Akka le Vil wrote...
AtreiyaN7 wrote...
Maybe it's because it would be highly illogical for, say, a mage to even be able to lift a two-handed sword, much less equip it.
A two-handed sword weight usually between 2,5 and 3,5 Kg. Someone who can't lift that is not an untrained mage, but a crippled and disabled person.
Hmm, apparently no one in this thread has a sense of humor. Bit of a dour bunch, eh? That post was a bit tongue-in-cheek, but that aside, I don't seriously believe that someone without a fair amount of skill in handling swords (like a mage) would reasonably be expected to do so with much success. As for the restrictions, the base classes are effectively taken straight from D&D - warrior, mage, rogue. They've always had class-based weapons restrictions in pencil-and-paper games - it's not anything new.
You might have more choices in P&P games, even being allowed to wield certain items like a mace despite the fact that your character sucks at it, but this isn't a P&P game, nor is it a sandbox game in which one might reasonably expect a great amount of freedom in terms of exploration and weapons. I remember class-based weapons restrictions in older D&D type CRPG games. What they've done doesn't seem out of line when compared to those games (although as I said, I think the restrictions on warriors this time are a bit silly).
Maybe the devs don't want to waste time and effort in creating special animations showing your character fumbling with a mace or a bow. And yes, I'm joking about that, as I'm sure they could just use some lame default attack animation or whatever and show numbers indicating that you're whiffing.

And now, back to work - just had to write an angryish e-mail in response to another in a long line of poets who doesn't understand that a 6x9 page size is smaller than an 8.5x11 page size and that their epic poems will no longer fit on a single page (because, you know, it's smaller...I hate poets who don't know how to use rulers).
*** Edited to remove a redundant phrase.
Modifié par AtreiyaN7, 08 septembre 2010 - 11:51 .