Aller au contenu

Photo

Stasis - Yay or nay?


  • Veuillez vous connecter pour répondre
388 réponses à ce sujet

#226
sinosleep

sinosleep
  • Members
  • 3 038 messages

HBC Dresden wrote...

The damage bonus from the knockdown of Stasis is intentional, as said on Christina Norman's twitter feed: http://twitter.com/truffle.

Why is it when some people don't understand something, they assume it's a bug? I also don't know why some are calling this overpowered?

EDIT: Well actually, I can, for YMIR's and Scions, but with regular troops (when they attack en masse), at least the knockdown is short enough to make it challenging to finish them off. Hmmmm, maybe Stasis can be the bonus power for my Widow Infiltrator. If I use a biotic power (I know blashemy) for my Infiltrator, will it still be affected by the recharge bonus from the passive skill?


Um what she actually said is that the MECHANIC of extra damage is intentional and that she would be looking to see if the multiplier was higher than it should be. We all know that it does extra damage when they are on the ground, but it does SUBSTANTIALLY more damage if you catch them on the way down. That is the portion most of us are concerned with.

Here's the actual quote from twitter

extra damage after stasis wears off is intended I will check to make sure there isn't too much damage


And as for your question with regards to cool down the answer is yes. class CD reduction passives apply to all powers.

Modifié par sinosleep, 11 septembre 2010 - 03:30 .


#227
HBC Dresden

HBC Dresden
  • Members
  • 1 707 messages

OniGanon wrote...

Undocumented features are usually assumed to be bugs until confirmed (retconned) by the creators to be undocumented features.


Logical, but sometimes I let go of my pride and assume I need to look at something I don't understand at another angle to figure it out. The retcon statement is kind of insulting to the devs becuase they put a lot of time and effort in Lair of the Shadow Broker (which many loved, especially the fan service), including aspects that the majority won't esperience. Effort including testing and making Stasis work (which they could have just dropped and not done), as noted by head gameplay designer Christina Norman on her blog about this DLC (http://www.giantbomb...-broker/444614/). So, when something works in a way I don't undertsand, I give the devs the benefit of the doubt (which they have earned, evident in them learning from their mistakes as this first "bridging" DLC is better than most of the game, even smudboy enjoyed it).

I bet some are taking back their jabs about Stasis not being a buff to Adepts? If Adepts were able to use their powers regardless of defenses, isn't that more gamebreaking that Stasis as it is in ME2? Turn on Singularity, grab soda, come back, repeat.

EDIT: @ sinosleep: Thanks for the answer! You have a point. I hope they didn't screw up something this obvious.

Modifié par HBC Dresden, 11 septembre 2010 - 03:37 .


#228
Adhin

Adhin
  • Members
  • 2 997 messages
Yeah that bonus dmg for a split second could be something thats happening always, and stasis just lets people take advantage of it far more easily. Personally I hope it is, they can easily patch that then.

#229
sinosleep

sinosleep
  • Members
  • 3 038 messages
Honestly at the end of the day if it's intentional, it's not like it's going to make me like ME 2 or LotSB any less or anything like that. Heck, I've never liked reave or energy drain either, I just don't use them and go about my day. At least with stasis I'd still use it for the CC alone. When I replicated Kronner's scion humpty dumpty routine I about died laughing.



If it's intentional it's all gravy, if it's not then it's good to know. It's mostly curiosity at the end of the day.

#230
OniGanon

OniGanon
  • Members
  • 4 829 messages
My statment is made in general, not specific to this case or to BioWare.

But behaviour completely undescribed in or even contrary to the given descriptions sounds a hell of a lot like an error in either the behaviour or in the descriptions. And ME2 is hardly error-free enough that I would assume it's not a bug based on nothing but faith.

If you think LotSB is enough to inspire such faith, perhaps you can explain to me why I once again encountered that 'get stuck in the sky' bug on the exterior of the SB's ship. Maybe I'm just not looking at it from the right angle. Maybe BioWare intended for me to get constantly stuck in the sky. I just have to let go of my pride and accept that the sky is where I'm meant to be.

Modifié par OniGanon, 11 septembre 2010 - 04:25 .


#231
Adhin

Adhin
  • Members
  • 2 997 messages
Heh I got stuck in the sky fighting Vasir just before I killed her. Swapped to my AR and offed her with it, cutscene fixed my position ^.^



As for the scion falling and drones and all that Sinosleep im pretty sure that was known and accepted. The dmg upclose thing most likely wasn't found out by release. Took the player base awhile to find it out and that's hundreds times the body count to test it then they had before release.



But none of that matter to much. I think the glitch fits into there 'doesn't harm anyone' catagory. It's VERY easy to ignore, you have to be pretty much on the ball to take advantage of it. Split second late and your doing normal x2 dmg instead of crazy super dmg. As far as glitchs go thats pretty mild. That's like the 1 shot pistol killing Hunters in original Halo. Bad for balance in a minor way, nothing to go crazy over like ya said, just curiosity at this point.



The developer in me (not one, modding is just a life absorbing hobby sadly) wants to see everything perfectly balances in some magical perfect world which doesn't exist. =P

#232
HBC Dresden

HBC Dresden
  • Members
  • 1 707 messages
@ sinosleep and Adhin, true enough, I'm totally with you guys.

@ OniGanon, my statements were not meant to be personal, but if you are going to mock and patronize me with sarcasm, I'll just save both of us the trouble and stop discussing this issue and go to another thread.

Modifié par HBC Dresden, 11 septembre 2010 - 05:06 .


#233
Pacifien

Pacifien
  • Members
  • 11 527 messages
So was reading this and I have to ask: anyone stasis the human reaper?

Modifié par Pacifien, 11 septembre 2010 - 05:48 .


#234
RGFrog

RGFrog
  • Members
  • 2 011 messages
LoL, OniGanon. I was stuck in midair no less than 6 times in the first playthrough of LotSB. And that's the least of the glitchy things that have happened. Male shep vocals for a fem shep character's command to change weapons is another fun one.

HBC, I'm a bit concerned about your comment, though. I really don't think having faith in a dev is advisable. Do you have similar faith in other services when their work produces, at best, inconsistencies? Would you have faith in your mechanic if he fixed your breaks and at the same time crossed wires that had your windshield wipers activating on their own? Or in a plumber that fixed your toilet but in the process somehow swapped the hot and cold to the washroom's sink? What do you do when the cable company fixes your cable but you lose half the channels you pay for? Do you have faith that they are doing things right because you were able to catch the final episode of True Blood just before everything was cut off?

I think that's the point OniG. is making. Just because you enjoyed LotSB, like the majority of us, doesn't make everything else right. I didn't take it as patronizing or sarcasm. It was just a mere point to be read and commented on or forgotten like the other thousands of comments posted here daily.

#235
RGFrog

RGFrog
  • Members
  • 2 011 messages

Pacifien wrote...

So was reading this and I have to ask: anyone stasis the human reaper?


Well, my stasis of the scion was put to the test and videod (thanx Kronner)... Now this?

Perhaps stasis should be renamed to Benny_Hill so that when you cast it, a the tune goes off and a bunch of Mirandas in their underwear dance in a circle around the target until it wears off... and sinosleep flies in from the right to finsh the target with a charged GPS shot.

In the end, only mid to late 20th century british humor will have any chance of defeating the reapers... with the aid of sinosleep, of course!

#236
OniGanon

OniGanon
  • Members
  • 4 829 messages
Not trying to attack you dude, just trying to hit home that having good writers doesn't mean a developer's game will be free of bugs. Play any game from Obsidian and you'll see what I mean (Alpha Protocol, the Espionage RPG- fantastic RP, shame about the G).

#237
Kronner

Kronner
  • Members
  • 6 249 messages
Stasis Terminator

#238
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
Stasis kills the rocket/assault drones on Freedom's Progress. When stasis wears off they just fall to the ground and explode.

#239
Adhin

Adhin
  • Members
  • 2 997 messages
@Kronner video: Hah! To bad that doesn't count as a 'crush its head' maneuver. Basically slamming it into the ceiling when stasis is up. But looks like that's just a funny graphic thing, actually works like its supposed to from what I was seeing, you couldn't hurt it at least.

#240
Kronner

Kronner
  • Members
  • 6 249 messages
Yeah, but it is still weird. I mean a freaking Oculus is immune but a (almost) Reaper is not :D

Still, Stasis is hilarious to use against Collectors on platforms. Poor guys.

#241
sinosleep

sinosleep
  • Members
  • 3 038 messages
So I'm playing through LotSB on my engineer now, drone will automatically attack the INSTANT stasis wears off, one shots mid level guys like engineers and vanguards, haven't tried it on anything major like a YMIR since I'm not using it myself (all out of points on just engineer skills lol) I'm only using Liara's.

#242
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

HBC Dresden wrote...

@ OniGanon, my statements were not meant to be personal, but if you are going to mock and patronize me with sarcasm, I'll just save both of us the trouble and stop discussing this issue and go to another thread.


I gotta agree with RGfrog, HBC - as much as I'm supportive of bioware on their games, it's not exactly rare to find the 'you just don't understand it' remark coming up in answer to virtually any assertion that something isn't balanced or has something wrong about it. Granted, there are plenty of situations where it *is* a case of the player just not taking the time to learn how something is intended to work (the old warp-spam or nothing argument regarding Adepts being the classic example).

It doesn't mean, however, that assuming the devs had some secret purpose in doing whatever they did makes sense. As oniganon bluntly pointed out, their are obviously areas of the game and DLCs where the devs made a boo-boo. It's isn't 'patronising' to point that out.

Modifié par JaegerBane, 11 septembre 2010 - 10:10 .


#243
Kronner

Kronner
  • Members
  • 6 249 messages

sinosleep wrote...

So I'm playing through LotSB on my engineer now, drone will automatically attack the INSTANT stasis wears off, one shots mid level guys like engineers and vanguards, haven't tried it on anything major like a YMIR since I'm not using it myself (all out of points on just engineer skills lol) I'm only using Liara's.


Great find. I guess BioWare did not test it properly or it is intentional. It seems there is no way they could miss the insane damage bonus if they played LoTSB with Engineer+Drone then.

#244
lazuli

lazuli
  • Members
  • 3 995 messages

sinosleep wrote...

So I'm playing through LotSB on my engineer now, drone will automatically attack the INSTANT stasis wears off, one shots mid level guys like engineers and vanguards, haven't tried it on anything major like a YMIR since I'm not using it myself (all out of points on just engineer skills lol) I'm only using Liara's.


Attack drone, right?  It would have to be.

#245
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Kronner wrote...

Stasis Terminator


LOL :blink: , guess this leaves Oculus, Praetorian (2x), Geth Colossus and Thresher Maw to be the only enemies immune to Stasis (oh, I forgot Harbinger).

#246
Kronner

Kronner
  • Members
  • 6 249 messages

Bozorgmehr wrote...

Kronner wrote...

Stasis Terminator


LOL :blink: , guess this leaves Oculus, Praetorian (2x), Geth Colossus and Thresher Maw to be the only enemies immune to Stasis (oh, I forgot Harbinger).


Apparently, it was designed that way:

Christina Norman wrote:
Stasis was intended to effect every enemy in the game. We only made
enemies immune when it introduced big problems. Have fun using stasis
on the end Boss!


Still wondering about the Fall of Death.

#247
sinosleep

sinosleep
  • Members
  • 3 038 messages

lazuli wrote...

Attack drone, right?  It would have to be.


Yup it was the attack drone. Although this particular tactic really only works if they're the final enemy left on the map or it wears off before the drone loses interest. Since the target isn't selectable the drone will chase after someone else after a couple of seconds of looking at them if there's any one else available. I was just surprised that the damage was enough to one shot anything.

Modifié par sinosleep, 11 septembre 2010 - 05:48 .


#248
tonnactus

tonnactus
  • Members
  • 6 165 messages

NICKjnp wrote...

Stasis kills the rocket/assault drones on Freedom's Progress. When stasis wears off they just fall to the ground and explode.


To bad there is a bug with the last wave of drones.Kill one of them with stasis and the heavy mech doesnt come out.
At least in my game on the xbox 360.
I have to reload and kill the drones in a "regular" way.

#249
Adhin

Adhin
  • Members
  • 2 997 messages
I can bet you the 'fall to death' for the platforms was an accepted, lets call it a 'feature'. If you sit down and think about it, how many floating platforms that you can actually DO that to a Scion exists. 2 come to mind here. 2 platforms in a 50+ hour game. Honestly if I was the designer I'd laugh and just say 'yeah that works'.

-edit-
Actually guess its more like 3-4. The 1st and 2nd platforms in the 1st encounter but to get the 2nd one with a stasis you gadda run past all the other collectors just to get em with it. I figure if someone can hit the 2nd one with a stasis and not die horrible before the platforms landed so they 'fall' they deserve it.

Modifié par Adhin, 11 septembre 2010 - 08:42 .


#250
Kronner

Kronner
  • Members
  • 6 249 messages

Adhin wrote...

I can bet you the 'fall to death' for the platforms was an accepted, lets call it a 'feature'. If you sit down and think about it, how many floating platforms that you can actually DO that to a Scion exists. 2 come to mind here. 2 platforms in a 50+ hour game. Honestly if I was the designer I'd laugh and just say 'yeah that works'.


By Fall of Death I meant the insane damage boost when you hit falling enemy once Stasis wears off. I should have made it more clear, sorry.

Modifié par Kronner, 11 septembre 2010 - 08:45 .