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Stasis - Yay or nay?


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#351
X-Frame

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Thanks. The playthrough now is more of a test run since it's my first Insanity one and am learning a lot.



Also, I'm limited being on the 360 with the amount of powers I can activate on the fly. PC playing looks so much more fun with the hot keys for powers of everyone. I need to use the power wheel way too much.

#352
Bozorgmehr

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I don't know if 360 behaves different than pc, but I use the buttons (Q and E on pc - default) to direct squadmates a lot because even on pc you only have 8 hotkeys. I usually play Adept and they have 4 + bonus power (I don't use Shockwave) adding medkits that leaves only 2 squadpowers on hotkeys. But you can also use the Q and E buttons to activate powers on selected target:



Miranda for example can use Overload and Warp, using the Q and E button on an enemy with shields will always force Miranda to use Overload (no need to use hotkeys for this) and she will use Warp against armor and barriers. Only squadmates who can use multiple powers can be troublesome. Jack for example will use either Pull or Shockwave on unprotected enemies (Q and E) so If you need her Pull to setup warpbombs, makes sure to hotkey Pull, because it can be frustrating if she uses Shockwave instead (I have no idea how to predict which power squadies like Jack will use, hotkeys are the only way to make sure they behave the way you want).



Maybe this helps

#353
Joshua Regalado

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Stasis can actually be useful if your dealing with the more tougher enemies or mini-bosses, it gives you some breathing room.

#354
hamtyl07

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it always pissed me off in 1 there were a couple of times i thought i was in cover but i was exposed just slightky good enough to get hit by it it really got annoying

#355
fegede

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Bozorgmehr wrote...

I don't know if 360 behaves different than pc, but I use the buttons (Q and E on pc - default) to direct squadmates a lot because even on pc you only have 8 hotkeys. I usually play Adept and they have 4 + bonus power (I don't use Shockwave) adding medkits that leaves only 2 squadpowers on hotkeys. But you can also use the Q and E buttons to activate powers on selected target:

Miranda for example can use Overload and Warp, using the Q and E button on an enemy with shields will always force Miranda to use Overload (no need to use hotkeys for this) and she will use Warp against armor and barriers. Only squadmates who can use multiple powers can be troublesome. Jack for example will use either Pull or Shockwave on unprotected enemies (Q and E) so If you need her Pull to setup warpbombs, makes sure to hotkey Pull, because it can be frustrating if she uses Shockwave instead (I have no idea how to predict which power squadies like Jack will use, hotkeys are the only way to make sure they behave the way you want).

Maybe this helps

That's interesting, on the xbox the left and right d-pad gives orders to squadmates, but you have to assign a power to them or it will only mean ''go there'' or ''attack this dude'' but I've never seen them cast powers if none was assigned to their arrow. Also, when I use the d-pad to cast powers without pausing, there is often a 2-3 seconds delay before they cast if they are shooting or reloading or taking a picture somewhere, wich can be really annoying. Sometimes, they just don't listen to me and keep on doing their things until I bring up the power wheel, which seems to be alot more effective and instacasts way more often. Casting on the fly without having your thumb on the thumbstick is also a bit tricky: there is a big difference between ''go there'' and ''cast warp NOW ! ''

#356
ryoldschool

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What he said! Did not notice why they did not use power when issue dpad power use command, but happens so often I always either put squad powers on auto or use power wheel.

#357
Bozorgmehr

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Using the squad-buttons can be erratic at times (delay or not responding at all), but they work well most of the time. Sinosleep mentioned delays occur if squadies are in sight of the camera, if not powers should work instantly (using hotkeys for sure, squad-buttons most likely).



Remember using powers this way only works against the proper bars, it doesn't work if powers are marked red in the power wheel. Jack will not use Shockwave if target has some protection left for example, you need to activate Shockwave manually.

#358
fegede

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Bozorgmehr wrote...

Using the squad-buttons can be erratic at times (delay or not responding at all), but they work well most of the time. Sinosleep mentioned delays occur if squadies are in sight of the camera, if not powers should work instantly (using hotkeys for sure, squad-buttons most likely).

Remember using powers this way only works against the proper bars, it doesn't work if powers are marked red in the power wheel. Jack will not use Shockwave if target has some protection left for example, you need to activate Shockwave manually.

Maybe there is a delay when they are in the camera, I never paid attention to that factor... but I know that if they are reloading, it is often too much information for their AI to handle and they most of the times need a couple of seconds to think about it. It also royally messes them up when they are in the process of moving from a cover to another, often stopping them in the middle of the battlefield. The most important factor is really having the crosshair EXACTLY on the enemy, and on the xbox it is just harder to do on the fly and easier to send them to their deaths accidentally. I cast on the fly when I'm confident and not rushed by the situation, otherwise I just embrace the pausing. Some enemies are also really easier to aim at, like krogans, harbinger, ymirs or any other big thing, whereas small rapid foes like husks, varrens, and even mercs with good cardio make me pause more often. Anyways I'm not equipped to record videos so I don't have that much of a problem with pausing here and there to cast powers and look at the action.

edit: I have yet to try casting with the d-pad and no powers assigned to see (for example) miranda casting overload on shields and warp on barriers. I'll try it later on when I have some time.

Modifié par fegede, 18 octobre 2010 - 07:07 .


#359
jwalker

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Bozorgmehr wrote...

Using the squad-buttons can be erratic at times (delay or not responding at all), but they work well most of the time. Sinosleep mentioned delays occur if squadies are in sight of the camera, if not powers should work instantly (using hotkeys for sure, squad-buttons most likely).


That's true. That delay may be caused by the animation associated to the power, or because they are under fire or getting staggered. Also, I think in order to be an instant cast, both your squaddies must be out of sight, not only the one casting the power.

#360
Bozorgmehr

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Uploaded a new Adept video: Mass Effect 2 - Banzai Biotics

It's not a Stasis-only vid, but I (ab)use it most of the time (just bonus power, other powers will see plenty of action too) and it demonstrates some of Stasis' huge potential - perfect bonus power for an Adept imho.

#361
MrDizazta

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do you guys recommend Stasis on a Soldier?

#362
ryoldschool

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I use statis on all classes on the collector ship trap - only to kill the first scion ( konner has a video where even with one point that thing is history ). I did a complete playthrough with statis on soldier and you don't use it that much - only for Ymir mechs missions ( two mechs in blue suns garage for example ), but it takes away from AR, so I'm gonna use slam on my next playthrough ( except for the collector ship trap, of course ) - it has fast cooldown.

#363
Sunilucky

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When is the patch/hotfix ready for the pc version "new game - no stasis" bug? :(

#364
MrDizazta

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Which is better Deep Stasis or Enhanced Stasis


#365
lazuli

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MrDizaztar wrote...

Which is better Deep Stasis or Enhanced Stasis


I prefer 1 point in Stasis, but when I master it I use Deep Stasis.  Enhanced Stasis might be more useful in the Tela Vasir fight, but it certainly isn't necessary.  Other opponents will die too quickly for their growing resistance to Stasis to become much of a problem, especially if you exploit the fall of death.

#366
Bozorgmehr

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lazuli wrote...

MrDizaztar wrote...

Which is better Deep Stasis or Enhanced Stasis


I prefer 1 point in Stasis, but when I master it I use Deep Stasis.  Enhanced Stasis might be more useful in the Tela Vasir fight, but it certainly isn't necessary.  Other opponents will die too quickly for their growing resistance to Stasis to become much of a problem, especially if you exploit the fall of death.


I prefer one point too :wizard: Stasis might be the only power that's more effective at lower ranks :)

BTW; you don't need Enhanced Stasis against Vasir; even when you're not using the fall of death glitch (just wait for her to hit the ground) is sufficient to inflict enoug damage to her defenses to trigger cutscenes (and you'll have to fight a couple of Engineers and drones). When Vasir joins the fight again, her Stasis-Immunity is reset and you can use Stais like before.

#367
MrDizazta

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Bozorgmehr wrote...

lazuli wrote...

MrDizaztar wrote...

Which is better Deep Stasis or Enhanced Stasis


I prefer 1 point in Stasis, but when I master it I use Deep Stasis.  Enhanced Stasis might be more useful in the Tela Vasir fight, but it certainly isn't necessary.  Other opponents will die too quickly for their growing resistance to Stasis to become much of a problem, especially if you exploit the fall of death.


I prefer one point too :wizard: Stasis might be the only power that's more effective at lower ranks :)

BTW; you don't need Enhanced Stasis against Vasir; even when you're not using the fall of death glitch (just wait for her to hit the ground) is sufficient to inflict enoug damage to her defenses to trigger cutscenes (and you'll have to fight a couple of Engineers and drones). When Vasir joins the fight again, her Stasis-Immunity is reset and you can use Stais like before.

Well right now I am using an Adept with Stasis and I have no use for moves like Shockwave and Throw.  Maybe if it was another class using Stasis as a bonus (such as soldier).  Frankly I don't have much use for Pull either because singularity just out classes in everyway and maybe it is because i play on the 360 and I would rather map stasis over pull because with singularity it just seems redundant.

Current my build:
Wide Singularity
Pull Field
Heavy Warp (typically use Thane or Miranda with Unstable)
Bastion
Enhanced Stasis

As for weapon training I went with the Shotgun mostly because I have lately been acting more aggressive with this build than my other builds (mostly because those other builds were Snipers-Widow Infiltrator and Soldier).  Infact my other builds had problems against YMIR Mechs and this one just brushes them like nothing happened.

#368
Dodgeman

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Stasis? Yay all the way.



I consider Stasis to be the only viable emergency button for my soldier. Here is a short clip in 2 parts when i use stasis on the cratesaving mission.



I used a trial recorder so unfortunatly the whole event is not recorded, but atleast you get an idea of how awesome Stasis is.



Part 1:



Part 2:

#369
Bad King

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Completely op if you ask me.

#370
lazuli

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MrDizaztar wrote...
Well right now I am using an Adept with Stasis and I have no use for moves like Shockwave and Throw.  Maybe if it was another class using Stasis as a bonus (such as soldier).  Frankly I don't have much use for Pull either because singularity just out classes in everyway and maybe it is because i play on the 360 and I would rather map stasis over pull because with singularity it just seems redundant.

Current my build:
Wide Singularity
Pull Field
Heavy Warp (typically use Thane or Miranda with Unstable)
Bastion
Enhanced Stasis

As for weapon training I went with the Shotgun mostly because I have lately been acting more aggressive with this build than my other builds (mostly because those other builds were Snipers-Widow Infiltrator and Soldier).  Infact my other builds had problems against YMIR Mechs and this one just brushes them like nothing happened.


Since you have been playing more aggressively and have your build set up in such a way that you can master your bonus power, why not take Barrier?  Inspired by Bozorgmehr's shotgun Adept videos, I gave Barrier a try.  The cooldown is a bit on the prohibitive side, but you don't need to spam it to be effective.

And you're probably right about not needing Pull.  It's a fantastic power, but it does have some overlap with Singularity.  Pull is faster and better for enemies without defenses, but 1 point is probably all you'll need.

#371
Sparrow44

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lazuli wrote...

Since you have been playing more aggressively and have your build set up in such a way that you can master your bonus power, why not take Barrier?  Inspired by Bozorgmehr's shotgun Adept videos, I gave Barrier a try.  The cooldown is a bit on the prohibitive side, but you don't need to spam it to be effective.

And you're probably right about not needing Pull.  It's a fantastic power, but it does have some overlap with Singularity.  Pull is faster and better for enemies without defenses, but 1 point is probably all you'll need.


Having both Stasis and Singularity active with multiple enemies CC'd is also perfect for a shotgunner, gives you ample time to get up close and deal some damage. Barrier is nice but is on twice the cooldown as Stasis, and with Stasis you can do lot's more when dealing with enemies.

#372
Bozorgmehr

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I think less experienced players are better off using Barrier; it's a great life saver and it'll make it easier to get used to CQC.

More experienced players who understand the core game mechanics are better off using Stasis IMHO.

#373
Sparrow44

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Heh, I would like to say more experienced players don't really need Stasis as I felt it was put in for those struggling with CC powers. So essentially the opposite of what you said I s'pose.

Modifié par Sparroww, 02 janvier 2011 - 06:09 .


#374
Bozorgmehr

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Sparroww wrote...

Heh, I would like to say more experienced players don't really need Stasis as I felt it was put in for those struggling with CC powers. So essentially the opposite of what you said I s'pose.


Well, I think it's fair to say the vast majority of Adept (Insanity) players don't fight CQC but prefer a more cover based playstyle (or haven't tried CQC yet).

Barrier is great bonus power for CQC Adepts only, Stasis is always a great bonus power.

I think you understand what I'm trying to say here :D

#375
Cloaking_Thane

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On insanity stasis is pretty much only rivaled by AP, Warp, or Reave, and IMO the ability to completely remove the only tough opponents from the fight and deal w/ the grunts is priceless, not to mention the ragdolled effect.....its almost gamebreaking (sure on lower-levels its unnecessary )