Bioware using player data, thoughts?
#1
Posté 08 septembre 2010 - 03:28
http://kotaku.com/56...-2-player-stats
http://xbox360.ign.c.../1117896p1.html
So Bioware is taking data from our playthroughs - not really surprising - but what ramificiations do you think this will have on Mass Effect 3?
Personally I don't think Bioware should be using this data and instead base ME3 on pure creative freedom instead of catering to the masses. Soldier class? Skipping 15% of convos? Not doing all the loyalty missions? I'd rather have ME3 to be based on creativity from the minds at bioware, not statistical data.
#2
Posté 08 septembre 2010 - 03:37
#3
Posté 08 septembre 2010 - 03:45
And hopefully that 15% of skipped convos will spurn them on to write more interesting convos.
EDIT: skipped combos? I meant convos. Yes.
Modifié par FlyingWalrus, 08 septembre 2010 - 03:52 .
#4
Posté 08 septembre 2010 - 03:47
#5
Posté 08 septembre 2010 - 03:50
#6
Posté 08 septembre 2010 - 03:52
#7
Posté 08 septembre 2010 - 03:52
"I thought this was Gearz of War 2.5?!?!"ReconTeam wrote...
15% of players skipped conversations? Well those 15% bought the wrong game IMHO.
#8
Posté 08 septembre 2010 - 03:52
#9
Posté 08 septembre 2010 - 03:53
No, it's 15% of conversations on average, per game were skipped.ReconTeam wrote...
15% of players skipped conversations? Well those 15% bought the wrong game IMHO.
#10
Posté 08 septembre 2010 - 04:01
Depends on how they define "skipped" and "conversations". On my second or third playthrough, when I know most of the dialogue and can just read the rest as subtitles, I'll usually hit the key & skip right to when I next talk. I don't know if they're counting that in there or not...ReconTeam wrote...
15% of players skipped conversations? Well those 15% bought the wrong game IMHO.
Modifié par ATimson, 08 septembre 2010 - 04:04 .
#11
Posté 08 septembre 2010 - 04:09
#12
Posté 08 septembre 2010 - 04:11
In their defense, the player had to opt in to data collection in the game's options.Tazzmission wrote...
its good to know bioware is up to date but i admit im kinda creeped out as well...
#13
Posté 08 septembre 2010 - 04:14
ATimson wrote...
In their defense, the player had to opt in to data collection in the game's options.Tazzmission wrote...
its good to know bioware is up to date but i admit im kinda creeped out as well...
oh no i mean im glad to hear that the devs can read up on data and plan the final 3rd chapter in sheps story from it, im just saying i am also kinda spooked because hey call me paranoid but just not knowing there watching to a later time kinda has me like wtfh
#14
Posté 08 septembre 2010 - 04:18
#15
Posté 08 septembre 2010 - 04:18
#16
Posté 08 septembre 2010 - 04:44
#17
Posté 08 septembre 2010 - 04:52
#18
Posté 08 septembre 2010 - 04:53
Modifié par AdamNW, 08 septembre 2010 - 04:53 .
#19
Posté 08 septembre 2010 - 08:09
Specially when you reduce a game to elements that are more popular, like ME2 is reduced to hiding behind conviniently placed crates and shooting out of cover then it takes all the excitement out of those aspects. As Transformers 2 proofs, reducing everything to the stuff people want to see, eventually makes those people get bored of it. You need "boring" parts inbetween to make the action actually matter. That is something statistics wont tell you.
I really feel that BioWare lost their grip on the actual game making with a vision behind it and now try to produce fast food content in the most literal way only for the purpose of making money.
#20
Posté 08 septembre 2010 - 08:16
Now you can all stop ****ing some faceless corporate entity made a thing you were entitled to not exactly what you hoped it would be.
Mass Effect 3 will be our own collective fault.
Probably shouldn't have skipped through the filler dialog on those later playthroughs, huh?
#21
Posté 08 septembre 2010 - 08:20
#22
Guest_Inarborat_*
Posté 08 septembre 2010 - 08:25
Guest_Inarborat_*
Vena_86 wrote...
This will eventually take out the soul of their games. BioWare have stopped making art and making their visions come to life. Now it is just about tailoring games to the largest demographic in a pure soulless buisiness way.
Specially when you reduce a game to elements that are more popular, like ME2 is reduced to hiding behind conviniently placed crates and shooting out of cover then it takes all the excitement out of those aspects. As Transformers 2 proofs, reducing everything to the stuff people want to see, eventually makes those people get bored of it. You need "boring" parts inbetween to make the action actually matter. That is something statistics wont tell you.
I really feel that BioWare lost their grip on the actual game making with a vision behind it and now try to produce fast food content in the most literal way only for the purpose of making money.
I see you haven't played Lair of the Shadowbroker because if you think Bioware lost their soul then think again.
As previously said, people skipping the "boring" parts doesn't mean it was in a first playthrough. The dialogue and story was superb my first playthrough but on the third and fourth ones, I tend to skip things I already know.
ME1 didn't have conveniently placed cover points? Who said ME3 will be tailored to a new demographic? I think it's great a company is looking at how people play their games. Like Mr. Hudson said in the interview, they've looked at one part how they thought people would play and then gamers would do something completely different that they didn't even expect.
#23
Posté 08 septembre 2010 - 10:51
#24
Posté 08 septembre 2010 - 12:20
Then maybe they should have made the dialogue as compelling as the first game's.Probably shouldn't have skipped through the filler dialog on those later playthroughs, huh?
These stats are only relative to what we're given to play; they represent what we did with that, but they don't - can't - represent what we want.
#25
Posté 08 septembre 2010 - 01:16





Retour en haut






