Mike2640 wrote...
FlyingWalrus wrote...
For an always flowing medium, RPGs are rather rigidly defined by their "fans," aren't they?
And yet here you are, dogmatically adhering to these so-called "RPG elements" which are more like "RPG tropes" as a foundation for criticism of what was done differently.
Why is it that when it comes to RPGs it's dogmatic, but not for shooters? Shooters have been more or less doing the same thing since Wolfenstien, but no one is saying they're stuck in the past?
Because, for such a simply-named genre as "role playing games," the fans sure are hard to please. All it takes is one glance at one of the most bile-filled corners of the Internet, RPGFan, to realize this.
Everyone is stuck on "systems" and "mechanics" rather than what makes an RPG an RPG at its core, and that is assuming the persona of a character and then dictating the decisions that drive the narrative. As long as this goal is accomplished, it matters little what other mechanics come into play. This is the same reason that many WRPG fans will quickly write off JRPGs in the same breath.
"Shooters" as a genre tend to be more straightforward, but you see even they branch out. That's why you have your Unreal Tournament fans, your Halo fans, and now your Modern Warfare fans; none of whom can agree on anything except, "Explosions rule, dude."
LenaMarie wrote...
And Bioware said being bought out by EA wouldn't change them like
everyone else. I call BS, Bioware is selling out more and more.
Yes. Dragon Age: Origins was such a sellout. Goddamn you, EA, for changing BioWare's development ethos!
Modifié par FlyingWalrus, 08 septembre 2010 - 03:10 .