Female Armor Models in Dragon Age 2
#1
Posté 08 septembre 2010 - 12:39
#2
Posté 08 septembre 2010 - 12:42
#3
Posté 08 septembre 2010 - 12:43
judging form this pic, Lady Hawk seems pretty decently kitted. Dont Cleavage though.
#4
Posté 08 septembre 2010 - 12:44
Although I don't mind either way... ;3
#5
Posté 08 septembre 2010 - 12:51
Your opinion on female sexuality, may or may not cause you to question a female characters validity in a video game, breaking immersion/realism.
#6
Posté 08 septembre 2010 - 12:55
KassadI wrote...
Female sexuality does not detract from immersion and realism in video games.
Your opinion on female sexuality, may or may not cause you to question a female characters validity in a video game, breaking immersion/realism.
It isn't the sexuality, it's practicality. Take the leather armor on females in Origins, there was a huge gap that wasn't protected, leaving the wearer exposed. Who want's to look sexy at the cost of their life?
#7
Posté 08 septembre 2010 - 12:58
Blastback wrote...
KassadI wrote...
Female sexuality does not detract from immersion and realism in video games.
Your opinion on female sexuality, may or may not cause you to question a female characters validity in a video game, breaking immersion/realism.
It isn't the sexuality, it's practicality. Take the leather armor on females in Origins, there was a huge gap that wasn't protected, leaving the wearer exposed. Who want's to look sexy at the cost of their life?
This.
I am not a prude, and I'm fine with female nudity at apropriate times (like sex scenes) but skimpy combat wear is impractical and unrealistic, detracting from immersion.
#8
Posté 08 septembre 2010 - 12:59
In Ferelden though they seem to value practicality over style (After the long convo I had with Leiliana about shoes) so the lack of female sexuality kinda fits there. Havn't seen what the fashion in the free marches is like yet so its hard to say. maybe they all walk around with there bits hannging out!
Modifié par Cyrus87, 08 septembre 2010 - 01:00 .
#9
Posté 08 septembre 2010 - 01:00
#10
Posté 08 septembre 2010 - 01:04
Sharn01 wrote...
None of the leather armors looked good on females in origins, and only the studded leather model looked good on the males, I hope they do a better job on light armors this time around.
Agreed, they where ******, in all the add ons and expansions they brought out crap loads of cool new FULL PLATE ARMOUR, but relitavely nothing decent for Rogues or Mages to ware that brought a new aesthetic to the game. Battle dress of the Provocateur was just regular leather armour, Robes of Avernus, where just blue.
Poor little mages and Rogues.
#11
Posté 08 septembre 2010 - 01:05
Blastback wrote...
KassadI wrote...
Female sexuality does not detract from immersion and realism in video games.
Your opinion on female sexuality, may or may not cause you to question a female characters validity in a video game, breaking immersion/realism.
It isn't the sexuality, it's practicality. Take the leather armor on females in Origins, there was a huge gap that wasn't protected, leaving the wearer exposed. Who want's to look sexy at the cost of their life?
That's fair, but where do you draw the line on practicality in a fictional environment. Movement and flexibility versus protection versus artistic freedom versus "realism"?
I would argue Bioware is the gold standard for complex female characters in video games. I guess my point was mainly directed at the example given from ME2. All three characters listed were far deeper than their appearance may or may not lead you to believe, and their appearance is a reflection of their personality in not so simple ways. IMO
#12
Posté 08 septembre 2010 - 01:06
Cyrus87 wrote...
I think the high heels in Mass Effect are ok , It suits the style and theme of the rest of the game. they way bloody Latex or something half the time and Tali is like something out of a Sci-fi nerds wet dream. Its great Cyber Punk stuff, love it.
You can't run in high heels. They're totally impractical for combat. In real life, an enemy would just have to push Miranda and she'd go down like a sack of bricks.
#13
Posté 08 septembre 2010 - 01:08
Personally, I never really had much of a problem with ME2. The clothing fit the style of the game. Dragon Age is supposed to be more gritty though, they have take a more real fantasy approach. Where the armor needs to be practical to keep the charater alive if they are a front line warrior.KassadI wrote...
Blastback wrote...
KassadI wrote...
Female sexuality does not detract from immersion and realism in video games.
Your opinion on female sexuality, may or may not cause you to question a female characters validity in a video game, breaking immersion/realism.
It isn't the sexuality, it's practicality. Take the leather armor on females in Origins, there was a huge gap that wasn't protected, leaving the wearer exposed. Who want's to look sexy at the cost of their life?
That's fair, but where do you draw the line on practicality in a fictional environment. Movement and flexibility versus protection versus artistic freedom versus "realism"?
I would argue Bioware is the gold standard for complex female characters in video games. I guess my point was mainly directed at the example given from ME2. All three characters listed were far deeper than their appearance may or may not lead you to believe, and their appearance is a reflection of their personality in not so simple ways. IMO
#14
Posté 08 septembre 2010 - 01:09
Blastback wrote...
KassadI wrote...
Female sexuality does not detract from immersion and realism in video games.
Your opinion on female sexuality, may or may not cause you to question a female characters validity in a video game, breaking immersion/realism.
It isn't the sexuality, it's practicality. Take the leather armor on females in Origins, there was a huge gap that wasn't protected, leaving the wearer exposed. Who want's to look sexy at the cost of their life?
The more armour you need the more crap a fighter you are. A good fighter wouldn't get hit in the first place!
#15
Posté 08 septembre 2010 - 01:11
AndrahilAdrian wrote...
Cyrus87 wrote...
I think the high heels in Mass Effect are ok , It suits the style and theme of the rest of the game. they way bloody Latex or something half the time and Tali is like something out of a Sci-fi nerds wet dream. Its great Cyber Punk stuff, love it.
You can't run in high heels. They're totally impractical for combat. In real life, an enemy would just have to push Miranda and she'd go down like a sack of bricks.
I agree that immersion is important, and agree with you for the most part, but on an artistic level there has to be a trade off between "realism" and "imagination" without the level of Imagination and style they put into mass effect it wouldn't be the great game it is. Without some freedom in that department the whole game would be dull, and the aliens would look like the Kingons from the original Star trek.
#16
Posté 08 septembre 2010 - 01:14
Cyrus87 wrote...
I agree that immersion is important, and agree with you for the most part, but on an artistic level there has to be a trade off between "realism" and "imagination" without the level of Imagination and style they put into mass effect it wouldn't be the great game it is. Without some freedom in that department the whole game would be dull, and the aliens would look like the Kingons from the original Star trek.
True, but did the high heels really add anything? Unrealistic stuff should at least have a point.
#17
Posté 08 septembre 2010 - 01:16
They added to the whole femme fatale vibe Miranda exuded.AndrahilAdrian wrote...
Cyrus87 wrote...
I agree that immersion is important, and agree with you for the most part, but on an artistic level there has to be a trade off between "realism" and "imagination" without the level of Imagination and style they put into mass effect it wouldn't be the great game it is. Without some freedom in that department the whole game would be dull, and the aliens would look like the Kingons from the original Star trek.
True, but did the high heels really add anything? Unrealistic stuff should at least have a point.
#18
Posté 08 septembre 2010 - 01:18
Blastback wrote...
They added to the whole femme fatale vibe Miranda exuded.AndrahilAdrian wrote...
Cyrus87 wrote...
I agree that immersion is important, and agree with you for the most part, but on an artistic level there has to be a trade off between "realism" and "imagination" without the level of Imagination and style they put into mass effect it wouldn't be the great game it is. Without some freedom in that department the whole game would be dull, and the aliens would look like the Kingons from the original Star trek.
True, but did the high heels really add anything? Unrealistic stuff should at least have a point.
Do you know what a femme fatale is or did you just read that from BioWare PR?
Miranda is not a femme fatale. At all.
#19
Posté 08 septembre 2010 - 01:18
Blastback wrote...
They added to the whole femme fatale vibe Miranda exuded.AndrahilAdrian wrote...
Cyrus87 wrote...
I agree that immersion is important, and agree with you for the most part, but on an artistic level there has to be a trade off between "realism" and "imagination" without the level of Imagination and style they put into mass effect it wouldn't be the great game it is. Without some freedom in that department the whole game would be dull, and the aliens would look like the Kingons from the original Star trek.
True, but did the high heels really add anything? Unrealistic stuff should at least have a point.
It's true. Sometimes you have to let that **** slide dude.
#20
Posté 08 septembre 2010 - 01:18
#21
Posté 08 septembre 2010 - 01:19
WilliamShatner wrote...
Blastback wrote...
They added to the whole femme fatale vibe Miranda exuded.AndrahilAdrian wrote...
Cyrus87 wrote...
I agree that immersion is important, and agree with you for the most part, but on an artistic level there has to be a trade off between "realism" and "imagination" without the level of Imagination and style they put into mass effect it wouldn't be the great game it is. Without some freedom in that department the whole game would be dull, and the aliens would look like the Kingons from the original Star trek.
True, but did the high heels really add anything? Unrealistic stuff should at least have a point.
Do you know what a femme fatale is or did you just read that from BioWare PR?
Miranda is not a femme fatale. At all.
she does have a sexy Australian Accent though, that has to count for something.
#22
Posté 08 septembre 2010 - 01:19
How do high heels give off a femme fetale vibe? If they wanted to do that they sould've made her more attractive.Blastback wrote...
They added to the whole femme fatale vibe Miranda exuded.
#23
Posté 08 septembre 2010 - 01:20
AndrahilAdrian wrote...
How do high heels give off a femme fetale vibe? If they wanted to do that they sould've made her more attractive.Blastback wrote...
They added to the whole femme fatale vibe Miranda exuded.
DUDE ! cute australian accent!
#24
Posté 08 septembre 2010 - 01:20
Blastback wrote...
It isn't the sexuality, it's practicality. Take the leather armor on females in Origins, there was a huge gap that wasn't protected, leaving the wearer exposed. Who want's to look sexy at the cost of their life?
I liked the fact that the leather armour is more skimpy and there were also leather armours that cover up more. Bikini platemail is silly but I have no problem with more revealing light armour and robes. Sometimes you just want your PC to wear a more revealing outfit and leather armour gave you that option. Those that don't like that can still wear another armour.
#25
Posté 08 septembre 2010 - 01:23
No she's not, but she had a visual element of one, at least to me.WilliamShatner wrote...
Blastback wrote...
They added to the whole femme fatale vibe Miranda exuded.AndrahilAdrian wrote...
Cyrus87 wrote...
I agree that immersion is important, and agree with you for the most part, but on an artistic level there has to be a trade off between "realism" and "imagination" without the level of Imagination and style they put into mass effect it wouldn't be the great game it is. Without some freedom in that department the whole game would be dull, and the aliens would look like the Kingons from the original Star trek.
True, but did the high heels really add anything? Unrealistic stuff should at least have a point.
Do you know what a femme fatale is or did you just read that from BioWare PR?
Miranda is not a femme fatale. At all.
Or maybe I got the phrase wrong. *Shrug*





Retour en haut







