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Hudson says goal is to get away from dialogue?


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#176
Christmas Ape

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Daeion wrote...

But you see, those "tedious" elements are what defines the the RPG genre, things like good story telling and narrative choce are things that we should be demanding from all genres, not just RPGs.

Then the industry cannot pour earth on its grave fast enough. If a product with engaging gameplay can offer a strong narrative experience, why would I look for it with some kind of space-themed graphics-heavy Excel simulator?

Shepard's with Special Forces, not the Quartermaster's Office.

#177
Dougy Fresh

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the statement also said that 85% didnt skip dialog and that it increased towards the climax.... they would restructure if they were doing something wrong, they're not, i highly doubt they will take away the dialog wheel it is signature to the game or even reduce it.




#178
Snugglepus

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Newest bioware games like ME and DA need more dialog, not less of it. Running around and killing stuff is boring. Specially in DLCs, they feel like MMOs, which i hate.

Modifié par Snugglepus, 11 septembre 2010 - 08:32 .