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Stasis - Yay or nay?


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#76
lazuli

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Grumpy Old Wizard wrote...
First, the fact that it is available to all other classes disqualifies it as an adept buff.


Thank you for clarifying.  I don't agree with your reasoning, but I can understand it.

#77
Nerevar-as

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bigbade wrote...

stasis saved my ass more than once against the SB, albeit he didn't get frozen for long but it was long enough to make a run for it


It also dropped him to the ground fast and had time to empty (well, considering the way weapons work, fill) a clip before he got up.

If they aren´t too immune this can be a life saver when bosses are around, and also when groups include something more powerful than a mook. At least on Insanity that happens a couple of times each plot mission It is not necessary for low difficulties, but for that matter Shredder Amno is useless on higher settings too.

I tend to play on the difficulty I am in closer range in power with the enemy and have a bit of challenge. Played FEAR at highest because I had about the same hit points as normal enemies (which if you´ve played is justified in game), STALKER in 2nd highest for the same reason. In ME this also meant a lot of biotic powers were not that good, so I´m glad to have something addressing this.

#78
casedawgz

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It's great on Ymir mechs. Allows you to focus on taking out their mercenary support while preventing them from getting right up in your face.

#79
DarthCyclopsRLZ

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Was playing as a Sentinel.



Liara using it as opposed to singularity was an actual hindrance. I went back to an old save and *didn't* give her any point in it.



Overriding defenses is good, but there are much better bonus powers for Shepard...

#80
HBC Dresden

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Stasis does help taking down defenses, sort of. When they exit Stasis, they fall down (except when they start to devlop an immunity after a couple times) and they get the double damage bonus enemies in Lift, Frozen, etc. get. I noticed it when I used the Geth shotgun plus this, enemies instantly die on Insanity.

#81
sinosleep

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DarthCyclopsRLZ wrote...

Was playing as a Sentinel.

Liara using it as opposed to singularity was an actual hindrance. I went back to an old save and *didn't* give her any point in it.

Overriding defenses is good, but there are much better bonus powers for Shepard...


Disable active use of powers and cast them yourself. Liara has essentially been a stasis bot on both my runs through the DLC. Any time an engineer shows up I have her put it in stasis while while I kill everything else. have I mentioned I HATE enemy engineers? 

#82
Nerevar-as

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sinosleep wrote...

DarthCyclopsRLZ wrote...

Was playing as a Sentinel.

Liara using it as opposed to singularity was an actual hindrance. I went back to an old save and *didn't* give her any point in it.

Overriding defenses is good, but there are much better bonus powers for Shepard...


Disable active use of powers and cast them yourself. Liara has essentially been a stasis bot on both my runs through the DLC. Any time an engineer shows up I have her put it in stasis while while I kill everything else. have I mentioned I HATE enemy engineers? 


After this DLC HATE is too nice a word for me. The hotel entrance was worse than the SM.

Liara´s AI was OK with me. She also used Singularity in the right moments. Altough most of the time I activate the powers myself.

#83
SonofMacPhisto

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Can someone please comment on the different evolutions of stasis? Which is more useful, and why? I haven't had the chance to play around with this new power.

#84
DarthCyclopsRLZ

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As I said, I was playing as a sentinel. Squadmates mostly serve as backup damage and starting warp detonation.



I could see this being more useful for, say, a Vanguard or a Soldier taking heightened AR, though.

#85
Adhin

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@-MacPhisto: Both are good but it depends how you plan to use it. 1st one sets the duration to 12 seconds, thats 16.5 with upgrade and 15% bonus (depending on passive path). The other one keeps it at 9 seconds (12.15 upgraded/passive) but reduces the effect of resistance they build up for multiple uses. So I would say the 9 second and resistance buildup reducer is better for locking down a single enemy over long periods and the 12 second is probably better if your able to lock down 1 enemy and kill them most of there buddies before it wares off.



Hard choice I guess... if I was going pure caster class I'd probably go for the resistance version since fights can get really drawn out. 12 seconds for a class that tends to kill faster given they have a tactical edge.



For instance a Vanguard, when everything goes 'right' can mop up a group REALLY fast, and keeping something in stasis for 10+ seconds could be all that they needed to make that happen. Not sure if the 'size' and difficulty cut into the duration of this ability, I know some (like lift) get a heavy cut based off that stuff. I would imagine Stasis would at least get a cut from size, unsure about difficulty.

#86
Malanek

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I feel like giving stasis a twirl through the main story and see how it goes. Does anyone know what it doesn't effect? If it worked on Heavy Mechs and Scions it would be pretty useful. And also what about those flying collector things, it would be great if you could just put some distance between it when it closes to avoid its energy burst.

#87
SonofMacPhisto

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Adhin wrote...

@-MacPhisto: Both are good but it depends how you plan to use it. 1st one sets the duration to 12 seconds, thats 16.5 with upgrade and 15% bonus (depending on passive path). The other one keeps it at 9 seconds (12.15 upgraded/passive) but reduces the effect of resistance they build up for multiple uses. So I would say the 9 second and resistance buildup reducer is better for locking down a single enemy over long periods and the 12 second is probably better if your able to lock down 1 enemy and kill them most of there buddies before it wares off.

Hard choice I guess... if I was going pure caster class I'd probably go for the resistance version since fights can get really drawn out. 12 seconds for a class that tends to kill faster given they have a tactical edge.

For instance a Vanguard, when everything goes 'right' can mop up a group REALLY fast, and keeping something in stasis for 10+ seconds could be all that they needed to make that happen. Not sure if the 'size' and difficulty cut into the duration of this ability, I know some (like lift) get a heavy cut based off that stuff. I would imagine Stasis would at least get a cut from size, unsure about difficulty.


Thanks.  I'm playing as a Vanguard right now, so that was a good choice in example.  I'll probably go for the resistance version on that class, because I'll really be looking to lockdown big baddies (YMIR, Scions, Harbinger, etc).  We'll find out, though!

#88
Isaidlunch

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 After using it on the IFF mission on Insanity I have to say it came in very handy. Any Dominate Engineers out there will definitely want to switch to this. Perhaps I shouldn't have condemned it so quickly :lol:

Edit: Stasis takes the enemy "out of combat". So if any of your squadmates are down with one enemy left, using Stasis on them will bring your squadmates back to life.

Modifié par Kazanth, 09 septembre 2010 - 12:05 .


#89
archurban

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I say it is ok. I tested it for smuggle crate where three heavy mechs attack you. I could trap two mechs. then destroy rest one. then when one of two falls to ground with weak shield, I shoot and kill. I don't even need heavy weapon at all.

#90
Atomic Clutch X

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I've never used it in ME2 but in ME1 i remember it just freezing enemies where they r. Causes no damage, u can't even damage the enemy when they're frozen! pretty gay i thought.

#91
The Spamming Troll

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i like CCing. ME1 biotics were all the CC i needed. but playing rarely using abilities that the adept and vanguard have on higher difficulties wasnt getting to be any fun for me. playing ME2 on higher difficulties i cant get that same satisfaction from my abilities in ME1 so i am enjoying stasis's CC ability. its working great with my vanguard and probably would fit well with my infiltrator instead taking of slam.



i hope bioware thinks of a practical way of challenging the player and allowing the player to have fun in ME3.

#92
The Spamming Troll

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i can definately see why taking stasis with the adept would be pretty nice CC. that seems more appropriate for the adept instead of singularity singularity singularity with some random warp explosions thrown in.

#93
Mr_Raider

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Optimystic_X wrote...

Both of the Adept Passive evolutions benefit stasis (not to mention all the biotic upgrades you'd be going for anyway); that's probably why they said it was an Adept buff


Yet no one can perma spam it like the sentinel with their 30% cooldown reduction.

#94
Adhin

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Hell yeah! something new I just noticed. Stasis just doubled as a free 'get the squad up'. If you got 1 buffed out enemy and that's it (for instance Vasir) and you stasis em - squad gets up as its all 'clear'.

#95
RGFrog

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Lol, i wonder if that was intended, or an unrealized byproduct? You think the QA even caught that?

#96
numotsbane

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So has someone confirmed that you can only have one active stasis field at a time?

#97
Adhin

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No haven't attempted it but I'll go ahead and do that now, edit this post once I find out for sure.

-edit-
Yeah 100% comfirmation here from what was posted earlier. You can only have 1 stasis at a time. Not counting when Liara is with you of course, you can have 2 then (hers and yours) but you can't have 2 that originated from you (or her I guess). No go on 2 from 1 person.

But they still 'fall to the ground' when you use it on another unit. So you could use that as an auto-off if you ran up to em to get some free shots on there ragdolling.

Modifié par Adhin, 09 septembre 2010 - 06:57 .


#98
OniGanon

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Adhin wrote...
But they still 'fall to the ground' when you use it on another unit. So you could use that as an auto-off if you ran up to em to get some free shots on there ragdolling.


That sounds quite useful.

#99
baller7345

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Don't know if this has been mentioned but it 1 shots rocket drones.

#100
Adhin

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Yeah made that bridge section drone part rather easy when getting Thane. I just used stasis on the drones and they where put down immediately. Kinda nice.