Mike2640 wrote...
FlyingWalrus wrote...
Mike2640 wrote...
FlyingWalrus wrote...
For an always flowing medium, RPGs are rather rigidly defined by their "fans," aren't they?
And yet here you are, dogmatically adhering to these so-called "RPG elements" which are more like "RPG tropes" as a foundation for criticism of what was done differently.
Why is it that when it comes to RPGs it's dogmatic, but not for shooters? Shooters have been more or less doing the same thing since Wolfenstien, but no one is saying they're stuck in the past?
Because, for such a simply-named genre as "role playing games," the fans sure are hard to please. All it takes is one glance at one of the most bile-filled corners of the Internet, RPGFan, to realize this.
Everyone is stuck on "systems" and "mechanics" rather than what makes an RPG an RPG at its core, and that is assuming the persona of a character and then dictating the decisions that drive the narrative. As long as this goal is accomplished, it matters little what other mechanics come into play. This is the same reason that many WRPG fans will quickly write off JRPGs in the same breath.
"Shooters" as a genre tend to be more straightforward, but you see even they branch out. That's why you have your Unreal Tournament fans, your Halo fans, and now your Modern Warfare fans; none of whom can agree on anything except, "Explosions rule, dude."
I dont know about that man. Outside looking in, the differences between Unreal, Halo, and CoD seem pretty cosmetic. The core gameplay is still the same. And while for the most part I agree with you on your definition of an RPG, how that is executed is a big factor as well. You determine the way the story plays out in Heavy Rain and Indigo Prophecy, but you wouldn't call those RPGs, would you?
It certainly doesn't help that what makes an RPG is so damned etherial, but determining where the story goes and character development are only part of it. A very big part, but still not the whole thing.
Unreal Tournament plays at a significantly higher, twitchier pace than either of the two games following. In fact, this is the primary complaint from most UT gamers that I know in regards to "inferior console shooters." Core elements remain the same, true, but that's because it wouldn't be a shooter if the object wasn't to shoot someone in the face, would it?
I wouldn't call Heavy Rain and Indigo Prophecy RPGs, per se, no. They are akin in many ways, but one key aspect of RPGs is to determine your character, primarily derived from tabletop RPGs, as I'm sure you already know. (You seem well-versed.) One of the grievances lodged against ME2 was the simplification by removal of many stats. This is traditionally done by tweaking numbers and stats, but in some settings (like Mass Effect's), I think it's safe to "presume" some of these "stats" because the character you're playing is already partially defined. You are Shepard. You are a decorated veteran and a soldier. That doesn't make the game any less of an RPG. It does wrest some control from the player, yes, but that is because of the approach being taken. It's not easy to have a game with fully voiced dialogue if there is no character foundation of any sort for the main character. Otherwise, we'll get a "silent" protagonist like in DA's. Whereas I don't mind that much, personally, it doesn't accomplish the cinematic flair they are going for in ME2.
Approaches are what distinguish games from one another, I suppose is what I'm trying to say. But I digress, for the discussion is already quite derailed.
I simply wanted to say that Casey Hudson's words are not what you think they are and that there is no need to panic. BioWare's games have always been heavy on the dialogue and exposition and I doubt that is going to change anytime soon. If ME2 is any indicator, rather, they are actually getting heavier on the dialogue. The way it's presented is what they want to change, so as to avoid that staticness which a lot of people now notice, going back to ME from ME2.
LenaMarie says...
Obviously you havent been keeping up there pal, DA: O is being thrown
out the window and DA 2 is becoming a action game. Thats selling out
right there.
Oh but I have. And in the same breath as that "sellout," they've also said, "it's not going to be God of War 3, it'll still be Dragon Age."
They're even pandering to the RPG tropes by further separating the classes, making it so that Warriors are restricted from dual wielding and archery both.
And if I recall correctly, they are keeping most of the pause and play elements intact as well. It's still too early to know for sure, but that sure doesn't sound like an action game to me.
Modifié par FlyingWalrus, 08 septembre 2010 - 03:38 .