Stasis - Yay or nay?
#151
Posté 09 septembre 2010 - 06:26
#152
Posté 09 septembre 2010 - 07:36
Stasis works on Varren en Klixen - creatures immune to Singularity (haven't tested fenris mechs yet)
Stasis doesn't work on Harbinger, Praetorian, Oculus, Geth Colossus and Thresher Maw; Harby isn't a problem using Singularity or Flashbang to immobilize him.
So we got 2 Praetorian, 1 Oculus, 1 Geth Colossus and the Thresher Maw = 5 enemies who cannot be disabled; everything else is at the mercy of Stasis (and/or other powers)
Khuutra wrote...
I'm gonna ask Ms. Norman if this was intentional - because if it is, that's awesome.
Please ask, if it's supposed to work like this, how the formula works.
Kronner wrote...
Bozorgmehr found out that it also works with only one point in Stasis. [smilie]../../../images/forum/emoticons/smile.png[/smilie]
I didn't notice any difference between ranks (lol) - melee works too; normal and even elite enemies are killed instantly using one melee attack!
Modifié par Bozorgmehr, 09 septembre 2010 - 07:36 .
#153
Posté 09 septembre 2010 - 07:38
Bozorgmehr wrote...
I didn't notice any difference between ranks (lol) - melee works too; normal and even elite enemies are killed instantly using one melee attack!
Do you mean humanoid enemies? If we assume it is 8-10x damage bonus, not many enemies can take 8 melees lol
But for example Blue Suns Commander should survive that, have you tested melee on him too?
Modifié par Kronner, 09 septembre 2010 - 07:46 .
#154
Posté 09 septembre 2010 - 07:44
Kronner wrote...
Bozorgmehr wrote...
I didn't notice any difference between ranks (lol) - melee works too; normal and even elite enemies are killed instantly using one melee attack!
Do you mean humanoid enemies? If we assume it is 8-10x damage bonus, not many enemies can take 8 melees lol
I only tested this against the SB Engineers and Vanguards, think I'm going back to Heastrom to test this on Geth Hunters and Destroyers too. (note; I'm playing a level 16 VG + all melee dmg gear equiped - don't know how this works when reaching lvl 30)
#155
Posté 09 septembre 2010 - 07:50
Pacifien wrote...
I never found much use for it in ME1 either, not unless you took the Bastion specialization that allowed you to do damage to the enemy you put in Stasis. Perhaps someone out there can make a video that demonstrates what I might be missing about this power.
As stated Christina Normans Developer Diaries, Stasis in Mass Effect 2 is NOT AFFECTED by shields, barriers, or armor.
Basically its a way for Adepts to be less gun dependent for taking down someones defenses.
And its main function is to stop charging Krogan.
And the big deal is this:
You can IMMEDIATELY take a target COMPLTELY out of combat for 9 to12 seconds.
- That Ymir mech, killing all your crates? Stop him until you can kill the first, then stop the other one while you take out the second.
- Biotic and shielded/armored targets giving you issues? Take them out of the equation and whittle down their support units
- And last but not least: KROGAN... MOTHER FREAKING KROGAN. 'Nuff said.
Modifié par Tyfreaky, 09 septembre 2010 - 07:58 .
#156
Posté 09 septembre 2010 - 07:54
#157
Posté 09 septembre 2010 - 07:56
#158
Posté 09 septembre 2010 - 08:02
#159
Posté 09 septembre 2010 - 08:09
Adhin wrote...
No the enemies literally taken out of combat. and untargetable Infernox. Can't shoot em or warp em. Which as has been stated few times above, can also be used to get your squad up if your fighting a single super tough enemy. That massive lone mech take out your squad? Stasis the guy! Your 2 squads will pick them selves up and you can take better positions before it wares off.
Agreed, make sure you get close to the bastard!
Kronner wrote...
Yes, he had a little shield taken off - one shot and only a little bit of health left. When I tested it two more times to make sure that it was not a one-time accident, I could one-shot the thing easily as long as I was as close as possible.
YMIR Mech vs. Stasis
When I switched to Phalanx, one shot removed almost whole shield. So this is probably great only for burst damage weapons such as charged GPS, Claymore and maybe Evi. (heavy weapons might work too though)
This is not ragdoll only, if you wait until it is on the ground, you will not do nearly as much damage.
Modifié par Bozorgmehr, 09 septembre 2010 - 08:09 .
#160
Posté 09 septembre 2010 - 08:32
#161
Posté 09 septembre 2010 - 09:09
Same here I didn't like that power in ME1 and skeptical about it's uses in ME2 but it turns out I like it in the second game. I like the way they tweaked it. I still don't use it that much though but I'm glad they included it.Pacifien wrote...
I never found much use for it in ME1 either, not unless you took the Bastion specialization that allowed you to do damage to the enemy you put in Stasis. Perhaps someone out there can make a video that demonstrates what I might be missing about this power.
#162
Posté 09 septembre 2010 - 10:27
Stasis also seems to "confuse" enemies. I used it on a Scion and the poor bastard could not even turn around
I love Stasis.
Modifié par Kronner, 09 septembre 2010 - 10:27 .
#163
Posté 09 septembre 2010 - 11:05
#164
Guest_mashavasilec_*
Posté 09 septembre 2010 - 11:13
Guest_mashavasilec_*
Kronner wrote...
Stasis is pure gold on Collector platforms. 1 points is enough. With any luck, by the time enemy platform reaches you, one enemy is up in the air with 2s to free fall..they should give Renegade points for stealing Collector's ground lol
Stasis also seems to "confuse" enemies. I used it on a Scion and the poor bastard could not even turn around
I love Stasis.
god, i just so you video of scion falling off platform. not sure what's funnier, that or Grunt charging one
#165
Posté 09 septembre 2010 - 11:17
Lolz.
Looks like I found my new replacement for concussive shot on a soldier.
#166
Posté 09 septembre 2010 - 11:35
#167
Posté 09 septembre 2010 - 11:36
Yup, pretty much. Just did the collector ship on my latest vanguard, positively cake walked it. Stasis'ed a scion off the platform, one shotted the other after a stasis, one shotted all the mooks due to claymore, the only thing standing up to more than one shot of anything has harbinger and assassins. Everything else on the map bit the dust in no time. And to top it off I had full cain handy for the preatorean.Athenau wrote...
So wait, you can put one point in stasis, wait five seconds, and then do infinity damage when they fall down.
Lolz.
Looks like I found my new replacement for concussive shot on a soldier.
#168
Posté 10 septembre 2010 - 12:00
#169
Posté 10 septembre 2010 - 01:01
#170
Posté 10 septembre 2010 - 01:29
Athenau wrote...
What happens if you stasis another guy while your first stasis is up? When the first stasis vanishes, does that target fall down?
I think you lose stasis on the first guy and the second target goes into stasis. You can only have one stasis field active at a time. At least I think thats how it works. It seems like most enemies fall down when stasis wears off. This is nice because it gives you a few seconds to shoot up the target before they can act. I am not sure if heavy units like YMIR mechs and scions fall down when stasis wears off. I am guessing no because I have never even seen a scion off its feet.
As a side note, stasis is awesome with my current character who is a soldier. It is powerful defensive ability against krogan, flamethrower vorcha and geth hunters. If they get to close you can stasis them and relocate to safety. I also use it offensively in certain situations. My technique is to wear down two targets a little with gunfire. Once the shields are out I stasis the farther away target and charge the first target I then devastate the single enemy with the revenant. If there is time I get a good position on the enemy in stasis. Once it wears off my powers will be done cooling down (even with level 1 stasis and a biotic duration upgrade). Then I activate heightened adrenaline rush and mow the target down.
Stasis has a lot of utility and is great for managing the higher difficulties!
Modifié par Psython, 10 septembre 2010 - 01:29 .
#171
Posté 10 septembre 2010 - 01:43
#172
Posté 10 septembre 2010 - 01:53
Not yet, but I'm sure I'll get a reply at some point.sinosleep wrote...
Has there been any word on the stasis ragdoll damage? I've got one point in it on my vanguard and have been one shotting bosses with the evi like nobody's business. Kill everyone but the boss, stasis, one shot, toast.
#173
Posté 10 septembre 2010 - 02:00
Athenau wrote...
What happens if you stasis another guy while your first stasis is up? When the first stasis vanishes, does that target fall down?
I think you lose stasis on the first guy and the second target goes into stasis. You can only have one stasis field active at a time. At least I think thats how it works. It seems like most enemies fall down when stasis wears off. This is nice because it gives you a few seconds to shoot up the target before they can act. I am not sure if heavy units like YMIR mechs and scions fall down when stasis wears off. I am guessing no because I have never even seen a scion off its feet.
As a side note, stasis is awesome with my current character who is a soldier. It is powerful defensive ability against krogan, flamethrower vorcha and geth hunters. If they get to close you can stasis them and relocate to safety. I also use it offensively in certain situations. My technique is to wear down two targets a little with gunfire. Once the shields are out I stasis the farther away target and charge the first target I then devastate the single enemy with the revenant. If there is time I get a good position on the enemy in stasis. Once it wears off my powers will be done cooling down (even with level 1 stasis and a biotic duration upgrade). Then I activate heightened adrenaline rush and mow the target down.
Stasis has a lot of utility and is great for managing the higher difficulties!
#174
Posté 10 septembre 2010 - 02:05
Think of the carnage!
#175
Posté 10 septembre 2010 - 02:05





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