Easy script editor?
Detailed NPC creation?
Origins creation?
Feel free to be creative and list a few. I'm curious as to what people really want out of this tool set.
Modifié par Shadow180, 24 octobre 2009 - 03:27 .
Modifié par Jassper, 24 octobre 2009 - 03:49 .
Jassper wrote...
Want in one hand and crap in the other...
I agree with you Shadow180, but it's not going to happen nor is it realistic. The DA toolset was designed to create the Dragon Age game - therefore it is not, nor should you expect it to be, a "Design any game/rules set you want" toolset.
It is however - the closest we have got so far, more so than NWN1 and NWN2 combined. One of the biggest jumps is being able to change combat rules via script. In time Custom Content and add-ons will be created by the community giving us even more control, but don't expect to make a Star Wars game straight out of the box.
Shadow180 wrote...
Yeah, that's what I really meant.
I mean we are able to change the game with no limitations, ie we can change the way combat works.
It's not like I meant I wanted to make an entirely new game, no matter how cool that would be
StrawberryCharger wrote...
I'm hoping for an easy animating interfaces.
I'm really looking forward to making cutscenes
Laxon wrote...
I hope the toolset scripting language isn't as dumbed down as most other toolsets have it.
Adinos wrote...
I would say that the biggest "must-have" is simply a set of good tutorials, covering all aspects.
Blazeno wrote...
seriously can u even change the combat? :Y
desertrunner wrote...
While this is not really a "feature" but the thing that I hope for is that it will not be the buggy abomination that NWN2 was. Even when NWN2 was not crashing because of bugs, it still worked poorly because of bad design. The camera controls were particularly frustrating for me (although that was in the game itself, not exclusively the toolset).
Jassper wrote...
desertrunner wrote...
While this is not really a "feature" but the thing that I hope for is that it will not be the buggy abomination that NWN2 was. Even when NWN2 was not crashing because of bugs, it still worked poorly because of bad design. The camera controls were particularly frustrating for me (although that was in the game itself, not exclusively the toolset).
The DA:O toolset is much more stable, and more importantly - I have yet to loose any data from a toolset crash (other than what hasn't been saved). i.e. - no more currupt mods that force you to start all over. Everything (except art files) is stored in a Database, so to loose everything you would have to loose the entire database. This also makes it easy to pull something from on mod into another mod without a bunch of copy+paste.
Depending on the tool/editor you are working in at the time, you have a choice of different camera controls. For the most part you can select NWN type camera controls or the 3Dmax type controls. I have become accustom to the 3dmax controls myself.
FalloutBoy wrote...
A lack of creature scaling is a major oversight for me. I don't think I am skilled enough with modeling programs to scale them externally, and I don't think it will make any sense to have a whole world of identically-sized people.