Stasis - Yay or nay?
#251
Posté 11 septembre 2010 - 08:46
#252
Posté 11 septembre 2010 - 08:48
#253
Posté 11 septembre 2010 - 08:54
Vanguard + Stasis = sex.
#254
Posté 11 septembre 2010 - 08:57
Is not that big if you are not close to the enemy(point blank).Adhin wrote...
Oh the massive damage boost.
#255
Posté 11 septembre 2010 - 09:02
instead they should've let adepts use 2 powers before cooldown period. way better buff. firing pistols and machine pistols with a biotic every 6 or more seconds makes for a pretty slow pace. even if you're a monster. vanguards are the true biotics. if only vanguards got warp instead of shockwave...
#256
Posté 11 septembre 2010 - 09:11
@lamp actually more like every 1.6 seconds with Lift then a Warp on an adept. Warp takes about 3.2 seconds to cooldown then, not 'that' long. And as far as Vanguard I prefer shockwave. It's more useful for the moments where you can't just charge and shotgun someones face in. Specifically husk hordes.
-edit-
I personally like stasis but if they where going to do any kind of 'updating' I would of liked some kinda of NEW upgrades. not just an extra 1/1 add thing. Like 20% radius increase or something.
Modifié par Adhin, 11 septembre 2010 - 09:16 .
#257
Posté 11 septembre 2010 - 09:14
i love lamp x3 wrote...
overall though i''d say it's a pretty weak buff for adepts.
While I enjoy it a thousand times more on my Vanguard than my Adept, it's pretty powerful. You can essentially keep an enemy under lockdown for 100% of the fight and Stasis has a pretty short cooldown when everything is researched and maxed. Even when fighting a solo enemy, you can use it for the damage boost that you get when an enemy is knocked down (works with rank 1 too, so you can save import points elsewhere if this is all you want)
Modifié par Dave of Canada, 11 septembre 2010 - 09:15 .
#258
Posté 11 septembre 2010 - 09:24
#259
Posté 11 septembre 2010 - 09:38
Let's see Claymore is 50.1 base dmg, 8 pellets 400.8 dmg, thats 601.2 dmg to HP directly, 701.4 to armor and 901.8 vs shields. All of that should be x4 for ragdoll/point blank dmg. But from what I saw some one do with it (Kronner or Sino I forget who), they where bringing a YM-whatever (big ass mech) from full Shield/Armor/HP down to about 20% of there HP left. in a single shot. Pretty sure they have something like 1k in each bar, or 2k or something crazy.
Modifié par Adhin, 11 septembre 2010 - 09:39 .
#260
Posté 11 septembre 2010 - 10:54
Dave of Canada wrote...
i love lamp x3 wrote...
overall though i''d say it's a pretty weak buff for adepts.
While I enjoy it a thousand times more on my Vanguard than my Adept, it's pretty powerful. You can essentially keep an enemy under lockdown for 100% of the fight and Stasis has a pretty short cooldown when everything is researched and maxed. Even when fighting a solo enemy, you can use it for the damage boost that you get when an enemy is knocked down (works with rank 1 too, so you can save import points elsewhere if this is all you want)
How is Stasis not effective on Adept? Try to beat my Adept vs Vasir fight; took less than 2 minutes to defeat her:
www.youtube.com/watch
#261
Posté 11 septembre 2010 - 11:30
Bozorgmehr wrote...
Dave of Canada wrote...
i love lamp x3 wrote...
overall though i''d say it's a pretty weak buff for adepts.
While I enjoy it a thousand times more on my Vanguard than my Adept, it's pretty powerful. You can essentially keep an enemy under lockdown for 100% of the fight and Stasis has a pretty short cooldown when everything is researched and maxed. Even when fighting a solo enemy, you can use it for the damage boost that you get when an enemy is knocked down (works with rank 1 too, so you can save import points elsewhere if this is all you want)
How is Stasis not effective on Adept? Try to beat my Adept vs Vasir fight; took less than 2 minutes to defeat her:
www.youtube.com/watch
I think what he was saying is it is not a great power for adepts that like to kill stuff with their powers rather than constantly shooting. Energy Drain is much better for a "wizard" type of adept tht likes to avoid shooting.as much as possible because it helps you be able to use your other powers more.
#262
Posté 12 septembre 2010 - 01:41
It's still not going to unseat Reave as my bonus power on my Adept, but it's nice to have as an additional option.
#263
Posté 12 septembre 2010 - 01:43
#264
Posté 12 septembre 2010 - 02:06
If there is a bug or exploit, as this is a single player game, we will leave it up to individuals to decide whether they want to engage it or not.
I will let you guys know whether or not there is an issue one way or the other once I know exactly what is going on.
#265
Posté 12 septembre 2010 - 03:33
sidenote... stasis instakills husks (as well as attack/assault drones... mechs crawling on the floor are immune).
#266
Posté 12 septembre 2010 - 06:14
NICKjnp wrote...
sidenote... stasis instakills husks (as well as attack/assault drones... mechs crawling on the floor are immune).
Mechs crawling on the floor are conspicuously immune to physics effects too.
In Overlord, you can use Stasis on the VI control nodes. It's not much use and certainly doesn't result in an instant kill.
#267
Posté 12 septembre 2010 - 06:22
Christina Norman wrote...
If there is a bug or exploit, as this is a single player game, we will leave it up to individuals to decide whether they want to engage it or not.
My two cents: It makes the ability extremely overpowered. Stasis (even without the extra damage) is probably one of the better Bonus talents and this extra damage just makes it even superior than that. While I do enjoy being overpowered, I don't see myself picking any other bonus talent for any new character and I've respecced my other characters to grab it.
#268
Posté 12 septembre 2010 - 06:46
#269
Posté 12 septembre 2010 - 08:50
Modifié par Maestro Vivaldi, 12 septembre 2010 - 08:50 .
#270
Posté 12 septembre 2010 - 08:59
Grumpy Old Wizard wrote...
I think what he was saying is it is not a great power for adepts that like to kill stuff with their powers rather than constantly shooting. Energy Drain is much better for a "wizard" type of adept tht likes to avoid shooting.as much as possible because it helps you be able to use your other powers more.
Using powers, any power that is, will do insane damage, when target falls/is down (even melee will instakill most enemies - no need to shoot anything). I don't see why Adepts should not be that fond about using Stasis. Hell, it's a biotic power after all - and ain't biotics what the Adept is all about?
#271
Posté 12 septembre 2010 - 09:23
Christina Norman wrote...
Hey just so you guys know we are still looking into the reported extra damage. While it may seem obvious to some that too much damage is being dealt, I am going to verify exactly what is going on before I confirm or deny there is a bug or exploit.
If there is a bug or exploit, as this is a single player game, we will leave it up to individuals to decide whether they want to engage it or not.
I will let you guys know whether or not there is an issue one way or the other once I know exactly what is going on.
As Maeko said, 'that is a generous attitude'. In an SP game I don't really understand what the need is to modify things.
#272
Posté 12 septembre 2010 - 09:57
#273
Posté 12 septembre 2010 - 10:00
#274
Posté 12 septembre 2010 - 10:03
Anyway, Stasis - I've completed LotSB more than once, got all the achievements, but I can't choose Stasis as the bonus ability when I start a new game.
Edit: @Christina is that intentional?
Modifié par Jade Elf, 12 septembre 2010 - 10:05 .
#275
Posté 12 septembre 2010 - 10:06





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