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Stasis - Yay or nay?


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#276
JaegerBane

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Jade Elf wrote...

Heh, the main game has enough bugs as it is - I'd rather see those patched.

Anyway, Stasis - I've completed LotSB more than once, got all the achievements, but I can't choose Stasis as the bonus ability when I start a new game. :? It is selectable later through the Advanced Training research once I've got Mordin though(and of course on the Broker's ship after the misson)...

Edit: @Christina is that intentional?


The code for that power is interesting. It mentions that it is SFXGameContent....NewStasis_Liara, even when on Shep. I'd imagine that might have something to do with it, as all other powers have the suffix 'Player'.

I'm going to test out whether it can be added to a Shep using the gibbed save editor. If so, there is no issue.

#277
Dave of Canada

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Jade Elf wrote...

Heh, the main game has enough bugs as it is - I'd rather see those patched.

Anyway, Stasis - I've completed LotSB more than once, got all the achievements, but I can't choose Stasis as the bonus ability when I start a new game. :? It is selectable later through the Advanced Training research once I've got Mordin though(and of course on the Broker's ship after the misson)...


Odd. My Vanguard got the option to pick it.

#278
Jade Elf

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numotsbane wrote...

Jade elf, I've heard thats a PC specific problem that they're working on. hopefully they'll get it fixed soonish.


Ok, thanks. Ah well, modifying savegames it is, then.

Modifié par Jade Elf, 12 septembre 2010 - 10:12 .


#279
JaegerBane

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FuturePasTimeCE wrote...

stasis is pointless. adrenaline rush slows down everyone, stasis slows down only one target.


:blink:

I've read this three times now and it still doesn't make sense. Have you actually used Stasis before?

#280
Jade Elf

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JaegerBane wrote...

I'm going to test out whether it can be added to a Shep using the gibbed save editor. If so, there is no issue.


Yeah, it's possible. I've already done it with my Adept.


@Dave PC or XBox?

Modifié par Jade Elf, 12 septembre 2010 - 10:12 .


#281
numotsbane

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JaegerBane wrote...

FuturePasTimeCE wrote...

stasis is pointless. adrenaline rush slows down everyone, stasis slows down only one target.


:blink:

I've read this three times now and it still doesn't make sense. Have you actually used Stasis before?


I just figured he was trolling, not actually offering a valid opinion on what he thinks, and hence ignored it.

#282
Grumpy Old Wizard

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numotsbane wrote...

JaegerBane wrote...

FuturePasTimeCE wrote...

stasis is pointless. adrenaline rush slows down everyone, stasis slows down only one target.


:blink:

I've read this three times now and it still doesn't make sense. Have you actually used Stasis before?


I just figured he was trolling, not actually offering a valid opinion on what he thinks, and hence ignored it.


I think what he was saying is that adrenaline rush slows down time with relation to the soldier and all of the enemies on the screen and the enemies remain vulnerable to attack. Stasis stops a single enemy and the enemy is invulnerable to attack.

Stasis isn't that useful to an adept who wants to play as a biotic focused class and kill with his powers rather than kill by beating stuff to death with his fists or "spray and pray" with bullets.

#283
JaegerBane

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numotsbane wrote...
I just figured he was trolling, not actually offering a valid opinion on what he thinks, and hence ignored it.


I couldn't figure out whether it was this or whether he'd gotten mixed up with another power. The comparison he drew just didn't gel with how the power works in-game.

Grumpy Old Wizard wrote...
I think what he was saying is that adrenaline rush slows down time with relation to the soldier and all of the enemies on the screen and the enemies remain vulnerable to attack. Stasis stops a single enemy and the enemy is invulnerable to attack.

Stasis isn't that useful to an adept who wants to play as a biotic focused class and kill with his powers rather than kill by beating stuff to death with his fists or "spray and pray" with bullets.


Stasis doesn't just 'slow down' an enemy, though. It removes them from combat altogether - and then leaves them at the total mercy of the Adept once it wears off. AR and Stasis are two of the most different powers in the game - it just seemed really weird to draw a comparison between them.

As for 'spray and pray', I don't really understand what it is about Stasis that makes it more useful to characters that shoot things.

#284
numotsbane

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well, the massive damage boost makes it more useful for shooters, but saying that its definitely more useful to shooters than to active power users... well thats not something I'd say yet with any confidence.

There's no reason to compare stasis to AR, thats why i'm confused. maybe if we were talking about soldiers specifically, or he narrowed it down to that. but there is no way the statement 'stasis is useless' can be justified unless you qualify it heavily.

#285
OniGanon

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Grumpy Old Wizard wrote...
Stasis isn't that useful to an adept who wants to play as a biotic focused class and kill with his powers rather than kill by beating stuff to death with his fists or "spray and pray" with bullets.


Stasis takes an enemy out of the fight, reducing the damage you take, increasing the time you can spend out of cover to strip defenses (one shot with a GPS, no praying necessary). Lock down two enemies with Stasis and Singularity, and you can spend even more time out of cover, stripping defenses.

Whether you use guns or powers to strip, you're still going to be shooting a lot. I mean, what the heck do you do if you use, say, E-Drain? After you drain their shields, you shoot them, don't you? Or do you sit around twiddling your thumbs waiting for your cooldown so you can hit them with powers? Terrible waste of time.

Modifié par OniGanon, 12 septembre 2010 - 05:42 .


#286
DaVanguard

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playing on my vanguard Ive found that jacob does have a use: pull + stasis is alot of fun

#287
termokanden

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Christina Norman wrote...

Hey just so you guys know we are still looking into the reported extra damage. While it may seem obvious to some that too much damage is being dealt, I am going to verify exactly what is going on before I confirm or deny there is a bug or exploit.

If there is a bug or exploit, as this is a single player game, we will leave it up to individuals to decide whether they want to engage it or not.

I will let you guys know whether or not there is an issue one way or the other once I know exactly what is going on.


There's a bug now? I thought it was intentional that targets will fall to the ground after leaving Stasis.

With the general rule that ragdolled targets take more damage, it would make sense that they take more damage after Stasis too. Would almost be a bug if it was NOT like that.

PS: My Adept on Insanity is still finding Stasis useful. Not 100% of the time, but often enough. It really saved me a couple of times. And that's the 1 point Stasis.

Modifié par termokanden, 12 septembre 2010 - 07:31 .


#288
Christina Norman

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Regarding the appearance of the bonus power on new game.



We are still looking into this but it sounds like the current theory the player base has is that you can pick the bonus power on xbox, but can't on pc. We like to confirm everything ourselves, but I can say at this point that that is possible. I won't get into the technical details but pc and xbox dlc has to be packaged separately, and an error Iike that could occur.



The work around is to play to horizon, and then use the respec research option which should let you pick stasis. I believe there are other non-endorsed-by-bioware but effective solutions as well which are fully discussed in this forum (but which could void your import into me3 warranty).

#289
Kronner

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Christina Norman wrote...

The work around is to play to horizon, and then use the respec research option which should let you pick stasis. I believe there are other non-endorsed-by-bioware but effective solutions as well which are fully discussed in this forum (but which could void your import into me3 warranty).


That is not needed. As soon as Mordin is recruited, we can change the bonus power to Stasis, so it is only a minor inconvenience.

Modifié par Kronner, 12 septembre 2010 - 07:52 .


#290
OniGanon

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But we do miss out on oneshotting the rocket drones on Freedom's Progress. :(

termokanden wrote...
There's a bug now? I thought it was intentional that targets will fall to the ground after leaving Stasis.

With the general rule that ragdolled targets take more damage, it would make sense that they take more damage after Stasis too. Would almost be a bug if it was NOT like that.


Haven't been keeping up with the Stasis threads, I take it.

After Stasis ends, but before the enemy hits the ground (ie they are still in the process of falling), enemies take ridiculous extra damage, something like 10x normal. Kronner illustrates this in a video by very nearly oneshotting a YMIR from full shield with a Claymore. The window of opportunity is very small though.

To see it for yourself easily enough, Stasis any enemy, then just before it ends, fire your SMG full auto at it. Watch their health bar. The effect will be extremely obvious.

Modifié par OniGanon, 12 septembre 2010 - 07:53 .


#291
sinosleep

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termokanden wrote...

There's a bug now? I thought it was intentional that targets will fall to the ground after leaving Stasis.

With the general rule that ragdolled targets take more damage, it would make sense that they take more damage after Stasis too. Would almost be a bug if it was NOT like that.

PS: My Adept on Insanity is still finding Stasis useful. Not 100% of the time, but often enough. It really saved me a couple of times. And that's the 1 point Stasis.


The possible bug isn't ragdoll damage in and of itself, it's that it seems to provide an exponentially larger damage multiplier than any other ragdoll physics in the game if you catch the target IMMEDIATELY after stasis before they actually hit the ground. If you catch them right then you can one shot YMIR mechs from full defenses in one claymore or evi blast. You can one shot guys like engineers and vanguards with an engineer's attack drone. That's a hell of a whole lot more than 100% ragdoll damage.

The good thing about it is that you can largely choose to ignore this on your own if you think it's OP. Just wait until they finish falling and the damage goes back to normal.

#292
termokanden

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OniGanon wrote...

Haven't been keeping up with the Stasis threads, I take it.


No. Been away for a while and came back to see there's talk about some bug :)


After Stasis ends, but before the enemy hits the ground (ie they are still in the process of falling), enemies take ridiculous extra damage, something like 10x normal. Kronner illustrates this in a video by very nearly oneshotting a YMIR from full shield with a Claymore. The window of opportunity is very small though.


Ah I see. I haven't noticed that myself, but then I have mainly been using it as CC while shooting others/casting powers.

The good thing about it is that you can largely choose to ignore this on your own if you think it's OP. Just wait until they finish falling and the damage goes back to normal.

That's what I'll be doing I guess. I'll just shoot them after they hit the ground.

Modifié par termokanden, 12 septembre 2010 - 08:03 .


#293
Jade Elf

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Kronner wrote...

Christina Norman wrote...

The work around is to play to horizon, and then use the respec research option which should let you pick stasis. I believe there are other non-endorsed-by-bioware but effective solutions as well which are fully discussed in this forum (but which could void your import into me3 warranty).


That is not needed. As soon as Mordin is recruited, we can change the bonus power to Stasis, so it is only a minor inconvenience.


Indeed, you just need Mordin. Still, it'd be nice to be able to use Stasis from the start without having to modify the savegame.

#294
Atomic Clutch X

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4get wat i said b4, stasis is actually useful. Takes dwn drones, creates opportunities 4 combos, and can help cease fire!!!!! Finally used stasis in ME2 on the shadow broker DLC!!!

#295
SonofMacPhisto

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@All - A few have asked if the uber-damage multiplier appears on the 360, and it does.  You are also able to use the power at the start of the game, once completing LotSB.  If anyone else already answered, I apologize for overlooking your answer while getting caught up.

@Adhin - I wanted to follow up with you regarding the evolutions of Stasis. I choose Deep for my Vanguard, and have really enjoyed the extra time to kill mooks.  However, after the Reaper IFF mission I'm going to try Enhanced.  The reason is, while facing two Scions, it was very effective to Stasis the live one once the power recharged.  I'd gotten into a pattern where one was always Stasis'd while the other was on the ground.  Cakewalk. Image IPB

It'll be fun to see how this works with the other evolution.  Since Stasis wears off as soon as you cast a new one, this would ensure the enemies can take more Stasis hits (looking at you, Harkin's YMIR battle bros).

Generally speaking, this power is fantastic.  I can't wait to try it on my shotgun Adept (GPS FTW).

Modifié par SonofMacPhisto, 12 septembre 2010 - 11:49 .


#296
fegede

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I downloaded LotSB and messed a bit with stasis on my engineer and cqc infiltrator. It didn't work out very well with the infiltrator... I was missing my energy drain a lot. Stripping shields+shield buff+cloak+cryo ammos is already so full of win, stasis just slowed me down, by a lot. Might still be useful for insane damage gps shots on specific targets (very assassin like) but I found it too situational and the only nice part is the glitch so...

With the engineer, it was a gift from heaven. Cooldown reduction+stasis+drone lets you completely own two enemies for quite a while. I was able to solo thane's recruitement and grunt & jack & mordin's loyalties (with squad incendiary though hehe) very easily. When my squadmates were alive, mordin's cryo blast was just overkill in terms of cc. I rushed through Garm and his fellow krogans faster than with my sentinel and with just as many elbows. Playing cqc engineer with stasis is just so awesome.

i also just wanted to ask, does the ''fall of death'' always show up when they fall ? I'm playing on the xbox, and even if I go smg full auto a fraction of second before they fall up until they are raising up, sometimes the insane damage just isn't there for me. Most of the time I have no problem with it, but since some enemies become immune after 2-3 casting (lvl1 stasis), I just can't rely on it to lock down a boss AND do insane dmg after. It's one or the other. Maybe this just happens with lvl 1 though. I've also had a lot of bugs with it, like a stasis'ed charging krogan still attacking and immune to damage.

From what I saw, when you cast stasis on a fallen opponent, he doesn't fall again when it wears off. He just raises up *very* quickly without the fall or damage window. I still have vanguard, soldier, adept and sentinel to test with the new power, but so far the engineer has the best use for it imho

#297
RGFrog

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Christina Norman wrote...
...effective solutions as well which are fully discussed in this forum (but which could void your import into me3 warranty).


Any idea if merely changing the character's name is enough to cause this? If so I need to do a few more cannon run throughs without name changes :(

-------------------------------------------------------------------

Also, since stasis doesn't do much but stagger the SB, I tried to use the cain on him... ROFL, just got me to one cutscene. What a waste, but fun to try.

Stasis wasn't totally useless, though. It staggered SB enough to get a warp in. He's very tough to beat with just cast's but Ed and Warp help, with a stasis or two from Liara.

Modifié par RGFrog, 13 septembre 2010 - 12:54 .


#298
SonofMacPhisto

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RGFrog wrote...

Christina Norman wrote...
...effective solutions as well which are fully discussed in this forum (but which could void your import into me3 warranty).


Any idea if merely changing the character's name is enough to cause this? If so I need to do a few more cannon run throughs without name changes :(

-------------------------------------------------------------------

Also, since stasis doesn't do much but stagger the SB, I tried to use the cain on him... ROFL, just got me to one cutscene. What a waste, but fun to try.

Stasis wasn't totally useless, though. It staggered SB enough to get a warp in. He's very tough to beat with just cast's but Ed and Warp help, with a stasis or two from Liara.


Yeah, Stasis just buys you a little bit of time on that baddie!

Modifié par SonofMacPhisto, 13 septembre 2010 - 01:15 .


#299
tonnactus

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i love lamp x3 wrote...

i'm not really excited about stasis.. it was lame in me1 and still lame. i can see how it could be useful on hardcore or insanity.. i remember some instances where i thought to myself.. whoops that heavily armored/shielded guy is too close. but i usually play vanguard. am i going to put a guy under stasis or charge away/charge at him? that said i feel like it would REALLY be cool during the ambush in the collector ship. just stasis harbinger, kill his goons and them kill him. or stasis one of the scions. overall though i''d say it's a pretty weak buff for adepts.


Stopping enemies like a geth prime or a ymir from shooting at you,what is impossible with singularity,is far more
then a weak buff.

#300
Kosmiker

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I only found out about stasis at the final section of SB ships.. never ocurred to me that Liara could level up lol. Now i see why it could have been so usefull before... and me thinking this DLC was too difficult xD.



Stasis seems a pretty solid power, great to balance the field.