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So it turns out Morrigan was dead the entire time...(A spoiler-free review of Witch Hunt)


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#1
Guest_DSerpa_*

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Let me begin by saying that I had to create a new Orlesian Warden because I deleted my Origins saves, so I can't rate how well this DLC ties things up for The Warden. I can say that in and of itself, this is by far the best DA:O DLC released to date. This felt less like a DLC and more like another chapter to Origins, though perhaps not as long as say the Nature of the Beast questline. You can expect to get about 2 hours out of it, a little more if you take your time and a little less if you rush through everything. There are four achievements, and completion of these achievements grants 4 items to use in Origins/Awakening. These are the Origins stats:

Cinch of Skillful Maneuvering: [Belt, no requirements]
+1 to all attributes
+10% spell resistance
+10% chance to dodge attacks

Vestments of the Seer: [Robe, requires Mage] (Also looks like Irving's robe)
+9 willpower
+6 magic
+10 armor
+12% spell resistance

Dragonbone Cleaver: [2-Handed Battleaxe, requires 38 strength]
+8 willpower
+5 damage
+10% critical/backstab damage

The Sorrows of Arlathan: [Longbow, requires 34 dexterity]
+3 damage
Rapid Aim
+6% ranged critical chance
+3 armor penetration

I don't know the Awakening stats or the value of the items, but they are quite strong. The robe and belt can both be used at level one.

The story takes you through some of your old stomping grounds (in a non-linear manner) and, as the title of the DLC suggests, leads you to a confrontation with Morrigan. There are a few different ways to conclude your conversation with Morrigan, which should satisfy most people. She didn't reveal why she left the party to my Orlesian Warden, but I suspect she will be more forthcoming to the original Warden.

The Varterral (Strider) is also an interesting enemy, but the fight isn't nearly as challenging as the Harvester. It's quite easy, even on nightmare.

I do have a few complaints though, namely:

Ariane should have been a rogue. There are traps and chests in this DLC, and no one (save a rogue Warden) can disarm or unlock them.

There is no closure to the stories of your traveling companions. Bioware, I know that it looks cool when the protaganists of a movie stalk off screen in a badass fashion, but it's a ****ty way to end a video game story and it's getting old. Finn was particularly awesome and it would have been nice to find out what happens to him after what was said by a "friend" of his earlier in the DLC.

But back to the positives. There are quite a few references to Anders in the area where you meet Finn, though it would have been nice if your Warden could say something about him. There is party banter (which is a refreshing change from Golems of Amgarrak) and ambient dialogue from NPCs you can't interact with. There is also some some intriguing foreshadowing at the end, looking forward to DA2 to find out more. I can't mention anymore without revealing major DLC spoilers, so I'll stop here. Overall, this is the kind of DLC that most people have been waiting for. It's definitely worth the $7.

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Edit: 

The endings are bugged for some people, which is probably the source of their animosity. Unless The Warden romanced Morrigan (and you don't get the bug), there really is no ending to The Warden's story. There also isn't a lot of closure regarding Morrigan. The story merges her secret plans at the end of Origins with her secret plans regarding the plot of the DLC, then throws the whole thing back into ambiguity. However, it's done in a way that makes the original secret plan far more intriguing than a simple bypass of the rules of Archdemon slaying. Either Gaider and the other writers are stringing us along or they're setting us up for one hell of a second sequel.

If you're expecting a detailed explanation and a definite conclusion to Morrigan and/or The Warden, you're going to be disappointed. If you think of the DLC as the next chapter in an ongoing saga, you're probably going to like it.

Modifié par DSerpa, 08 septembre 2010 - 09:32 .


#2
KennethAFTopp

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Damned good review, thanks man!

#3
Marionetten

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DSerpa wrote...

Ariane should have been a rogue.

Seconded. Making Ariane a warrior was the worst design decision in this whole DLC.

Modifié par Marionetten, 08 septembre 2010 - 01:01 .


#4
s0meguy6665

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No spoilers? Then WTF is that thing in the topic title?

#5
termokanden

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I thought the DLC was much too short, too much reuse of locations.

However, Finn and Ariane were hilarious and there was a LOT of banter going on. I feared at first they were just generic characters thrown at you so you have some kind of party, but even in the short time you spend with them, you come to realize they do have personalities.

Did I mention Finn is quite funny? Pretty sure I did.

PS: The topic title is a joke. It's pretty obvious that Morrigan wasn't dead the whole time when they promised that you get to confront her.

Modifié par termokanden, 08 septembre 2010 - 01:19 .


#6
Taleroth

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Don't believe the banner, though. Secrets revealed my tookus.

#7
Guest_DrRockso1551_*

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Whats with the turns out morrigan is dead the enitre time title. But good review anyway

#8
Guest_DSerpa_*

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s0meguy6665 wrote...

No spoilers? Then WTF is that thing in the topic title?


Uhm? A joke? Ever see The Sixth Sense? More importantly, ever have The Sixth Sense ruined for you by the biggest spoiler in the history of spoilers? Morrigan is not a zombie...Image IPB


...That I know of. Image IPB

#9
Taleroth

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Fake spoilers are the best spoilers.

#10
Guest_DSerpa_*

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I thought I'd bump this because of all of the negativity on the front page.



The endings are bugged for some people, which is probably the source of their animosity. Unless The Warden romanced Morrigan (and you don't get the bug), there really is no ending to The Warden's story. There also isn't a lot of closure regarding Morrigan. The story merges her secret plans at the end of Origins with her secret plans regarding the plot of the DLC, then throws the whole thing back into ambiguity. However, it's done in a way that makes the original secret plan far more intriguing than a simple bypass of the rules of Archdemon slaying. Either Gaider and the other writers are stringing us along or they're setting us up for one hell of a second sequel.



If you're expecting a detailed explanation and a definite conclusion to Morrigan and/or The Warden, you're going to be disappointed. If you think of the DLC as the next chapter in an ongoing saga, you're probably going to like it.

#11
Kunfusion

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Actually, if I remember correctly, Leliana tells a story about a Dalish Warrior with a similar name as Ariane. (Perhaps it may be the same person, or a descendant) That's the only reason I can come up with as to why she's not a rogue. I think it's okay to not have a rogue, anyways. It's kinda like it was in the beginning of your Origins when you couldn't open locked doors/chests as a mage or warrior. So, it's just a decision you have to live with.



Great review, by the way. I enjoyed the DLC. Hopefully they can patch up the ending glitches in a timely manner. :)



**SPOILERS**

The Varterral was an incredibly fun boss fight. It seemed much easier on nightmare because the dragons were wiped out so fast as opposed to being annoying on the easier difficulties.

**ENDSPOILERS**

#12
belle54

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******SPOILER********



I was really ticked off at not knowing what the gift was that Morrigan left for me, and at not having the really nice runes I collected return with me to my regular game. Did everyone have the same experience? Anything I can do about it?



*****************END*****************

#13
Guest_DSerpa_*

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Those runes are meant to be used during Witch Hunt, not after. Witch Hunt is chronologically the last of DA:O.

#14
Dynamomark

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DSerpa wrote...
Ariane should have been a rogue. There are traps and chests in this DLC, and no one (save a rogue Warden) can disarm or unlock them.

There is nothing important in them anyway. My rogue with no lockpicking talents whatsoever, picked those locks open easily for 5-20xp.

#15
macrocarl

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Yep. I did the DR, romance Morrigan and thought it wrapped up nicely. Bitter sweet really.Adventure-wise it's a wee light in the heels, but my un-bugged ending was pretty cool.

#16
Onix Sunstone

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Yea I think it was a very good dlc as op said it felt like part of the game tho yet again it was its own little game witch realy is annoying to me they should have left the world open & all dlc take place in it. Shame the end choices are bugged but atleast there in there, after my first run I was omw here to rant about key choices being mist but see its a bug now iv had my propper ending im very happy or pritty happy would have still like much more DAO with this char.

#17
MistySun

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Am i the only one? I used Ariane to unlock the  chests and she did so without any trouble.

#18
Haexpane

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Are the bugs listed on the Wiki and when is the patch coming to fix the Witch Hunt DLC issues?

#19
errant_knight

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Excellent review. I agree entirely. Quite enjoyable if taken as part of an ongoing saga. The problem is, between the gameplay changes, the unexpected end of the DLC and other things, people just don't know what they can trust. The story and characters is one area where they've never let us down, though.

I do wish that we could have had proper conversations with our companions,,,,

Modifié par errant_knight, 10 septembre 2010 - 02:50 .


#20
Drasill

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This got a really bad review on GameSpot, but people here seem to like it.

#21
errant_knight

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Drasill wrote...

This got a really bad review on GameSpot, but people here seem to like it.

I can't say that I disagreed with anything that the reviewer said, but after not getting any real new content for the warden in-game since RtO, I was so thrilled just to be doing something new that I think I enjoyed the aspects that I did enjoy more than the reviewer did. Still, I thought it was a fair review by someone who clearly knows the game.

Modifié par errant_knight, 10 septembre 2010 - 05:34 .


#22
Zjarcal

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Drasill wrote...

This got a really bad review on GameSpot, but people here seem to like it.


Kevin Vanord really knows his way around Dragon Age, but I feel he was a bit harsh in the review. Well, he was somewhat right in everything he stated, but this DLC was about giving Morri-romancers closure. Those that mean that others are left in the cold? Not really. I for one loved the interaction I had with her as a friend and was satisfied with the ending, even if it didn't answer any questions.

What really makes this DLC worth in my opinion (and something I feel Kevin didn't even mention in his review) is the references to Origins, including some nice stuff for Dalish wardens. The banters in the Circle by some of the NPCs were delightful as was most of the stuff in the library.

Also, Kevin says that Dog's origin in WH isn't explained. Did he miss the codex entry or what?

I can't share Kevin's take on WH. I understand most of his disappointments but I feel he missed out on praising the good parts of WH.

#23
Bahlgan

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Marionetten wrote...

DSerpa wrote...

Ariane should have been a rogue.

Seconded. Making Ariane a warrior was the worst design decision in this whole DLC.


I believe it was actually quite nice to NOT follow your typical stereotypes this time, nothing wrong with breaking your average archetypes based on race; not every elf has to be a rogue, not every human has to be a mage, and not every dwarf has to be a warrior.

#24
Leonia

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Just wanted to add to the long list of folks supporting this review. This is fair and balanced, and with the distraction of all the bug threads lately, it gives a positive insight into the DLC for those who haven't played it yet. Good job!

#25
Haexpane

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gamespot is dead, they haven't been relevant since Kasavin/Gertsman left.