Stasis - Yay or nay?
#1
Posté 08 septembre 2010 - 05:20
#2
Posté 08 septembre 2010 - 05:32
#3
Posté 08 septembre 2010 - 05:50
#4
Posté 08 septembre 2010 - 05:57
#5
Posté 08 septembre 2010 - 06:05
I never needed stasis on that mission. All you need to do is open the door (just before you get to the scientists/biotics) shoot once, and kill them as they appear in the choke. Extremely easy. I'm a bit disappointed that this whole "update" hype was nothing more than that same useless, highly situational power from ME1. That said, I have yet to play through and enjoy the story elements of LotSB. Still working on an import character to fit the bill.Tony Gunslinger wrote...
There was one sidemission on ME1 in which you tried to keep as many crazy hostages alive, if you wanted all of them survive, you can use stasis on the enemies to make sure they don't hit the hotages. Oddly enough, if you used stasis on the hostages, they die. That mission, and the occassional immunity charging krogan, is where you ever really used stasis. I just put 1 pt in it.
Modifié par IntrepidProdigy, 08 septembre 2010 - 06:06 .
#6
Posté 08 septembre 2010 - 06:10
#7
Posté 08 septembre 2010 - 06:11
Swarmed by enemies? Stasis the heavy or shielded one. Incoming flyers? Stasis = death. Vasir charging up her strong attack? I don't think so. Annoying enemy hiding behind cover? Stasis, walk up, and execute them when it breaks.
Most fun I've had with a squadmate's powers.
#8
Posté 08 septembre 2010 - 06:40
My current Vanguard (which I haven't been able to respec, lvl 30 but hasn't hit horizon yet on this NG+) is using it with 2 points in. Base 7 seconds, on Insanity. It did WONDERS when I was trying to get Jack. Specifically the big Mechs with the letters I can't remember. It'll hold em like everything else. And the 2nd one you face in there doesn't stop running up on you till he backs you up to the door, often times when I had to back up I'd run to late and get nailed by his machine gun or a rocket would catch me in the ass. With Stasis I just slapped it on him and bolted to my next cover in safety.
Keep in mind with it completely ignoring resistance once the field fades off the mob will drop to the ground ragdolling (even the big mech does his fall over/get back up routine) so that adds another second or so onto there immobilization.
Last example I have just happened about 5 minutes ago (paused to check forums). On my way to get Grunt, near the end part to Okeer and there was the rocket lady... thought I had cleared everything but there was a heavy to the left still who for whatever reason decided to ****** his pants in the corner while I was murdering his budies. Granted this is situational as hell but instead of charging as that woulda put me in the open I just stasised the guy as I ran past him to rocket girl, put a round in her face, meleed her to death, turned around and charged the heavy second stasis came off.
Sadly I can't seem to use it effectively to create cover like I originally wanted to. Still useful either way, not sure if I'll be keeping it though.
Modifié par Adhin, 08 septembre 2010 - 06:44 .
#9
Posté 08 septembre 2010 - 08:08
#10
Posté 08 septembre 2010 - 08:50
#11
Posté 08 septembre 2010 - 08:57
#12
Posté 08 septembre 2010 - 09:02
#13
Posté 08 septembre 2010 - 09:31
The reason Stasis wasn't useful in ME1 is because you could already CC everything. In ME2 this is just not the case. For harder difficulties, that means Stasis is suddenly very valuable. For lower difficulties, it's not really necessary.
Modifié par termokanden, 08 septembre 2010 - 09:32 .
#14
Posté 08 septembre 2010 - 09:35
#15
Posté 08 septembre 2010 - 09:37
Yes it can, just beat LotSB and and Shepard can use it.Miss Yuna of Atlanta wrote...
So can Stasis be unlocked as a bonus power for Shepard, or....
#16
Posté 08 septembre 2010 - 10:06
As for lower difficulties... if you really wanted to you could remove all skill points and run around melee'ing most mobs and you'd be fine =P
But yeah definitly rather helpful bonus skill in some situations, like that it can be used just about anywhere. Anything with no HP bar though is immune like normal. Having a hard time deciding on what I want my vanguard build to be. 1 point or max, or something else. Real pain to figure out how I wanna go, was easier to decide with slam.
#17
Posté 08 septembre 2010 - 10:07
#18
Posté 08 septembre 2010 - 10:08
OniGanon wrote...
If you can't figure out a use for Stasis, you obviously haven't played Dragon Age.
If you mean using it as last minute defense then I still don't see why I should take it. If I could choose to give it to a squadmate then I'd probably jump at the opportunity but if I'm desperate to survive using Unity will get me out of most situations. I don't think there has been any time where Stasis would be the difference between life and death.
#19
Posté 08 septembre 2010 - 12:04
Kronner wrote...
It is pretty good bonus power, I have been playing around with it for a while now. It is even better on Liara though. Also, it seemed to me it killed the drones (shielded - blue) in LoTSB when it expired.
Yes, it does this to any drones, Geth Recons, Dantius Tower Drones, and Freedom's Progress. Haven't used it on a Combat Drone though.
I'm up to Horizon in my Stasis Adept playthrough, and the only levels where it specifically benefited me was Jack's Recruitment. It allowed me to Stasis the YMIRs, and lock down Kuril with Singularity while keeping the Blue Suns Commander in Stasis. It also helped for Jadore; kill the Krogan, freeze the YMIR, and then run up and Singularity/Locust her to death. Both of these, however, felt slower, but safer than my usual Adept runs.
Gunships, however, are not affected. Well, at least not Hock's and Tarik's.
#20
Posté 08 septembre 2010 - 01:21
Tokion wrote...
Stasis is the most overpowered ability in the game atm if you play on higher difficulties. It is like Crippling slam, but bypassing ALL protection effects.
I think this is the key. It would probably be pretty underwhelming on lower difficulties. But when everything is rocking a defense layer or two, Stasis can buy you some breathing room. I think it might fit Adepts and Sentinels best, but I haven't experimented with it enough to say just yet.
#21
Posté 08 septembre 2010 - 01:22
#22
Posté 08 septembre 2010 - 01:30
I've seen a lot of people complaining about not being able to damage who ever is under the effect but IMO that's not really the point. It's far more useful for getting irritating enemies out of the way while you kill the standard mobs. Like say engineers. Their stupid little drones seem to only ever hit me out of cover when I've somehow managed to get myself knocked into health. Instead of taking the time to work through multiple defenses to kill them while the standards I still shooting at me I just keep the engineer in a stasis loop while killing everyone else and then finish him off last. You get a pretty good damage bonus when they first fall so when you do decided to go ahead and finish them it will be quick.
I switched it to my bonus power on my sentinel immediately after finishing the DLC.
Modifié par sinosleep, 08 septembre 2010 - 01:36 .
#23
Guest_mashavasilec_*
Posté 08 septembre 2010 - 01:32
Guest_mashavasilec_*
#24
Posté 08 septembre 2010 - 01:34
I agree it's usless on lower difficulties but on hardcore and insanity it's just a beast against boss enemies. Vassir didn't even touch me
#25
Posté 08 septembre 2010 - 01:54
Dunno if I'd use it on a wider basis, though.





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