spacehamsterZH wrote...
Eradyn wrote...
Wow, hypocrites much? Perhaps someone should make use of reading comprehension courses...for priding yourselves on it, you seem to fail with it in equal measure. My point is that spokespeople for BW need to make their statements clear, not vague.
That one sentence about "getting away from dialogue" is vague if you take it completely out of context, and only if you deliberately interpret it so that it contradicts everything else said about the role and popularity of dialogue in ME2. If you read everything, it's clear enough. You're getting hung up on the poor wording of one sentence. Hence why you're being accused of stirring the pot for no reason.
And besides, come on, does anyone honestly believe the folks at Bioware don't realize that the dialogue is far and
away their biggest strength? I mean, aside from the "they're clearly trying to make Gears of War 4" crowd, that is.
"It helps us to confirm a lot of the assumptions that we make when we design games. Obviously with a game like Mass Effect we're trying to capture the sense of continuity and the cinematic experience. More and more we're trying to create something dynamic and exciting like a really great movie and we're trying to get away from
dialogue, though even a movie has conversations. This set of decisions we make for how you would experience that and the fact that we have a dialogue system and things like that, we're kind of assuming and hoping
that we're right in that people are interested in this kind of experience."
The quote in its entirety.
It's only taken "completely out of context" to you because your perspective is different. I'm not stirring this pot, BW did with their vague statement. And it IS vague, even in context with the article in its entirety, as evidenced
with several others voicing their confusion and/or dismay over the statement and what it might or might not mean. You highlight my very point: it's poor wording. Were it not poorly worded, we would not have such a mixed reaction as we do.
It really depends on what BW means by the words they use. This isn't unusal, though; BW has often used confusing or vague wording when speaking about their projects. Personally, I think they do it because they like to watch forumgoers squirm about.

But this is just starting to go in circles. People will accept that others have valid concerns, or they won't. When the shoe's on the other foot, I hope people don't forget the standards they set.
Urazz wrote...
I'm personally thinking that they are going to remove alot of the more optional dialogue that people tend to skip after the first playthrough anyways. That more optional stuff can be put in codex pages if need be or will allow you to look into something in more detail without the character you are talking to having to explain it to you. /shrug
I honestly hope not, if you mean optional dialogue like with Matriarch Aethyta. I know others' mileage will vary, but it's the little details, the fluff, the extras, that make a game that much more special and unique...and ultimately give it a more living, breathing, and interesting universe. Save for such things as measurements and raw data, I'd rather be shown information in environment designs or told by characters than to only be able to learn it by reading the codex. That is not to say I want to see the codex done away with...it's great for archiving already-learned information.
Modifié par Eradyn, 09 septembre 2010 - 11:09 .