Throw_this_away wrote...
only 15% of people skipped
dialogue. so even the shooter crowd that did grunts mission and played
soldiers with their male sheps seemed to appreciate dialogue.
I wonder just how many of those 15% where skipping dialogue due to having already scene it before, perhaps after having died. I know when I died a couple times I began to skip dialogue because I had no desire to hear the same lines repeated three or four times. It was not too often, however still enough to likely corrupt that statistic.
In response to the Soldier class being the most popular. Well that should be a given Bioware, you made it the easiest, nigh stupid-proof class in the game. Anyone new to the series or our 'beloved' shooter fans are likely to give it a whirl first to introduce themselves to the ME experience. The shooter crowd would do so merely because it better emulates their preferred style of gaming, ie shoot stuff. Finally, the other classes had a required learning curve that a Soldier did not...
Vanguard - Charge was suicidal on harder difficulty settings and easily so even on Normal if you flung yourself all across the battlefield. You have to pick your spots and be ready to retreat to cover, likely playing a large portion of the game with minimal health.
Infilitrator - Tactical Cloak is awesome however he forgo recovery while in it, and have to be quick about picking your spots, whether you move to cover for a better angled shot or attempt the more Kasumi-esque role and melee things to death. One wrong turn, one misplaced step and your cloak vanishing may lead to a dire situation.
I cannot comment on the rest due to having little experience with them at this juncture, so someone else can provide more feedback there. Suffice it to say, Soldier was the "hold your hand" class of the game. This is not to insinuate it is monotonous; it is fun to be a human tank, just simplitic.
shootist70 wrote...
I'm assuming he means that the dialogue will be streamlined along with the inventory. In other words, we might possibly be saying goodbye to backstory and infodump as the dialogue becomes limited to dramatic decision making only.
It could be very good, or it could make the whole experience very shallow. All depends on how skillfully it's done.
That is my concern because it could all but confirm that the squad in ME2; Garrus and Tali included, are going to experience the Wrex Effect, and we will receive 'new' characters with limited interaction and possibly mundane characteristics due to the sole reason this series has exhausted partically every archetype one could utliize under the present story setting. I have no interest in learning about some random Turian replacement, I want to see Garrus fleshed out more and will be damn irritated if he is not available for the conclusion of the story (ie: Mass Effect 3). The cheap cop out excuse may have gained ground here however going to remain optismistic that Bioware will deliver.