Aller au contenu

Photo

Stasis - Yay or nay?


  • Veuillez vous connecter pour répondre
388 réponses à ce sujet

#26
Thresher Maw

Thresher Maw
  • Members
  • 50 messages
Stasis is too situational. It's really only useful in fights that have multiple enemies along with a high tier enemy. Those fights aren't frequent enough to justify taking stasis over the almost always useful area reave or area energy drain.

Although, even a one point stasis is useful. So it may be worth taking stasis until you have enough spare points to upgrade your defense stripper to the area version. But otherwise, I'd not use it.

Don't get me wrong. Stasis is powerful and useful. It's good enough that I wish I could take Liara with me everywhere. She has singularity for setting up warp combos (though it doesn't come out as fast as pull for some reason), and stasis which is really fun to use on the enemy next to the one I'm charging. But I simply do not find it good enough to justify taking it over an area defense stripper on Shepard.

Modifié par Thresher Maw, 08 septembre 2010 - 03:11 .


#27
Khuutra

Khuutra
  • Members
  • 121 messages
I'm going to test it out on my Vanguard. Could be good for locking down Scions and Harbinger if nothing else.

#28
termokanden

termokanden
  • Members
  • 5 818 messages
And yet I don't remember a single fight without at least one special enemy that was in any way difficult. Sure you can say husks, but I never understood what was so difficult about them anyway.

What I understood after a while when I first started playing on Insanity was that if enemies do not advance, they are not dangerous. If you can keep those dangerous enemies out of the action while cleaning up the rest, you'll have a very easy time.

Modifié par termokanden, 08 septembre 2010 - 03:49 .


#29
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
Nay.... you can't shoot through it.

#30
ezrafetch

ezrafetch
  • Members
  • 535 messages

Kazanth wrote...

If you mean using it as last minute defense then I still don't see why I should take it. If I could choose to give it to a squadmate then I'd probably jump at the opportunity but if I'm desperate to survive using Unity will get me out of most situations. I don't think there has been any time where Stasis would be the difference between life and death.


It's a potent offensive tool.  If you're trying to use Stasis defensively it's going to be especially underwhelming.  Stasis is the tool to use when you need to lock down one target so you can thin the herd as fast as possible.  Not that I've exactly played (or even bought) the DLC yet, but if it's anything like it's ME1 brethren, then that's how it flies (ah, ME wiki, thanks for your info).

Definitely think it's a ridiculously good tool for Infiltrators and probably Vanguards and Sentinels.  Soldiers I'm wary about since it is a 6s cooldown and since they need constant AR spamming to keep up.  I'd be most excited as an Infiltrator, probably...

and, reading around here, I may well pick this up today since apparently Witch Hunt is a rather unfortunate piece of work.

Modifié par ezrafetch, 08 septembre 2010 - 03:54 .


#31
termokanden

termokanden
  • Members
  • 5 818 messages

NICKjnp wrote...

Nay.... you can't shoot through it.


That's not what it's for though.

It's not in any sense revolutionary, but it can be very powerful on high difficulties. It adds variation without changing balance.

#32
Thresher Maw

Thresher Maw
  • Members
  • 50 messages

termokanden wrote...

And yet I don't remember a single fight without at least one special enemy that was in any way difficult. Sure you can say husks, but I never understood what was so difficult about them anyway.

What I understood after a while when I first started playing on Insanity was that if enemies do not advance, they are not dangerous. If you can keep those dangerous enemies out of the action while cleaning up the rest, you'll have a very easy time.


You'll have an easy time regardless. Mass Effect 2 is not a difficult game. But the damage provided by an area defense stripper is going to get you through a mission more quickly than slightly easier encounters involving special enemies will. 

#33
Aradace

Aradace
  • Members
  • 4 359 messages

termokanden wrote...

NICKjnp wrote...

Nay.... you can't shoot through it.


That's not what it's for though.

It's not in any sense revolutionary, but it can be very powerful on high difficulties. It adds variation without changing balance.


yea....ONLY useful on higher difficulties...I.e. those people who do nothing but play on Hardcore or Insanity.  On normal though, it kind of loses it's pazazz really.  Im an offense oriented person.  To me, the best defense in an overwhelming offence and when that fails, you go for stealth lol.  Seriously though, to me it's just as pointless in ME2 as it was in ME1.  Used it a few times then, and used it a few times in ME2 (Vasir in the DLC primarily is where it had REAL value although as a Vanguard that STILL made it rather useless.)  How about giving us a new offensive tool instead?  Or at least a power that has more than just a couple practical uses here and there Posted Image

#34
NuclearBuddha

NuclearBuddha
  • Members
  • 16 935 messages

Khuutra wrote...
Could be good for locking down Scions and Harbinger if nothing else.

THIS, with regards to Harbinger.  Make him sit on his thumb while you remove all his respawns.

#35
Aradace

Aradace
  • Members
  • 4 359 messages

NuclearBuddha wrote...

Khuutra wrote...
Could be good for locking down Scions and Harbinger if nothing else.

THIS, with regards to Harbinger.  Make him sit on his thumb while you remove all his respawns.


Never had problems with Scions....and never had problems with Harbinger....so for me, still worthless lol

#36
NuclearBuddha

NuclearBuddha
  • Members
  • 16 935 messages

Aradace wrote...
Never had problems with Scions....and never had problems with Harbinger....so for me, still worthless lol

C'mon, it would at least shut him up for a while.

#37
Aradace

Aradace
  • Members
  • 4 359 messages

NuclearBuddha wrote...

Aradace wrote...
Never had problems with Scions....and never had problems with Harbinger....so for me, still worthless lol

C'mon, it would at least shut him up for a while.


Best way to shut Harbinger up:  Charged Geth Shotgun + Biotic Charge = Space Dust lol

#38
Siansonea

Siansonea
  • Members
  • 7 281 messages
Stasis is cool for neutralizing a sub-boss so you can pop all the popcorn first, but it would never replace Reave or Energy Drain as a go-to Bonus Power.

#39
The Runeseeker

The Runeseeker
  • Members
  • 44 messages
A question for people who say this is a good power...are you referring to it being on a Adept or on another class? Do you believe it is worth taking over all the other bonus powers available to the Adept?



The reason I ask this is because, due to my own expectations, I had assumed this was to be the "Adept buff" that Ms. Norman was referring to. I just find it odd that this ability seems to be more useful for other classes than it is for Adepts. Unless future DLC is going to make a use for being able to lock down 2 extremely powerful units at a time, Adepts have an ability that locks down one person already, and the people it doesn't work on are not difficult to defeat (I'm talking about on Insanity; it's the only mode I play).

#40
Kronner

Kronner
  • Members
  • 6 249 messages
I think most people posting in this section play Insanity only. The thing about Stasis is that it is a new power, useful only on Insanity (and maybe Hardcore). Is it best bonus power when it comes to effectiveness? I doubt that. But it is viable choice and provides new, unique and interesting Adept gameplay (and Sentinels too, though I much prefer Assault Sentinels over casters), to me it is a lot more fun to use (which is by far the most important thing for me) than Reave/Energy Drain.

Modifié par Kronner, 08 septembre 2010 - 04:54 .


#41
FouCapitan

FouCapitan
  • Members
  • 223 messages

Aradace wrote...

NuclearBuddha wrote...

Aradace wrote...
Never had problems with Scions....and never had problems with Harbinger....so for me, still worthless lol

C'mon, it would at least shut him up for a while.


Best way to shut Harbinger up:  Charged Geth Shotgun + Biotic Charge = Space Dust lol

Assuming control of this *other* form!

#42
FouCapitan

FouCapitan
  • Members
  • 223 messages

Kronner wrote...

...to me it is a lot more fun to use (which is by far the most important thing for me) than Reave/Energy Drain.


Exactly.  It's not an uber power that will wipe the battlefield clean and grant immortality for a few seconds, it's a methodical control power, used to turn the tide of a tough battle to your favor with efficient use.  Reave may clear an enemy's protection away, granting a faster kill, but Stasis let's you freeze that enemy, walk up and taunt him for a few seconds, then execute him with a point blank sub-machinegun burst to the skull as he crumples to the ground in an exhausted heap.

There are better, faster ways to kill enemies, sure.  But this is just pure fun.

Modifié par FouCapitan, 08 septembre 2010 - 05:15 .


#43
sinosleep

sinosleep
  • Members
  • 3 038 messages

Kronner wrote...

to me it is a lot more fun to use (which is by far the most important thing for me) than Reave/Energy Drain.


Amen to that. There are powers in this game that I'm not going to take regardless of how "good" they are simply because I don't like using them. Stasis is not one of those powers. I love it, and my caster sentinels and adepts do to.

#44
OniGanon

OniGanon
  • Members
  • 4 829 messages

ezrafetch wrote...
Definitely think it's a ridiculously good tool for Infiltrators and probably Vanguards and Sentinels.  Soldiers I'm wary about since it is a 6s cooldown and since they need constant AR spamming to keep up.  I'd be most excited as an Infiltrator, probably...


Why Infiltrator in particular?

#45
ezrafetch

ezrafetch
  • Members
  • 535 messages

OniGanon wrote...

ezrafetch wrote...
Definitely think it's a ridiculously good tool for Infiltrators and probably Vanguards and Sentinels.  Soldiers I'm wary about since it is a 6s cooldown and since they need constant AR spamming to keep up.  I'd be most excited as an Infiltrator, probably...


Why Infiltrator in particular?


Seems like you could Stasis one guy and just start gunning for sniper headshots super easily.  With auto-dilation on snipers, should be achievable.  Concievably you could clean out 3 dudes by the time Stasis runs out.  May be more conducive for Viper Infiltrators than Widow Infiltrators since the reload triggering more often on the Widow makes you lose a lot of time.  Just some theorycrafting, I have nothing concrete to back it up though.

I can't tell since I'm not at home to try out the DLC, but it seems like Enhanced Stasis does absolutely nothing...

Modifié par ezrafetch, 08 septembre 2010 - 05:32 .


#46
Aradace

Aradace
  • Members
  • 4 359 messages

FouCapitan wrote...

Kronner wrote...

...to me it is a lot more fun to use (which is by far the most important thing for me) than Reave/Energy Drain.


Exactly.  It's not an uber power that will wipe the battlefield clean and grant immortality for a few seconds, it's a methodical control power, used to turn the tide of a tough battle to your favor with efficient use.  Reave may clear an enemy's protection away, granting a faster kill, but Stasis let's you freeze that enemy, walk up and taunt him for a few seconds, then execute him with a point blank sub-machinegun burst to the skull as he crumples to the ground in an exhausted heap.

There are better, faster ways to kill enemies, sure.  But this is just pure fun.


Why be methodical when you can just gun a swathe through enemies as it is? lol

#47
lazuli

lazuli
  • Members
  • 3 995 messages

Aradace wrote...
Why be methodical when you can just gun a swathe through enemies as it is? lol


It's been said before, but I'll repeat it.  Stasis is useful on higher difficulties, difficulties where it isn't as easy to recklessly gun down enemies.  That's where it shines.

If I were playing on a lower difficulty level I would choose a different bonus power.

#48
Aradace

Aradace
  • Members
  • 4 359 messages

lazuli wrote...

Aradace wrote...
Why be methodical when you can just gun a swathe through enemies as it is? lol


It's been said before, but I'll repeat it.  Stasis is useful on higher difficulties, difficulties where it isn't as easy to recklessly gun down enemies.  That's where it shines.

If I were playing on a lower difficulty level I would choose a different bonus power.


Yea...On Hardcore or Insanity I can see the merit (as I have said before)....But I play on Normal because I really dont see (other than comparing E-peens lol) the reason for constantly playing on Insanity except for getting the achievement lol

#49
Khuutra

Khuutra
  • Members
  • 121 messages

Aradace wrote...

lazuli wrote...

Aradace wrote...
Why be methodical when you can just gun a swathe through enemies as it is? lol


It's been said before, but I'll repeat it.  Stasis is useful on higher difficulties, difficulties where it isn't as easy to recklessly gun down enemies.  That's where it shines.

If I were playing on a lower difficulty level I would choose a different bonus power.


Yea...On Hardcore or Insanity I can see the merit (as I have said before)....But I play on Normal because I really dont see (other than comparing E-peens lol) the reason for constantly playing on Insanity except for getting the achievement lol


I play on Insanity because it's satisfying and hard and feels like the way the game should be played. I like the idea of death being there at every moment, waiting for the instant I screw up to grab me by the throat and squeeze.

Tat's why I think Stasis would be useful against Harbinger and Scions. If I can stun Harbinger long enough to clear out the mooks, Harbinger himself is suddenly a lot easier to murder.

#50
sinosleep

sinosleep
  • Members
  • 3 038 messages

Aradace wrote...

Yea...On Hardcore or Insanity I can see the merit (as I have said before)....But I play on Normal because I really dont see (other than comparing E-peens lol) the reason for constantly playing on Insanity except for getting the achievement lol


People can't play on the higher difficulties because that's what they find fun? That's news to me. Especially considering that I play every game I buy on the highest difficulty precisely because it's what I find most fun. I couldn't possibly care less about achievements.

Modifié par sinosleep, 08 septembre 2010 - 06:29 .