So basically what you says is that both classes are barely different, they are just the "guy who fight strongly" and "guy who fights dexterously", with plenty of arbitrary limitations put on them.Pzykozis wrote...
Personally I see it in the opposite way, instead of a rogue defining what styles you are restrticted to, weapon styles define your choice of class, now that might not make much sense at first, but when you consider both a warrior and rogue as FIGHTERS instead of two different pre-concieved ideals that aren't even true in the DA universe, it makes more sense.
Effectively rogues are fighters that specialise in the dexterous arts of war, warriors are the fighters that specialise in the strength based arts of war, they're both subsets of the fighter.
Also if you choose rogue you don't have to roleplay some gutter rat nor if you're a warrior do you have to roleplay a knight, they're self imposed constraints on your characters not imposed by the game.
So, the goal was to make the classes more unique and more distinct, and we end up in slight variations around the same basic idea with nothing really different. Great job !





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