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Stasis - Yay or nay?


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#251
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Stasis would be nice but I would much rather see it as a plot/story power used by biotics rather than gameplay.

#252
Adhin

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Oh the massive damage boost. Yeah that I'm assume no one knew about up till a player found it after release. It makes me wonder if that actually exists outside of stasis. I can't think of to many moments where a monster will fall to the ground like that where the player gets the opportunity to shoot them instantly as they start to. Most of the time its due to getting hit by a throw or a shockwave or the like. Stasis is the only power I can think of that lets you really take advantage like that. Might also be an issue in relation to falling and having protection bars still on. To my knowledge that's the only way to make that happen too.

#253
Dave of Canada

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Alright.



Vanguard + Stasis = sex.




#254
tonnactus

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Adhin wrote...

Oh the massive damage boost.

Is not that big if you are not close to the enemy(point blank).

#255
i love lamp x3

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i'm not really excited about stasis.. it was lame in me1 and still lame. i can see how it could be useful on hardcore or insanity.. i remember some instances where i thought to myself.. whoops that heavily armored/shielded guy is too close. but i usually play vanguard. am i going to put a guy under stasis or charge away/charge at him? that said i feel like it would REALLY be cool during the ambush in the collector ship. just stasis harbinger, kill his goons and them kill him. or stasis one of the scions. overall though i''d say it's a pretty weak buff for adepts.



instead they should've let adepts use 2 powers before cooldown period. way better buff. firing pistols and machine pistols with a biotic every 6 or more seconds makes for a pretty slow pace. even if you're a monster. vanguards are the true biotics. if only vanguards got warp instead of shockwave...




#256
Adhin

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It's only 'not that big tonnactus because it exists for a very, very small amount of time. Its a tiny little window of absurd %dmg boost. Its not 'till they hit the ground'. It's only there for like a 1/5th of a second, to small a window to get by shooting from a distance. Why I figure the problem may not be due to stasis and its just stasis that allows it to be exploited.

@lamp actually more like every 1.6 seconds with Lift then a Warp on an adept. Warp takes about 3.2 seconds to cooldown then, not 'that' long. And as far as Vanguard I prefer shockwave. It's more useful for the moments where you can't just charge and shotgun someones face in. Specifically husk hordes.

-edit-
I personally like stasis but if they where going to do any kind of 'updating' I would of liked some kinda of NEW upgrades. not just an extra 1/1 add thing. Like 20% radius increase or something.

Modifié par Adhin, 11 septembre 2010 - 09:16 .


#257
Dave of Canada

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i love lamp x3 wrote...

overall though i''d say it's a pretty weak buff for adepts.


While I enjoy it a thousand times more on my Vanguard than my Adept, it's pretty powerful. You can essentially keep an enemy under lockdown for 100% of the fight and Stasis has a pretty short cooldown when everything is researched and maxed. Even when fighting a solo enemy, you can use it for the damage boost that you get when an enemy is knocked down (works with rank 1 too, so you can save import points elsewhere if this is all you want)

Modifié par Dave of Canada, 11 septembre 2010 - 09:15 .


#258
RGFrog

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Hmm.. how much of the dmg boost is from the ragdoll and how much is from the distance bonus dmg?

#259
Adhin

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ragdoll is +100% dmg after all other calculations, point blank is x2 base dmg. So basically if you do 100 dmg with all upgrades your doing 200 close up, 400 close up on ragdoll (I think). Now not sure how much this split second window of crazy dmg is but people are nearly 1 shotting the BIG Mech's due to it... on insanity. We're talking waaay past the normal dmg boost.

Let's see Claymore is 50.1 base dmg, 8 pellets 400.8 dmg, thats 601.2 dmg to HP directly, 701.4 to armor and 901.8 vs shields. All of that should be x4 for ragdoll/point blank dmg. But from what I saw some one do with it (Kronner or Sino I forget who), they where bringing a YM-whatever (big ass mech) from full Shield/Armor/HP down to about 20% of there HP left. in a single shot. Pretty sure they have something like 1k in each bar, or 2k or something crazy.

Modifié par Adhin, 11 septembre 2010 - 09:39 .


#260
Bozorgmehr

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Dave of Canada wrote...

i love lamp x3 wrote...

overall though i''d say it's a pretty weak buff for adepts.


While I enjoy it a thousand times more on my Vanguard than my Adept, it's pretty powerful. You can essentially keep an enemy under lockdown for 100% of the fight and Stasis has a pretty short cooldown when everything is researched and maxed. Even when fighting a solo enemy, you can use it for the damage boost that you get when an enemy is knocked down (works with rank 1 too, so you can save import points elsewhere if this is all you want)


How is Stasis not effective on Adept? Try to beat my Adept vs Vasir fight; took less than 2 minutes to defeat her:

www.youtube.com/watch

#261
Grumpy Old Wizard

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Bozorgmehr wrote...

Dave of Canada wrote...

i love lamp x3 wrote...

overall though i''d say it's a pretty weak buff for adepts.


While I enjoy it a thousand times more on my Vanguard than my Adept, it's pretty powerful. You can essentially keep an enemy under lockdown for 100% of the fight and Stasis has a pretty short cooldown when everything is researched and maxed. Even when fighting a solo enemy, you can use it for the damage boost that you get when an enemy is knocked down (works with rank 1 too, so you can save import points elsewhere if this is all you want)


How is Stasis not effective on Adept? Try to beat my Adept vs Vasir fight; took less than 2 minutes to defeat her:

www.youtube.com/watch


I think what he was saying is it is not a great power for adepts that like to kill stuff with their powers rather than constantly shooting. Energy Drain is much better for a "wizard" type of adept tht likes to avoid shooting.as much as possible because it helps you be able to use your other powers more.

#262
Zaxares

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Stasis is more useful in ME2 now that enemies "collapse" and lie stunned for a short period of time after it wears off, allowing you to get in some pot shots. It also seems to be unique in that Stasis can affect enemies even while they still have Barriers/Shields/Armor up, making it a very handy power to control tough enemies like Geth Primes while you mop up the rest of their allies.



It's still not going to unseat Reave as my bonus power on my Adept, but it's nice to have as an additional option.

#263
xI extremist Ix

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If you stasis a scion on a pla.tform, the platform moves and the scion falls to its death, it is pretty useful then too.

#264
Christina Norman

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Hey just so you guys know we are still looking into the reported extra damage. While it may seem obvious to some that too much damage is being dealt, I am going to verify exactly what is going on before I confirm or deny there is a bug or exploit.



If there is a bug or exploit, as this is a single player game, we will leave it up to individuals to decide whether they want to engage it or not.



I will let you guys know whether or not there is an issue one way or the other once I know exactly what is going on.

#265
NICKjnp

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I just did the collector platforms and took out the scions before the platforms even arrived. I cleared that fight in under two minutes. Use stasis on the Scions when you are first able to see them and off they go. The collectors are no problem at all without the scions hitting you with shockwave. I probably cleared the platforms in under 1:30... NG+ Adept (6/6 Biotic Upgrades, 3/5 damage protection, 3/5 skin weave, 3/5 Assault Rifle, 2/5 Heavy Pistol).



sidenote... stasis instakills husks (as well as attack/assault drones... mechs crawling on the floor are immune).

#266
lazuli

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NICKjnp wrote...
sidenote... stasis instakills husks (as well as attack/assault drones... mechs crawling on the floor are immune).


Mechs crawling on the floor are conspicuously immune to physics effects too.

In Overlord, you can use Stasis on the VI control nodes.  It's not much use and certainly doesn't result in an instant kill.

#267
Dave of Canada

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Christina Norman wrote...

If there is a bug or exploit, as this is a single player game, we will leave it up to individuals to decide whether they want to engage it or not.


My two cents: It makes the ability extremely overpowered. Stasis (even without the extra damage) is probably one of the better Bonus talents and this extra damage just makes it even superior than that. While I do enjoy being overpowered, I don't see myself picking any other bonus talent for any new character and I've respecced my other characters to grab it.

#268
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hmm maybe I should try it out

#269
Maestro Vivaldi

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Don' forget that melee attacks hurt during stasis too. They fall dead after several melee attacks during stasis.

Modifié par Maestro Vivaldi, 12 septembre 2010 - 08:50 .


#270
Bozorgmehr

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Grumpy Old Wizard wrote...

I think what he was saying is it is not a great power for adepts that like to kill stuff with their powers rather than constantly shooting. Energy Drain is much better for a "wizard" type of adept tht likes to avoid shooting.as much as possible because it helps you be able to use your other powers more.


Using powers, any power that is, will do insane damage, when target falls/is down (even melee will instakill most enemies - no need to shoot anything). I don't see why Adepts should not be that fond about using Stasis. Hell, it's a biotic power after all - and ain't biotics what the Adept is all about?

#271
JaegerBane

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Christina Norman wrote...

Hey just so you guys know we are still looking into the reported extra damage. While it may seem obvious to some that too much damage is being dealt, I am going to verify exactly what is going on before I confirm or deny there is a bug or exploit.

If there is a bug or exploit, as this is a single player game, we will leave it up to individuals to decide whether they want to engage it or not.

I will let you guys know whether or not there is an issue one way or the other once I know exactly what is going on.


As Maeko said, 'that is a generous attitude'. In an SP game I don't really understand what the need is to modify things.

#272
numotsbane

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I don't see the need to compulsary patch it at the moment, seeing as we here are the only ones likely to ever pick up on it and exploit it. its just not worth paying staff to develop a patch when they could instead be, say, working on more awesome LotSB quality DLC.

#273
FuturePasTimeCE

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stasis is pointless. adrenaline rush slows down everyone, stasis slows down only one target.

#274
Jade Elf

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Heh, the main game has enough bugs as it is - I'd rather see those patched.

Anyway, Stasis - I've completed LotSB more than once, got all the achievements, but I can't choose Stasis as the bonus ability when I start a new game. :? It is selectable later through the Advanced Training research once I've got Mordin though(and of course on the Broker's ship after the misson)...

Edit: @Christina is that intentional?

Modifié par Jade Elf, 12 septembre 2010 - 10:05 .


#275
numotsbane

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Jade elf, I've heard thats a PC specific problem that they're working on. hopefully they'll get it fixed soonish.