Aller au contenu

Photo

Hudson says goal is to get away from dialogue?


  • Veuillez vous connecter pour répondre
177 réponses à ce sujet

#26
Tocquevillain

Tocquevillain
  • Members
  • 507 messages
It's not out of context, some people just didn't understand what he meant. Traditional RPG's involve stilted dialogue sequences. Mass Effect is changing that with lots of nuanced character-driven cutscenes that are full of emotion and subtlety. I like it. LotSB had plenty of that.

#27
tmelange

tmelange
  • Members
  • 546 messages

Whatever666343431431654324 wrote...

I'm 99% sure we're just misunderstanding him. He says he wants it to be like a movie - hence, we wants movie dialogue.

Most CRPGs have loads of exposition in the dialogue, long winded explanations of this culture or that sword or what the villain had for breakfast. I think he just wants tighter,more concise dialogue. And we see that in ME2 versus DAO.


Perhaps you're right. I don't know what he meant to say or how he meant it to be taken. I only know what he said, and am wondering what he meant. lol

#28
Tazzmission

Tazzmission
  • Members
  • 10 619 messages

pacer90 wrote...

I believe it was meant that instead of using ONLY dialogue in the cutscenes, there would be a more cinematic feel with action, violence, emotion etc.


A good example is the cutscenes in the new DLC.




basicly interactive situations wich also kinda says more interup options! i suggested more hand to hand combat and well..... the new dlc from today gave me just that. all i can say is im happy for this news but also a wee bit skeptical

#29
tmelange

tmelange
  • Members
  • 546 messages

Tocquevillain wrote...

It's not out of context, some people just didn't understand what he meant. Traditional RPG's involve stilted dialogue sequences. Mass Effect is changing that with lots of nuanced character-driven cutscenes that are full of emotion and subtlety. I like it. LotSB had plenty of that.


If that's what he means (which is as possible as anything) I'm still not very enthused. I actually don't like cutscenes in lieu of player driven interact as and when desired.  I remember playing a JRPG once (my first and only) and I swear every five steps I took there was a cinematic cut scene. I couldn't figure out WHAT was going on with the story, and to this day, although I spent *hours* just to finish the game, I can barely remember any of it.

What was the name of that game....there was a cute guy who never talked, was always disgruntled and had lost his memory...there were cutscenes...??

#30
Eradyn

Eradyn
  • Members
  • 2 636 messages

tmelange wrote...

Eradyn wrote...

I'm honestly not surprised it's as high as it is...but I do wonder just what that stat is for.  I would be very interested to see what the femShep stat is, because 80% playing as a male shep is not necessarily exclusionary to those who play femSheps as well. I would hasten to guess that it DOES mean that 20% played as femShep exclusively, I think.


I assumed it meant that 20% of all games were played as femshep, not that 20% of people played as femshep exclusively. I would think...well, wouldn't a lot of people play at least once as their non-preferred gender, just to see what happens? I played femshep once in both ME1 and ME2 just so I could see how she played and how the romances panned out.

If the number is meant to reflect exclusive playership...well, that number would be pretty high, in my opinion, considering they didn't even market femshep.


That's the problem; the stats are thrown out there with little context.  It states "80% of players played as a male Shepard."

It doesn't say they played maleShep to the exclusion of femShep, however, so it could very well be that "*insert high percentage* of players played as a female Shepard."  The posted stat isn't necessarily exclusive and is very misleading and confusing, by itself, without context.

However, it CAN be deducted from this stat and the wording that approximately 20% of players did NOT play as a male Shepard, and therefore played femShep exclusively.  That does not mean that ONLY 20% of players played as a femShep...this is just a baseline number we can go off from.  Until we know the context of the statement, or actually get the numbers for femSheps (interesting, btw, that they wouldn't reveal such information.  Are they purposefully trying to mislead people to certain expectations that are more convenient for them when designing/marketing the game? I'll take my "conspiracy nutjob" hat off now.) that we can make any definitive judgments beyond this.

#31
Predi1988

Predi1988
  • Members
  • 237 messages
I hope this quote means, that they only take away the long-long conversations. Like in the camp in DA:O, when you just talked to your companions for like an hour and a half. That was great, and interesting for the first time. But for the second and third.... boring. What I do like however in each playthrough is the squad banter on the road. Like how Morrigan ownes Alistair. That's just funny each time. ME3 should have something like this. And the amount of conversations in ME2, that's enough.



As for the statistics, I have four playthroughs in ME, two male two female. Just as in DA:O. And I'll have more in the coming years. And I only have one soldier only, infiltrator is waaay better, not to mention the ultimate Vanguard. So much for statistics. Anyone who plays ME, or any rpg, will have more then one character. Maybe most of the people started with a male soldier because that's the easiest. I mean, come on, who can f*ck up a soldier build...?

#32
Eradyn

Eradyn
  • Members
  • 2 636 messages

Predi1988 wrote...

I hope this quote means, that they only take away the long-long conversations. Like in the camp in DA:O, when you just talked to your companions for like an hour and a half. That was great, and interesting for the first time. But for the second and third.... boring. What I do like however in each playthrough is the squad banter on the road. Like how Morrigan ownes Alistair. That's just funny each time. ME3 should have something like this. And the amount of conversations in ME2, that's enough.

As for the statistics, I have four playthroughs in ME, two male two female. Just as in DA:O. And I'll have more in the coming years. And I only have one soldier only, infiltrator is waaay better, not to mention the ultimate Vanguard. So much for statistics. Anyone who plays ME, or any rpg, will have more then one character. Maybe most of the people started with a male soldier because that's the easiest. I mean, come on, who can f*ck up a soldier build...?


Y'know...there always has to be at least one... XD

#33
Tazzmission

Tazzmission
  • Members
  • 10 619 messages
i kinda get a vibe saying that me3 may end up on the kinect if hudson is serious on making this more movie based.... i dont know how i would feel if what i said came true

#34
Heat Agni

Heat Agni
  • Members
  • 13 messages
 I'm taking those statistics to mean that '80/20% of people played male/female Shepard exclusively' and it sure as hell doesn't surprise me that the numbers would be that way either.

Simply going 'x% of people played both male and female Shepard or x% of people played both paragon and renegade' doesn't create as big of a divide as only listing gender exclusivity.

But don't mind me, I enjoy the statistics because the female Shepard exclusive players are probably crying about how it doesn't have any bearing on anything ever and Mark Meer is still terrible and Jennifer Hale's inability to sound like anything except an angry woman or Jessie Bannon is god's gift to mankind.

Bitter and annoyed?  Just a little.

Modifié par Heat Agni, 08 septembre 2010 - 01:08 .


#35
tmelange

tmelange
  • Members
  • 546 messages

Eradyn wrote...

That's the problem; the stats are thrown out there with little context.  It states "80% of players played as a male Shepard."

It doesn't say they played maleShep to the exclusion of femShep, however, so it could very well be that "*insert high percentage* of players played as a female Shepard."  The posted stat isn't necessarily exclusive and is very misleading and confusing, by itself, without context.

However, it CAN be deducted from this stat and the wording that approximately 20% of players did NOT play as a male Shepard, and therefore played femShep exclusively.  That does not mean that ONLY 20% of players played as a femShep...this is just a baseline number we can go off from.  Until we know the context of the statement, or actually get the numbers for femSheps (interesting, btw, that they wouldn't reveal such information.  Are they purposefully trying to mislead people to certain expectations that are more convenient for them when designing/marketing the game? I'll take my "conspiracy nutjob" hat off now.) that we can make any definitive judgments beyond this.


I'm really glad you posted this because the femshep stat was the reason I read the article. I made some automatic assumptions, but you're right. The number is entirely out of context, and I wonder what they are trying to do with presenting the number in this way. One of my pet peeves is when developers use amorphous stats to justify not including content for perceived "negligible" markets (as opposed to markets that are niche and profitable). Every differentiated game market is negligible after the fact, when justifying why content wasn't included, but the stats are always...amorphous. lol

#36
kregano

kregano
  • Members
  • 794 messages
Are people still flipping out over this? Christ, the man said that if they had learned 80-90% of dialogue was being skipped, they would have to rework ME3, but only 20% of dialogue, usually on hubs and what-not, is being skipped. They're gonna take that data and figure out how to cut that down some more, probably by getting more cinematic feeling elements such as more visible emotions and better intercutting between Shepard and the NPCs so that no one skips conversations.

#37
Naltair

Naltair
  • Members
  • 3 443 messages

javierabegazo wrote...

You're just taking it out of context.

Essentially this.

#38
Mike2640

Mike2640
  • Members
  • 474 messages
I'm not sure how I feel about that. A game being "cinematic" isn't necessarily a good thing. A lot of movies the characterization isn't quite up there when compared to other media, such as books, TV, or comics. 
Usually it's because there's less time to develop characters, which makes me wonder why Bioware, a company who prides themselves on deep characters and story, would want to emulate movies? Dragon Age, KOTOR, The Witcher, Grand Theft Auto are all excellent games, but they're not "cinematic" which is a plus for me.

Besides, if I wanted a movie, i'd just watch one.

tmelange wrote...

If that's what he means (which is as possible as anything) I'm still not very enthused. I actually don't like cutscenes in lieu of player driven interact as and when desired.  I remember playing a JRPG once (my first and only) and I swear every five steps I took there was a cinematic cut scene. I couldn't figure out WHAT was going on with the story, and to this day, although I spent *hours* just to finish the game, I can barely remember any of it.

What was the name of that game....there was a cute guy who never talked, was always disgruntled and had lost his memory...there were cutscenes...??


Lost Odyssey?

Modifié par Mike2640, 08 septembre 2010 - 01:21 .


#39
Tazzmission

Tazzmission
  • Members
  • 10 619 messages

kregano wrote...

Are people still flipping out over this? Christ, the man said that if they had learned 80-90% of dialogue was being skipped, they would have to rework ME3, but only 20% of dialogue, usually on hubs and what-not, is being skipped. They're gonna take that data and figure out how to cut that down some more, probably by getting more cinematic feeling elements such as more visible emotions and better intercutting between Shepard and the NPCs so that no one skips conversations.



i admit when im going another round i skip the dios... but i also admit that im kinda creeped out that a videogame company can basicly watch you.... imo i believe me3 should stick with me2's combat system and diolaug system.

#40
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 089 messages
Pure economic reasons. Voice acting is expensive, so BW cuts that. It doesn't matter what that will do to the genre, because there are not enough RPG gamers to get those 10 million copies anyway. So the new message is: Action.

#41
Tazzmission

Tazzmission
  • Members
  • 10 619 messages

AngryFrozenWater wrote...

Pure economic reasons. Voice acting is expensive, so BW cuts that. It doesn't matter what that will do to the genre, because there are not enough RPG gamers to get those 10 million copies anyway. So the new message is: Action.




and plus for all we know this may not even affect me3 hudson may be refering to spin off titles

#42
Spartas Husky

Spartas Husky
  • Members
  • 6 151 messages
......I hate being right... although I aint right just yet, but.... hopefully we dont see ME, call to specters or w/e lol

#43
Tazzmission

Tazzmission
  • Members
  • 10 619 messages

Spartas Husky wrote...

......I hate being right... although I aint right just yet, but.... hopefully we dont see ME, call to specters or w/e lol



i think your getting a bit to worked up my friend. if anything what you suggested could happen in future mass effect games but i think and i hope im right that me3 may keep the me2 system and diolauge

#44
Eradyn

Eradyn
  • Members
  • 2 636 messages

Tazzmission wrote...

AngryFrozenWater wrote...

Pure economic reasons. Voice acting is expensive, so BW cuts that. It doesn't matter what that will do to the genre, because there are not enough RPG gamers to get those 10 million copies anyway. So the new message is: Action.




and plus for all we know this may not even affect me3 hudson may be refering to spin off titles


That's what I hope for, personally.  I'm not really interested in interactive movies.  I'm sure Dragon's Lair was a fine game, but...yeah...I'm not really a fan of games that are on rails to that degree.  The more freedom and choice and DIALOGUE (not necessarily encycolopedic dialogue) there is, the more it grabs me.  But I guess everyone has their own tastes...I just hope this doesn't negatively affect ME3. :?

#45
tmelange

tmelange
  • Members
  • 546 messages

Mike2640 wrote...

Lost Odyssey?


OMG! That's it! I swear to this day I couldn't tell you what the actual story line was. There was a guy...and a dead woman...and a couple of kids...but it sure was cinematic! lol

#46
tmelange

tmelange
  • Members
  • 546 messages

kregano wrote...

Are people still flipping out over this? Christ, the man said that if they had learned 80-90% of dialogue was being skipped, they would have to rework ME3, but only 20% of dialogue, usually on hubs and what-not, is being skipped. They're gonna take that data and figure out how to cut that down some more, probably by getting more cinematic feeling elements such as more visible emotions and better intercutting between Shepard and the NPCs so that no one skips conversations.


I don't think anyone is flipping out. We're all just curious, and speculating. His meaning is not clear, and even your extrapolations are just your own suppositions. Unless Mr Hudson pops in to clarify and qualify his statements, we're all just guessing.

#47
Tazzmission

Tazzmission
  • Members
  • 10 619 messages

Eradyn wrote...

Tazzmission wrote...

AngryFrozenWater wrote...

Pure economic reasons. Voice acting is expensive, so BW cuts that. It doesn't matter what that will do to the genre, because there are not enough RPG gamers to get those 10 million copies anyway. So the new message is: Action.




and plus for all we know this may not even affect me3 hudson may be refering to spin off titles


That's what I hope for, personally.  I'm not really interested in interactive movies.  I'm sure Dragon's Lair was a fine game, but...yeah...I'm not really a fan of games that are on rails to that degree.  The more freedom and choice and DIALOGUE (not necessarily encycolopedic dialogue) there is, the more it grabs me.  But I guess everyone has their own tastes...I just hope this doesn't negatively affect ME3. :?




i mean hey if its similar to what lotsb gave us than im cool with that, i dont mind some changes but my statement is make it just right and not so over the top to where it makes it feel completeley new. i still say keep me2's dio system and clip system but fix the cover issue, i also want to see a better mele action because in me2 its nice but its to stiff

#48
tmelange

tmelange
  • Members
  • 546 messages

AngryFrozenWater wrote...

Pure economic reasons. Voice acting is expensive, so BW cuts that. It doesn't matter what that will do to the genre, because there are not enough RPG gamers to get those 10 million copies anyway. So the new message is: Action.


I think this is the bottom line. And watching it play out these couple of years with Bioware is both fascinating...and tragic. 

I wish more people would buy video games (especially RPGs) so that budget considerations would be moot.

#49
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 754 messages
They certainly achieved that in the Liara DLC. There was waaaaay too much combat, and little dialogue. And out of the little dialogue you have, 50% of it is automatic dialogue. And usually when you do get the choice to select your dialogue, you only get 2 choices. And only one of the two progresses the conversation, thus ruling out the need to even choose.



-Polite

#50
Mike2640

Mike2640
  • Members
  • 474 messages

PoliteAssasin wrote...

They certainly achieved that in the Liara DLC. There was waaaaay too much combat, and little dialogue. And out of the little dialogue you have, 50% of it is automatic dialogue. And usually when you do get the choice to select your dialogue, you only get 2 choices. And only one of the two progresses the conversation, thus ruling out the need to even choose.

-Polite

:( Sigh, Why is dialogue the red-headed step-child these days? The gunplay shouldn't be a priority for Bioware. No one bought the game for the action. Gears does it better and has multiplayer. They're shooting themselves in the foot by going after a demographic that is already covered by developers who can do action much better than they can.