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Least favorite main quests


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#26
Skadi_the_Evil_Elf

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Monica21 wrote...

Not sure how I missed mentioning the scene with the Archdemon, because that is still one of the most powerful of the game. For my current Warden (and soon-to-be canon Warden) the Deep Roads served as her own hardening process. It's easy to ignore the effects of the taint when you're running around trying to gather armies and being BFFs with the Guerrins, but seeing the reality of it in Ruck was tough. Then it just went downhill after that, and Hespith (along with her creepy chant) and the Broodmother stuck in her mind as "there are no happy endings."



Totally agreed. The deep roads is where the point of what it means to be a Warden is really driven home hard. You see the past, present, and your future. My human Wardens got their rude awakenings, my dwarven Wardens their grim reminders. The Dead Trenches ranks as amongst my favorite places in the game. Never understood why people don't like the Deep Roads, as it's perhaps the most relevant quest regarding Wardenhood and the Blight. But, I guess to each their own.

I like the Fade, too! Ever since I found out about the ship I wanted to make sure I leave nothing unturned there. Changing forms and finding all that stuff is cool, plus I like taking different companions so I can see their dreams. (Makes me even more excited for phaonica's mod after seeing Loghain's Fade Dream.)



Yeah. The companion dreams were an awesome RP opportunity. A shame you didn't get to discuss them with your companions afterwards, as the dreams are an insight into their deepest minds. My only grip about the tower and the Fade is being forced to have Wynne along all the time. Rather sick of her dream sequences! And she's redundant if I have a mage already. other than that, I love panning the camera to look up at the weird, alien Fade "sky" and seeing the islands...and the Black City!

And yay for awesome character names! :D



Named her for an irish friend of mine who gifted me a magical drinking shirt. And I always liked the name, anyway! :wizard:

#27
Monica21

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Skadi_the_Evil_Elf wrote...
Yeah. The companion dreams were an awesome RP opportunity. A shame you didn't get to discuss them with your companions afterwards, as the dreams are an insight into their deepest minds. My only grip about the tower and the Fade is being forced to have Wynne along all the time. Rather sick of her dream sequences! And she's redundant if I have a mage already. other than that, I love panning the camera to look up at the weird, alien Fade "sky" and seeing the islands...and the Black City!

Yep. I wanted to talk to Alistair after his dream, and especially after he told me about his sister. I wanted to say, "Um, I know. Remember that dream you had in the Fade?" And I'm not opposed to killing Wynne my next go-round. If my dialogue choice leads there, who am I to argue?

#28
Skadi_the_Evil_Elf

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Monica21 wrote...

Yep. I wanted to talk to Alistair after his dream, and especially after he told me about his sister. I wanted to say, "Um, I know. Remember that dream you had in the Fade?" And I'm not opposed to killing Wynne my next go-round. If my dialogue choice leads there, who am I to argue?



Killing Wynne is fun. But then I miss out on the opportunity to annoy the crap out of her and badger her for more griffon stories. Sigh. I hate having her forced on my more than Oghren, because at least Oghren doesn't really take up a vital storyline space. I haven't killed Wynne at the tower yet, though I expect to in a future playthrough.

I agree on Alistair, especially his dream, because it fortells or reminds us of a major plot/storyline element, as well as gives us pretty good insight into what is perhaps his major issue, both flaw and strength, of his character.

Another character who would have been interesting to discuss his dream with is Sten, since it gives us a taste of Qunari social/military bonds. It should have been a trigger for more convos with him.

I do look forward to phaonica's Loggy mod, and hope it includes an opportunity to talk to Loghain about his fade nightmare, since we get precious little insight into him in game. And I do hope the romance aspect is extended to other races and classes, because I got a human blood mage who totally wants to rock his world!:wub:  

Anyway, though, I definitely hate nature of the beast the most. The only things in that whole boring questline that are worth remembering is the Lady of the Forest and breaking up Cammen and Gheyna. What I hate most about the descision in the end is that in order to free the werewolves from their curse, the lady of the Forest has to die as well. Though killing the Dalish is theraputic and fun, the poor werewolves get stuck in their curse, which is not what the Lady wants. Sigh. Of all the major figures in the 4 questlines, she and Bhelen are my favorites.

#29
CalJones

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My dislike of the Deep Roads is mainly confined to Caridin's Cross. There's so much backtracking there if you want to do the Crosscut Drifter quest and Asunder. And those bloody deepstalkers - Augh!

The whole Legion/Archdemon/Broodmother bit is pretty epic...although it could have been a bit shorter, really. As I've said elsewhere, I once had to backtrack through the entire thing after running out of injury kits. Never made that mistake again!

I also dislike the Anvil section and especially that stupid face statue.

On the other hand I quite like the Brecilian Forest - it's pretty. The sylvans are annoying, though.

#30
CalJones

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[quote]Skadi_the_Evil_Elf wrote...

Killing Wynne is fun. But then I miss out on the opportunity to annoy the crap out of her and badger her for more griffon stories. Sigh. I hate having her forced on my more than Oghren, because at least Oghren doesn't really take up a vital storyline space. I haven't killed Wynne at the tower yet, though I expect to in a future playthrough.

I agree on Alistair, especially his dream, because it fortells or reminds us of a major plot/storyline element, as well as gives us pretty good insight into what is perhaps his major issue, both flaw and strength, of his character.[/quote]
 
Yes, having to take Wynne is a real pain. I don't really want to kill her and the other mages downstairs, but not doing so means dragging her at least as far as the Sloth demon. And I HATE her fade dream.

If you do want to take her (and for someone not playing a mage, who doesn't intend to do the DR, will need her, really, because the final battle is a pain without a mage) then at least you can change your party in the Sloth Demon room, post-Fade - that way she can't take credit when you rescue Irving. However, you also won't get the option to turn her down when she asks Irving to leave with you. She'll just turn up at camp. Meh.

I hardly take Alistair there now, either. As a Templar, it makes sense, but again, I find his dream massively annoying. It's odd, though, that he dreams of Goldanna exactly as she is in the game, but hasn't even met her yet.[/quote]


[quote]Skadi_the_Evil_Elf wrote...
I do look forward to phaonica's Loggy mod, and hope it includes an opportunity to talk to Loghain about his fade nightmare, since we get precious little insight into him in game. And I do hope the romance aspect is extended to other races and classes, because I got a human blood mage who totally wants to rock his world!:wub:   [/quote]

Me too, on both counts. I would hope that human mages would be allowed - since the mages is the only stab we get at playing a commoner. It makes some sense to me that a commoner might indeed revere Loghain, especially a bored mage who spent hours reading books about the war.

#31
mousestalker

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Wouldn't Loghain's nightmare consist of Anora telling him that she is abdicating in favour of Celene and running off to Orlais with Gorim and Cauthrien in a threesome?

Modifié par mousestalker, 09 septembre 2010 - 03:08 .


#32
Monica21

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mousestalker wrote...

Wouldn't Loghain's nightmare consist of Anora telling him that she is abdicating in favour of Celene and running off to Orlais with Gorim and Cauthrien in a threesome?

There is a Fade dream of Loghain's buried in the toolset, indicating that Bioware planned on the Warden being able to get him sooner. It has to do with Maric and Cailan, and Loghain's guilt about Cailan's death. (Yes, he does feel guilt, unless phaonica put it together wrong.) I would link it but I can't remember where I saw it.

#33
Addai

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I have two answers to this. One is what I least liked on my first playthrough, which is the king decision in Orzammar. I was playing a city elf. What the hell did she know about dwarven politics or about the two men involved? I hated playing kingmaker for no other reason than the dwarves couldn't settle it themselves, and running off after their paragon on a loooong suicide mission. I still don't like that much.

On subsequent playthroughs, the Fade became so tedious that that would probably put it on my list if not for Skip the Fade mod. Some things just don't wear well over repeated pt's.

Modifié par Addai67, 09 septembre 2010 - 03:17 .


#34
Skadi_the_Evil_Elf

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CalJones wrote...
Yes, having to take Wynne is a real pain. I don't really want to kill her and the other mages downstairs, but not doing so means dragging her at least as far as the Sloth demon. And I HATE her fade dream.

If you do want to take her (and for someone not playing a mage, who doesn't intend to do the DR, will need her, really, because the final battle is a pain without a mage) then at least you can change your party in the Sloth Demon room, post-Fade - that way she can't take credit when you rescue Irving. However, you also won't get the option to turn her down when she asks Irving to leave with you. She'll just turn up at camp. Meh.



Yeah, I heard about that. Post sloth demon, I really don't care, it dragging her in the fade. So annoying. I'm rather sick of her stupid dream, it's boring, and shows she's an idiot for a mage. Can't even figure out she's in the fade. Even Sten figured that out quick. Her moaning about the apprentices and crap. Ugh. The Esc button gets slammed on through that sequence, I don't even pay attention to my choices anymore.


Me too, on both counts. I would hope that human mages would be allowed - since the mages is the only stab we get at playing a commoner. It makes some sense to me that a commoner might indeed revere Loghain, especially a bored mage who spent hours reading books about the war.



Agreed. I've never played anything but human mages, since elves already get two origins stories. The human noble origin is ok, but I've only played one character there, because I prefer playing someone from obscure origins/status as opposed to an important scion of an even more important family of Ferelden. Bleh. Even that noble was a bit of a rebel, didn't become queen, nor did she make Alistair king. She liked the freedom. Beyond that, I play mages because I prefer humans to elves, though I love rogues, and it's annoying I have to be noble.

On the other hand, I love the dwarf noble origin better.

But yes....I totally want to romance Loggy with a fellow human from lowly origins. My blood mage is of Avaar barbarian background and blood, and is a great admirer of Loghain, and sympathizes with him greatlyL

#35
Reika

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I loved the deep roads section of Paragon, the rest was just irritating. Like many others have said the Nature of the Beast was just...pointless. I did like the Lady though.



I enjoyed the mage tower for the most part, I need to find the Fade mod everyone is talking about, because if I can skip through that part, I would be delighted. As it is I generally use console commands to speed my way through that part to the Sloth demon fight.



I actually like Wynne, but her dream sequence is annoying. The one that really got me was the Morrigan sequence. She figured out she was in the fade, but couldn't be bothered to do something about it? (I know, I know, from the game, you're supposed to save everyone. Still doesn't make sense when compared to Sten who did know what was going on, but had no reason to want to leave.)

#36
Jacks Smirking Revenge

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The Deep Roads would of been just fine had they skipped that very first zone. A lot of space and side quest filler there spread out all over it.

The Fade I enjoy it did get tiresome, and after four playthroughs I decided to install the skip the fade mod, but I enjoyed it I just got sick of going out of my way to get the attribute points.

I never really liked the Urn.  I felt really railroaded into doing something that didn't make sense to a lot of my characters. Not to mention that temple is HUGE. I just didn't feel it made much sense to go there as a Dwarf who had no ties to the Chantry, and the cherry on top was the Guardian saying me(athiest dwarf), morrigan(pagen witch), sten(qun), and shale(golem/dwarf) were worthy pilgrams.

I felt really odd doing that whole quest and out of place.

#37
NonCanon

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The Deep Roads. There were a few interesting points, like Ruck, the Broodmother & Hespith etc but I seriously loathe going there every time. I usually do it first, just to get it out of the way. Image IPB

#38
naledgeborn

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The Fade is dull. Even using the right to left "system" to speed through it, the environment is draining. It's like I'm in high school waiting for the minute hand to hit 3 o'clock. The deep roads is the best part of the game. I only feel a sense of accomplishment in Nature of the Beast if I go through with poaching Witherfang.


#39
Collider

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All of them

#40
Chuvvy

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Fade's a bit dull. I don't really mind it though, just slap on a podcast a breeze through it.

#41
MageTarot

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"Paragon of Her Kind" definitely. Way too long and none of the main npc's (Branka, Harrowmount or Bhelen) are especially likeable. With Harrowmount and Bhelen, it's like asking if you'd rather be shot or stabbed. You have to make a choice but you're not too crazy about either one.

#42
Bruddajakka

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Honestly the only good thing about Nature of the Beast is sticking it to Gheyna, and staring at Leyana's bust.

#43
sylvanaerie

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I'd rather stick my head in the car door and slam it a few times than do the Deep Roads again. I have several games stalled out because I have no motivation to play beyond testing mods. The only time Orzammar was tolerable was on a dwarf noble and even then I hated the deep roads.
Frankly if there were an option to just kill Branka when you first see her, I'd take it because I am ready to claw my way through the stone to get out of there.
Plus I'm claustrophobic. Not fond of closed in spaces.
OMG MageTarot, you made me giggle!!Image IPB

Modifié par sylvanaerie, 13 septembre 2010 - 01:28 .


#44
TJPags

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The damn Fade in the Circle - man I hate the Fade.



I don't mind the Deep Roads, but dealing with Bhelen and Harrowmount and their petty BS is pretty annoying.

#45
Reika

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One of the few things that I liked better in Awakening than DA:O was the Fade section. It was a lot shorter, didn't have to keep backtracking and didn't have you dodging around between mouseholes and spirit doors.



I didn't mind having to rescue my companions from their dreams/nightmares, but it was the bouncing back and forth that annoyed me.

#46
Aeowyn

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Paragon of her Kind. I enjoy the Deep Roads for the first hour or two, then it just get very very annoying. I hate the Orzammar quests however. Why can't Harrowmont/Bhelen just say from the start "Find Branka", instead of sending us around doing errands. ugh.

And sadly, since by the time I've finished the Deep Roads I don't have the energy or enthusiasm to continue with Shale's personal quest, I just want to leave the damn place asap.



The Fade is fine, but I HATE that you have to bring Wynne every single time unless you kill her. Seriously, I hate her fade dream. Grrrr. Just hate all of her. "Oh me and fade are BFF but I couldn't even notice that I'm there atm."



Also, I think they could've changed the fade dream for the PC. I mean wouldn't the human nobles for example, end up in a dream with his/her parents instead of with Duncan?

#47
Persephone

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I have the Skip The Fade Mod. So definitely "A Paragon Of Her Kind". Cut it in half and give us what ended up cut out story wise, Bioware!!!!!!

#48
Nilfalasiel

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Paragon of Her Kind. It probably is the most relevant main quest for a Grey Warden in terms of RP, independently of their origin, and the approach to the Broodmother is creepy as all hell, but oh, the sheer tedium of the quest. They could easily have cut out Caridin's Cross and/or Ortan Thaig, as someone has already mentioned. It makes me want to poke my eyes out with chopsticks Image IPB

Broken Circle is long, but I enjoy the Fade, the shapeshifting and the various dreams, so it doesn't bother me as much as PoHK. But yes, I would also rather have the choice of not bringing Wynne along without having to kill her. I don't like her character, but unless my Warden's a mage, I need her for healing until Morrigan can get around to learning some curative spells. Also, Vessel of the Spirit is really handy.

But yeah, as has also been mentioned, she really isn't too bright, for someone who's supposed to be an experienced mage...

Modifié par Nilfalasiel, 13 septembre 2010 - 11:20 .


#49
kennyv217

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Yeah, A Paragon of Her Kind is extremely long. They could have removed Orton Thaig or Caridin's Cross.

#50
Aeowyn

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Nilfalasiel wrote...

Paragon of Her Kind. It probably is the most relevant main quest for a Grey Warden in terms of RP, independently of their origin, and the approach to the Broodmother is creepy as all hell, but oh, the sheer tedium of the quest. They could easily have cut out Caridin's Cross and/or Ortan Thaig, as someone has already mentioned. It makes me want to poke my eyes out with chopsticks Image IPB

Broken Circle is long, but I enjoy the Fade, the shapeshifting and the various dreams, so it doesn't bother me as much as PoHK. But yes, I would also rather have the choice of not bringing Wynne along without having to kill her. I don't like her character, but unless my Warden's a mage, I need her for healing until Morrigan can get around to learning some curative spells. Also, Vessel of the Spirit is really handy.

But yeah, as has also been mentioned, she really isn't too bright, for someone who's supposed to be an experienced mage...


I thank the Maker for the respec mod. I respecced Morrigan as a healer straight away and left Wynne sitting in camp. It's strange, I actually liked Wynne in my first playthrough but then she just got tedious to "I will stab you right now."