - 06:28 .


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Havent even gotten it yet and I give it a 9/10. Lost points for no Garrus/Tali and Liara banter.

#225
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JamieCOTC wrote...

Lair of the Shadow Broker 9/10

Summary: Loved it, though I had a couple of problems w/ the plot and thought it was too short.  Great voice acting and character development for both Liara and (shock) Shepard.   Squadmates remain mute yet again.  However, a great villain (not who you think it is), great gameplay, great graphics, the romance subplot and humorous dialogue and banter make LotSB the best DLC yet.  Even if you are not a big Liara fan, you should get this pack now.
 
WARNING: CONTAINS HEAVY DUTY SPOILERS.
 

First of all, I absolutely loved this DLC, but (for me) there were a couple of problems, otherwise I would have given it a perfect 10. I’m on a PC and have played the pack twice. I used my Paragon, Colonist/Sole Survivor, Vanguard femShep both times.  She remained loyal to Liara throughout ME1 & ME2. 

Gameplay: Wow, BW really amped up the gameplay in this one.  At first I thought I had accidently set the option to insanity.  I wouldn’t call myself a casual gamer, but I’m not experienced enough to play on insanity. Tried it once and every mission left me feeling like I had been through the Deep Roads.  The vanilla enemies are smarter and faster.  They flank you, hit you w/ flash grenades and generally do a good job of amping up the game. As for the boss fights, I LOVED the first boss fight w/ Tela Vasir, the asari Spectre Vanguard.  She was tough, but a proper Vanguard on Vanguard battle is just too sweet for words. On my first playthrough we stormed head on into each other one time.  Sweet, but ouch!  The exterior SB ship battle was good and stopped just short of that “Deep Roads” feeling.  I was expecting more resistance inside the ship, but was not overly disappointed either.  The final SB battle was unique, but did not outdo the Vasir battle.  Again, I wasn’t overly disappointed, but it did seem a bit too easy.  Liara herself added quite a bit to the gameplay, both by reminding us how much of a badass she was to begin with and adding a new biotic power called stasis that keeps an enemy still.  The car chase was a lot of fun, though I suspect that was due more to Liara and Shep’s banter than the actual mini-game.  The mechanics of the chase could use a lot of tweaking, but overall I enjoyed it and would like to see it used in other DLC or ME3.  At least we know an Illium taxi cab is tougher than the Hammerhead despite the lack of guns.  ;)
 
Bugs: If you don’t count the fact that I and every other PC player couldn’t download the thing for several hours (not to mention that mid-Europeans can’t play it at all), I can only report one minor glitch.  During the second playthrough the sound would disappear during the car chase.  After reading several forum posts, this seems to be the most common bug. There were some minor video glitches and shuddering, but nothing any worse than what is in the main game.  Though not a bug, the interrupts seemed to go by quicker in this DLC than in the main game.  I missed a crucial one the first time around and it seems a fair number of Xbox players are having issues w/ them because they go by so fast.
 
Graphics: In Overlord, BW amped up the graphics, giving us grass and cows and some damn fine atmosphere.  Though LotSB lacks some of the atmosphere Overlord brought, it makes up for in cut scenes. Don’t get me wrong, LotSB has some great atmosphere, but it mostly comes through in the cut scenes.  What impressed me about the scenes was the staging or direction.  ME1 and ME2 are both very cinematic (1 more so than 2 IMO), but each has been relatively hit or miss in that department.  It’s a 30 + hour game, so got to cut them a bit of slack.  Almost every scene in LotSB hits the mark and some, like the hostage scene, are near perfect.   With Lair of the Shadow Broker it honestly felt like playing a movie.  As for Liara, the character herself got an upgrade, w/ not only new makeup but a sexier look too.
 
Story: This is where I have to lob some criticism, though I’d like to split it up into three parts.

Main Plot: There really isn’t much of a main plot and maybe there wasn’t meant to be one.  I’ll get to that in the next section.  The “main” story is a bit thin. Go get Liara, kill some bad guys, kill SB, Rescue Feron, Liara becomes new Shadow Broker.  That’s it.  Certainly, it was fun, but it was all a bit too predictable.  In all modesty I figured out Liara would become the new Shadow Broker the first time I played ME2.  I’ve played a lot of BW games and it just seemed like their MO.  Let’s just hope Liaribastila doesn’t raise her ugly head.  She’s like the Medusa of video game plots, you know.

Anyway, the part I liked the most of the main plot were the scenes involving the Spectre Tela Vasir.  I loved her character.  I loved the hostage standoff and her death scene was incredible, (and provided a nice apology from BW to all of us Sole Survivors).  However, this scene, as much as I loved it, offered up the biggest frustration of the pack.  When Vasir asks, “Do you know what Cerberus has done?” my Shep’s response was, “Yes, and it doesn’t matter.”  (Please note I’m only dissecting this scene through the eyes of a Paragon Shep.  I’ve seen a couple of YouTube vids and it plays off a bit better for a Renegade Shep or Cerberus loyalist).  Maybe this is just a nit, but that really bothered me.  First of all, there was no paragon response to that question, and maybe there shouldn’t have been. In a very real way, Vasir was right.  Both neutral and renegade responses made the scene flow quite nicely, but that only made them seem forced.  Secondly, and more importantly, there was a wasted potential for Shep character development in that scene.   I didn’t expect nor want some lengthy introspection at that point. Still, would it have killed BW to add three more seconds to help further the character? A look down, a side glance, some little gesture that Shep knows she was right?  Instead we get a blank stare, maybe that was an introspective blank stare, but it didn’t look like it to me. This scene, again, as much as I love it, is intertwined w/ much a larger problem I have w/ the DLC.  For whatever reason, the DLC assumes that Shep is still w/ Cerberus even if she told TIM to shove it.  I can understand characters “not in the know” still believe Shep is w/ the terrorist organization, but when she still believes it, there’s a problem.  I suspect this “flaw” is due to the fact that the DLC can be played both before and after the suicide mission and so I can sort of forgive it.  I still don’t like it, but I understand it.  Whatever the case, I do hope the scene foreshadows some soul searching on the part of Paragon and anti Cerberus Sheps in ME3 if not sooner.

I’m a bit torn over the reveal of the Shadow Broker.  The mystery of the SB has been going on since ME1. Shep even encountered one of his operatives in the first game, something that never comes up in the DLC.  When you finally meet him, he’s no one (or no thing) you’ve ever encountered.  A giant spider-bug thing sporting an Edward G. Robinson gangster outfit, the SB is like a caricature of the mystery surrounding him.  I liked his voice, though.  Better than Harbinger’s voice.  However, I suspect the SB’s story was never about his identity, but who would ultimately replace him.  For better or for worse, the mystery of the SB was always irrelevant.  Tragic that they built it up so much. 
 
Subplot: The subplot is where this DLC absolutely freaking shines.  Whether it was intentional or not, the thin main plot gives the Shepard/Liara romance a chance to really come through.  The romance is tested at the Azure Hotel, reestablished at the SB base and solidified back on the Normandy.  In fact, one could argue that the romance IS the main plot, but since it is not an option that all players will choose, I’ll contend it is a subplot of this DLC.  The “date” on the Normandy outshines all the other romances by miles, even Jack’s, my personal favorite.  It’s funny, it’s tender, it’s sexy, it’s even a little sad.  This isn’t a fling or a “let’s screw before we all die” kind of date.  Not to belittle the other romances, but this isn’t what we got right before the suicide mission.  This is two people, in love, making plans, trying to sort out all the crap they know they’ll have to contend with and promising to be together no matter what.  Will they?  We’ll have to wait and see.  But other points in the romance shine beyond just the romance itself.  Shepard actually gets her own bit of character development in this thing.  “Need me to hack more terminals?” is a fantastic line for Shepard. It’s cruel, filled w/ too much emotion and that’s what makes it so right.  Then, miracle of miracles, someone actually asks how Shepard feels about something.  Yes, it’s a small step, but it’s a step in the right direction, IMHO.
  
Subtext:
Power corrupts, but absolute power corrupts absolutely. – George Orwell
.
With great power comes great responsibility. - Stan Lee. 

The subtext in this DLC isn’t exactly subtle, so technically it really isn’t subtext, but I’ll call it that just to make things simple.  There are actually two strings of subtext flowing though this DLC that deals w/ power and corruption, and they do meld together at the end of the story through the two main characters, Shepard and Liara.  Vasir lectures Shepard on her reasoning for working for the SB and even berates her for working for Cerberus, saying that she and Shep are virtually the same.  Shep insists that Vasir crossed the line.  Shep accused her of abusing her power as a Spectre, even though technically, Spectres are above the law and the council looks the other way.  Who is right?  Is Shepard lying to herself about Cerberus?  Is Shepard abusing her power by allying herself w/ Cerberus or did she simply not have a choice?  Maybe it’s a little of both. No matter what, the great irony is that Shepard is not only working for the new SB by the end of the mission, she is in love w/ the new SB, Liara.  This is where it gets really interesting.  Early in the DLC, Liara mentions that Shep was always coming to her rescue, first on Therum and again when Vasir attacked.  By the end, Liara has a power that is nearly unsurpassed. She rationalizes to Shepard that she will only do good w/ it, but the struggle inside is already beginning.  I really do fear that Liara will succumb to the allure of power and Liaribastila will be born, but I hope not.  If so, the question is will Shepard fight her, join her or save her? Either way, the course has been set and they will have to deal with their own inner demons.  Hopefully they can do it together. 

Characters: There are only four main characters in this DLC, Shepard, Liara, Tela Vasir, and the Shadow Broker. 

Shadow Broker: Let’s face it.  The SB is barely a character of any consequence in this DLC, which is ironic given the DLC is named after him.  He looked icky and I liked his voice, but that’s really all I can say about him. 

Tela Vasir: The asari Spectre was a great character, and I loved every one of her scenes.  Vasir was a true “at ANY cost” Spectre, bold enough to admit it and the complete opposite of my Paragon femShep. I like her so much more than Saren as a “villain”.  Not sure I would even call her a true villain, but a very grey area character that did good work at any cost.  My femShep would kill her again in a heartbeat, but still I hated that she died.   Think Cerberus would fund another SPECTRE resurrection? 

Commander Shepard
: Although Shepard is the main character of the game, I always got the feeling she was guest starring in her own show in ME2.  Maybe it was just the sheer number of other characters or the nature of the missions, but the focal point seemed to change from Shepard in ME1 to the missions in ME2.  Don’t get me wrong, I loved a lot of the missions, especially the one w/ Garrus, but she was still the straight man, so to speak. In LotSB, Shepard (Urania Jane Shepard in my case) at least got double billing.  Shep got to shine in a way she never had in either game, if only for a few moments.  She was the partner, the charmer, the comic, the hurt lover, the caring friend, (and perhaps the wife to be?).  It was beautiful and long overdue.

Liara T’Soni: As the second star of the DLC, Liara changed quite a bit, but there was still some of the old Liara in there.  In ME1 her demeanor suggested that Liara was a bit too naïve and couldn’t handle herself, but many forget she could still kick serious butt.   Still, she was socially awkward and circumstances may have forced her to latch onto Shep before she was truly ready.  Remember, Shep saved her on Therum, Shep had the Prothean vision in her brain. Add a dynamic personality and Liara was most likely swept off her feet fairly quickly.  She was a young girl smitten.  By contrast, the ME2 Liara is cold and distant, and even quick to anger.  The last two years had not been kind to her, but it did grant her experience.  The Liara in LotSB is a combination of the old Liara and the new.  She wears the burden of her own failures and still mourns a now living Shepard.  Worst of all, she seeks revenge and a way to make up for her failures with a determination that blinds her to the fact that she is starting to talk like Vasir (or The Illusive Man).  When the battle is done and both she and Shep have the SB base in hand, a power struggle begins in Liara, both old and new at odds.  The wisdom of the old Liara seems to win out for now.  At the end, Liara is a much more complete character.  Of course I am bias as I loved Liara from the beginning, but I love this new Liara even more.  She has a new confidence and strength that is overshadowed only by her soft, caring demeanor.  But a cold dark side still lurks just under the surface.  She’ll need plenty of love and care to keep that part at bay.  I’m sure my femShep is willing to oblige.  ;)

Voice Acting: First of all, I mainly play femShep because I can’t stand dudShep’s voice in the game.  That’s my personal preference, but if you love Meer and hate Hale then that’s fine, and we’ll leave it at that.  With that out of the way …
 
Tela Vasir - Courtenay Taylor (Jack/Subject Zero): Wow, Taylor just nailed it.  Her voice was blunt w/out being harsh; something Jennifer Hale has problems w/ sometimes.  The hostage scene was insanely well acted by all parties, but Taylor shines here.  And when she threw Cerberus into Shep’s face, she totally sold it, “Don’t you dare judge me!”  My second favorite line of the DLC.
 
Liara – Ali Hills: I have to be honest and say that in the beginning of ME1 Liara’s voice irritated the crap out of me.  There was something about it that grated like fingernails on a chalk board, but eventually it grew on me.  Today it is like a sweet favorite song. I’m not familiar w/ Ali Hills’s other work, but she sure did one hell of a job w/ Liara.  In LotSB she brings back a touch of innocence to Liara’s voice, but tempers it w/ both confidence and frustration.  I never truly understood why Liara was so hell bent on killing the Shadow Broker, not even after reading the comic, but Hills manages to sell it nonetheless.  She manages to do something few actors of any medium can do.  She overcomes bad writing.  (The bad writing I speak of is not in LotSB, but in ME2 proper when Liara’s intensions are cryptic at best).  Hills manages to explain why Liara is doing what she is doing w/out it sounding too much like exposition.  Best of all, Hills delivers on an overwhelmed Liara after the final battle, giving her a complex set of emotions in one brief scene. 

Female Commander Shepard  (femShep) – Jennifer Hale: She’s a legend in the video game industry.  Some love her, others loather her.  I admit she can fall flat sometimes and can overdo it other times.  Still, she voiced my two favorite video game characters of all time, Bastila Shan from KOTOR and female Commander Shepard.  In ME2 proper, she has her high moments and her low moments, but in LotSB she outdoes herself.  The writers really came through for Shepard this time and here Hale is heroic, funny, hurtful, worried, caring, sexy, and sad.  She delivered on every one of those emotions and one in particular she delivered right to the heart.  “Come back soon, Liara. ”  With that one line, she proved she was still a legend. 

Hills and Hale: Dear sweet Jesus, the chemistry between Ali Hills and Jennifer Hale is nothing less than enchanting.  I swear if ME3 were just femShep and Liara I would buy it.  The car chase was funny as hell. The way they bounced off each other, either in a fight, during a heartfelt discussion or as lovers, they made it sound as if they had been doing this for years.  The conversation during the “date” came off so natural and fluid that it was like Liara and femShep were meant for each other and that there was never any other possibility for either of them.  Credit for this must also go to the voice director and writers.  Whoever wrote the dialogue did a fantastic job, knocking the romance right out of the ballpark.  And the direction was insanely well done.  Some of the best I have ever experienced in a video game. 

Music: Liked the graphics and the gameplay, the music was amped up as well, though it pushed the plot without overstating itself.  My favorite part was the inclusion of the ME1 theme.
 
Nits (or minor problems I had w/ the DLC)
1. The DLC was too short. I fear the days of true expansions are fading away fast, if not gone entirely.  Compared to Witch Hunt, however, LotSB was Dr. Zhivago (in more ways than one). 
2. What dialogue there was, I loved, but I would have preferred more. 
3. The squadmates remained silent yet again.  I understand that getting back voice actors is expensive, but that excuse doesn’t make their silence any less of a disappointment.  Still I consider this a minor issue as the problem, never likely to be resolved, is not solely limited to this DLC. BW did let the SB acknowledge the squaddies who accompanies you, which was a nice gesture. 
4. No one acknowledged Liara being on the Normandy.  I know, VA = expensive, but still somewhat disappointing. 
5. Some of the walking sequences were a bit awkward, which isn’t helped by the fact that femShep still walks like a dude.  
6. Shepard never thanked Feron for helping retrieve her body or saving Liara.  Rather rude of her I thought.  ;) 

Gold Stars
(or nice little touches that added that special something)
1. Shepard gets her tags back, a gift from Liara at the end of the mission.
2. Azure.
3. The SB Intel Center can be played w/ even after you complete the mission.
4. Though I’ve yet to see it in any of my playthroughs, (must be friends only w/ Liara) femShep now crosses her legs when she sits down.  It’s no longer open season on her azure. 
5. Car chase banter. “Truck!!”
6. The SB dossiers. 
7. The SB videos.
8. Really? Liara’s father is …
9. ME 1 music whenever Shep and Liara got together. 
10. “Come back soon, Liara”
 
Conclusion: Hands down the best DLC BW has done, period.  Yes, I include Shale in that.  This pack was first rumored when the game was first released and leaked “Liara_DLC” files from the PC version sprouted on forums and other gaming sites.  Some doubted it would ever come out, while others held vigil and quietly waited and waited and waited and waited.  Nine months later it came out and dear god it was worth it.  For Liara fans, it was better than we expected and that, more than anything, blew my mind.  Thanks, BioWare.  Thanks for listening. 


Bladerunner can go to hell! This DLC rawks!