SwobyJ wrote...
Mr.BlazenGlazen wrote...
Is that like a oxymoron or something? They want to get away from dialouge....yet they want to have "conversations."ExtremeOne wrote...
here is the full thing from the article
Obviously with a game like Mass Effect we're trying to capture the sense of continuity and the cinematic experience. More and more we're trying to create something dynamic and exciting like a really great movie and we're trying to get away from dialogue, though even a movie has conversations. This set of decisions we make for how you would experience that and the fact that we have a dialogue system and things like that, we're kind of assuming and hoping that we're right in that people are interested in this kind of experience."
No, it isn't.
I love KOTOR, but I always thought it was silly, ridiculous that they would stop in the middle of nowhere, stand straightly, and speak calmly for over 5 minutes about one singular aspect of their culture that had nothing to do with where they were.
If we can have more character, setting, plot content with conversations, that would be great.
If Shadow Broker is the new standard, count me in.
Thats one thing I felt was akward about RPG's and made people shy away from them..... common sense.
It doesnt make sense for people to stand out in the open in one place and talk about stuff like that.... it just doesnt happen. People get to know each other over time, with little tidbits of personality here and there, its why people are so offset when you ask personal questions upfront, but people youve known for years, offer it up without you even asking.
Its common sense.
Which is what I think made Shadow Broker so good.... they didnt stop while on the middle of doing something INCREDIBLY important and chat. It happened here and there, and alot more later, which was very appropriate.
If Shadow Broker is the new standard (with the addition of other characters speaking as well) count me in. I grow tired of hour long cutscenes with things that couldve easily happened within the span of 5 minutes in game.
Thats what he's talking about..... less, "Why are they doing this?" coupled with less feeling like you arent involved, and more conversation tidbits on the go, more later while appropriate, and more in game moments.





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