Cinch of Skillful Maneuvering: [Belt, no requirements]
+1 to all attributes
+10% spell resistance
+10% chance to dodge attacks
Vestments of the Seer: [Robe, requires Mage] (Also looks like Irving's robe)
+9 willpower
+6 magic
+10 armor
+12% spell resistance
Dragonbone Cleaver: [2-Handed Battleaxe, requires 38 strength]
+8 willpower
+5 damage
+10% critical/backstab damage
The Sorrows of Arlathan: [Longbow, requires 34 dexterity]
+3 damage
Rapid Aim
+6% ranged critical chance
+3 armor penetration
I don't know the Awakening stats or the value of the items, but they are quite strong. The robe and belt can both be used at level one.
The story takes you through some of your old stomping grounds (in a non-linear manner) and, as the title of the DLC suggests, leads you to a confrontation with Morrigan. There are a few different ways to conclude your conversation with Morrigan, which should satisfy most people. She didn't reveal why she left the party to my Orlesian Warden, but I suspect she will be more forthcoming to the original Warden.
The Varterral (Strider) is also an interesting enemy, but the fight isn't nearly as challenging as the Harvester. It's quite easy, even on nightmare.
I do have a few complaints though, namely:
Ariane should have been a rogue. There are traps and chests in this DLC, and no one (save a rogue Warden) can disarm or unlock them.
There is no closure to the stories of your traveling companions. Bioware, I know that it looks cool when the protaganists of a movie stalk off screen in a badass fashion, but it's a ****ty way to end a video game story and it's getting old. Finn was particularly awesome and it would have been nice to find out what happens to him after what was said by a "friend" of his earlier in the DLC.
But back to the positives. There are quite a few references to Anders in the area where you meet Finn, though it would have been nice if your Warden could say something about him. There is party banter (which is a refreshing change from Golems of Amgarrak) and ambient dialogue from NPCs you can't interact with. There is also some some intriguing foreshadowing at the end, looking forward to DA2 to find out more. I can't mention anymore without revealing major DLC spoilers, so I'll stop here. Overall, this is the kind of DLC that most people have been waiting for. It's definitely worth the $7.
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Edit:
The endings are bugged for some people, which is probably the source of their animosity. Unless The Warden romanced Morrigan (and you don't get the bug), there really is no ending to The Warden's story. There also isn't a lot of closure regarding Morrigan. The story merges her secret plans at the end of Origins with her secret plans regarding the plot of the DLC, then throws the whole thing back into ambiguity. However, it's done in a way that makes the original secret plan far more intriguing than a simple bypass of the rules of Archdemon slaying. Either Gaider and the other writers are stringing us along or they're setting us up for one hell of a second sequel.
If you're expecting a detailed explanation and a definite conclusion to Morrigan and/or The Warden, you're going to be disappointed. If you think of the DLC as the next chapter in an ongoing saga, you're probably going to like it.
Modifié par DSerpa, 08 septembre 2010 - 09:32 .





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