Stasis - Yay or nay?
#301
Posté 13 septembre 2010 - 10:15
#302
Posté 13 septembre 2010 - 10:56
Punching ladies is wrong!Jagri wrote...
Having used stasis on a certain vanguard spectre sent me into string of evil laughter. I believe I entered a boxing game when all I did was hit her with stasis once and began to punch her across the map not letting her get a chance to stand up before she retreated. Like playing a game of Punch Out!
#303
Posté 14 septembre 2010 - 07:06
Good thing that he was punching an Asari then.tonnactus wrote...
Punching ladies is wrong!Jagri wrote...
Having used stasis on a certain vanguard spectre sent me into string of evil laughter. I believe I entered a boxing game when all I did was hit her with stasis once and began to punch her across the map not letting her get a chance to stand up before she retreated. Like playing a game of Punch Out!
#304
Posté 14 septembre 2010 - 04:06
EDIT: I play insanity only. On lower difficulties where not everone has shields to ame them immune to your blue glowy-ness, its would be a lot more situational.
Modifié par Valentyna, 14 septembre 2010 - 04:06 .
#305
Posté 14 septembre 2010 - 08:39
Last night I was playing Garrus' loyalty mission, fighting those 2 YMIR mechs. Garrus and Zaeed were wiped out in seconds. I killed the first 1 mech and then throw stasis on the second one. Both my squaddies revived instantly.
#306
Guest_yorkj86_*
Posté 14 septembre 2010 - 08:57
Guest_yorkj86_*
jwalker wrote...
I don't know if someone already brought it up ( I only read the first page ) but Stasis also revives your dead squadmates when cast on the last enemy.
Last night I was playing Garrus' loyalty mission, fighting those 2 YMIR mechs. Garrus and Zaeed were wiped out in seconds. I killed the first 1 mech and then throw stasis on the second one. Both my squaddies revived instantly.
That's weird. It must count you as out-of-combat, if Stasis is used on the last remaining enemy in a combat situation with multiple enemies. Teammates are revived automatically when combat ends.
#307
Posté 14 septembre 2010 - 08:57
It has been mentioned as one of the benefits, but a good catch anyways.jwalker wrote...
I don't know if someone already brought it up ( I only read the first page ) but Stasis also revives your dead squadmates when cast on the last enemy.
Last night I was playing Garrus' loyalty mission, fighting those 2 YMIR mechs. Garrus and Zaeed were wiped out in seconds. I killed the first 1 mech and then throw stasis on the second one. Both my squaddies revived instantly.
What did you think of it as a whole?
Edit: Just as a recap of the power, the known benefits are;
If used on a someone/thing on a moving collector platform they will stay where they are as the platform moves away from them and fall to their deaths - someone, sorry can't remeber who, made a v funny video of a scion doing this.
When stasis ends the target will fall to the ground. ON THE WAY DOWN they are subject to what appears to be a huge damage bonus and while on the ground the usual 100% bonus damage applies. Again another video exists, I think Kronner made it, showing a claymore at point blank range on a ymir mech with full shields wiping out the shields, armour and most if not all of the health in a single shot. This has been referred to on this board as the fall of death. Christina Norman has said this was intentional and will not be patched, if you think it's "cheating", don't use it.
In order to end a stasis early, say you've put one scion in stasis and the platform has moved out from under them, use it again and your original stasis is cancelled.
Apparantly you can melee people in stasis, but I haven't tried this yet.
I think that covers most of the points, but if I've missed anything, I'm sure somebody will fill in the gaps.
Modifié par Mark B, 14 septembre 2010 - 09:12 .
#308
Posté 14 septembre 2010 - 09:06
#309
Posté 14 septembre 2010 - 09:11
Still takes some time and big enemies get immun to it pretty fast,even with enhanced stasis.
#310
Posté 14 septembre 2010 - 10:06
yorkj86 wrote...
jwalker wrote...
I don't know if someone already brought it up ( I only read the first page ) but Stasis also revives your dead squadmates when cast on the last enemy.
Last night I was playing Garrus' loyalty mission, fighting those 2 YMIR mechs. Garrus and Zaeed were wiped out in seconds. I killed the first 1 mech and then throw stasis on the second one. Both my squaddies revived instantly.
That's weird. It must count you as out-of-combat, if Stasis is used on the last remaining enemy in a combat situation with multiple enemies. Teammates are revived automatically when combat ends.
Yeah, that's my guess too.
IMO, this is a bug. I doubt BW intended this behavior. It doesn't make much sense.
This is DLC and it's not game breaking, unlikely they'll ever fix it.
#311
Posté 14 septembre 2010 - 10:25
As everyone knows, when an enemy is affected by stasis, they are immune to all player abilities and can't take damage.
When stasis wears off, there is a brief window during which the enemy is considered non-hostile. If the player damages the enemy during this time, damage will not be correctly scaled for difficulty or other factors.
While not 100% accurate, a good way of describing it is the enemy takes damage as if it was a "casual difficulty" enemy.
In addition in most cases when players demonstate this behavior they are dealing point blank damage to a ragdolled creature. As has been discussed, this in itself is enough to cause x3-x4 damage to the enemy. Multiplied with the fact that difficulty scaling code is not applied, you end up with effectively a tremendous damage multiplier, particularly if you are playing on a harder difficulty like insanity.
So in summary:
- It is intended if you shoot a ragdolled enemy at point blank you get a tremendous damage bonus (x3-x4)
- But there is a bug that further increases your effective damage, particularly on higher difficulty levels where enemies are usually very tough
We'll leave it up to individual players to decide if they want to make use of this bug/exploit. It's a single player game, we're not going to prioritize patching an issue that benefits the player that will generally only affect those attempting to engage the bug/exploit.
For many enemies the net effect is the same anyway, it's only in extreme cases like taking down heavy mechs and scions at full health that the bug has a huge effect. Many enemies can be legitimately one shot in this situation without taking the bug into account.
#312
Posté 14 septembre 2010 - 10:31
#313
Posté 15 septembre 2010 - 12:11
Eclipse smuggling depot on Insanity
This makes stasis the most imba power on Insanity
tonnactus wrote...
I just want to ask if some of the xbox players ever see the fall of death.The damage is improved,but i am far away from oneshotting ymirs.(its a good thing)
Still takes some time and big enemies get immun to it pretty fast,even with enhanced stasis.
It is possible to one shot Heavy mechs with a fully charged Geth Plasma Shotgun using this exploit.
Modifié par swn32, 15 septembre 2010 - 12:19 .
#314
Posté 15 septembre 2010 - 12:21
swn32 wrote...
Thanks for clearing that up, Christina. Even though its a bug, its a brilliant one. Using this i was finally able to clear eclipse smuggling depot without having a single crate destroyed on insanity.
Eclipse smuggling depot on Insanity
This makes stasis the most imba power on Insanity
Very nice !!
#315
Posté 15 septembre 2010 - 10:36
#316
Posté 15 septembre 2010 - 05:03
Modifié par OniGanon, 15 septembre 2010 - 05:13 .
#318
Posté 15 septembre 2010 - 09:03
#319
Posté 16 septembre 2010 - 11:13
Maestro Vivaldi wrote...
It seems that an enemy is not immune against melee attacks during stasis. They fall dead after stasis if they receive a lot of melee attacks.
Enemies are immune to all damage - melee does nothing while in Stasis. The moment Stasis wears off one melee attack will instakill normal/elite enemies easily though.
#320
Posté 16 septembre 2010 - 11:42
#321
Posté 16 septembre 2010 - 04:43
Bozorgmehr wrote...
Maestro Vivaldi wrote...
It seems that an enemy is not immune against melee attacks during stasis. They fall dead after stasis if they receive a lot of melee attacks.
Enemies are immune to all damage - melee does nothing while in Stasis. The moment Stasis wears off one melee attack will instakill normal/elite enemies easily though.
Yes. One melee attack is enough to kill them if they are hurt during the fall down bug. You're right.
#322
Posté 16 septembre 2010 - 09:14
Christina Norman wrote...
We'll leave it up to individual players to decide if they want to make use of this bug/exploit. It's a single player game, we're not going to prioritize patching an issue that benefits the player that will generally only affect those attempting to engage the bug/exploit.
I can't help but think of the skill point glitch.
J/K, but yeah, stasis seems perfect for any CQ class.
#323
Posté 17 septembre 2010 - 11:31
#324
Posté 19 septembre 2010 - 04:21
I'm just wondering if anyone has noticed this or if Stasis stops bullets on the outside of the bubble and then they continue their trajectory when the Stasis bubble drops. Just read about the damage modifier so I'm guessing it's not intended for gameplay because of how much damage you do and how easy it makes it.
Is the ability suppose to work on Scions and Heavy Mechs? I've tried it on Scions they just fall every time I cast it, but after I casted it 4 or 5 times it wouldn't work. The red outline that shows an ability won't work would also come up on the cast bar when targeting it. After I waited 10 to 20 extra seconds it went back to normal and worked fine again. Seems to make Insanity easy mode. I'd rather use it how it's intended to be used though.
Too bad about the damage modifier though. Shooting the enemy in stasis and having the bullets hit it after it wears off but also does normal damage sounds cool though.
#325
Posté 19 septembre 2010 - 05:41





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