Grumpy Old Wizard wrote...
First, the fact that it is available to all other classes disqualifies it as an adept buff.
Thank you for clarifying. I don't agree with your reasoning, but I can understand it.
Grumpy Old Wizard wrote...
First, the fact that it is available to all other classes disqualifies it as an adept buff.
bigbade wrote...
stasis saved my ass more than once against the SB, albeit he didn't get frozen for long but it was long enough to make a run for it
DarthCyclopsRLZ wrote...
Was playing as a Sentinel.
Liara using it as opposed to singularity was an actual hindrance. I went back to an old save and *didn't* give her any point in it.
Overriding defenses is good, but there are much better bonus powers for Shepard...
sinosleep wrote...
DarthCyclopsRLZ wrote...
Was playing as a Sentinel.
Liara using it as opposed to singularity was an actual hindrance. I went back to an old save and *didn't* give her any point in it.
Overriding defenses is good, but there are much better bonus powers for Shepard...
Disable active use of powers and cast them yourself. Liara has essentially been a stasis bot on both my runs through the DLC. Any time an engineer shows up I have her put it in stasis while while I kill everything else. have I mentioned I HATE enemy engineers?
Adhin wrote...
@-MacPhisto: Both are good but it depends how you plan to use it. 1st one sets the duration to 12 seconds, thats 16.5 with upgrade and 15% bonus (depending on passive path). The other one keeps it at 9 seconds (12.15 upgraded/passive) but reduces the effect of resistance they build up for multiple uses. So I would say the 9 second and resistance buildup reducer is better for locking down a single enemy over long periods and the 12 second is probably better if your able to lock down 1 enemy and kill them most of there buddies before it wares off.
Hard choice I guess... if I was going pure caster class I'd probably go for the resistance version since fights can get really drawn out. 12 seconds for a class that tends to kill faster given they have a tactical edge.
For instance a Vanguard, when everything goes 'right' can mop up a group REALLY fast, and keeping something in stasis for 10+ seconds could be all that they needed to make that happen. Not sure if the 'size' and difficulty cut into the duration of this ability, I know some (like lift) get a heavy cut based off that stuff. I would imagine Stasis would at least get a cut from size, unsure about difficulty.
Modifié par Kazanth, 09 septembre 2010 - 12:05 .
Optimystic_X wrote...
Both of the Adept Passive evolutions benefit stasis (not to mention all the biotic upgrades you'd be going for anyway); that's probably why they said it was an Adept buff
Modifié par Adhin, 09 septembre 2010 - 06:57 .
Adhin wrote...
But they still 'fall to the ground' when you use it on another unit. So you could use that as an auto-off if you ran up to em to get some free shots on there ragdolling.