Yea, my PC is a mage...and I can say that I am stupidly overpowered. The AOEs in this game are absolutely ridiculous. Playing this game on Normal difficulty with chain AOEs is just ridiculously easy. Blizzard + Tempest + Chain lightning = Death to all.
But I'm not really complaining. Being all-powerful is actually quite fun, although it will probably get old.
Mages overpowered?
Débuté par
andymcnish
, nov. 11 2009 02:02
#51
Posté 13 novembre 2009 - 05:00
#52
Posté 25 novembre 2009 - 02:13
Try playing through the game without using any mages and you realize just how important they are.
No other class has the utility, the dps, or the healing ability that a mage has. A party without a mage is not viable on any difficulty above normal, and even on normal I'm struggling horribly even while micro-managing every party member.
No other class has the utility, the dps, or the healing ability that a mage has. A party without a mage is not viable on any difficulty above normal, and even on normal I'm struggling horribly even while micro-managing every party member.
#53
Posté 25 novembre 2009 - 02:25
After I beat the storyline with my melee character, I'm going to roll a 3 mage 1 shale party.
Shale-tank
Player character>WinGuy>WipeEverythingOffTheFaceOfThePlanetDPS
Wynne> Healllzzzzz
Morrigan>Stun everything in 5 mile radius.
I'm going to put it on nightmare and uh, spam spells through 1-8 and click random enemies.
Win.
Shale-tank
Player character>WinGuy>WipeEverythingOffTheFaceOfThePlanetDPS
Wynne> Healllzzzzz
Morrigan>Stun everything in 5 mile radius.
I'm going to put it on nightmare and uh, spam spells through 1-8 and click random enemies.
Win.
#54
Posté 25 novembre 2009 - 03:23
Volion wrote...
Bane_v2 wrote...
I don't think they're overpowered at all. Maybe they are compared to mages in other games, but within the context of the Dragon Age world they are what they're supposed to be: powerful and dangerous.
I agree, this is not an MMO and every class need not be balanced, Bioware has done it right.
Note: Some of these threads are rather amusing, especially if you check out the player profiles of the OP and supporters.
HAH! I see what you mean.
The OP's profile last updated on the 11th, and unless his is one of the profiles that is still having problems updating, he doesn't even have a mage character. With his level 6 and level 4 characters, meaning he didn't play straight through but switched (which isn't wrong, just telling), he probably was finding all but the mage tactics he was employing uneffective and/or he's so deadset on 3.5 D&D and/or MMO concepts that he cannot believe a mage can be a healer AND a ranged attacker AND a crowd controller AND a melee fighter (but, honestly, unless you've gone up to about at least 15th level or so AND taken both Spirit Healer and Arcane Warrior, you can't do all of those effectively at the same time with one character.)
Seriously - if you have herbalism and poison and a good stealthed character and trapmaking, you can put mages to shame. (I've not used traps, but herbalims and poison making sure are helpful and I've been hit by traps I missed disarming and I was impressed.)
Mana runs low on healers, and you have to waste more expensive to make mana potions. Healing poultices are cheaper and only require 1 action, the action of the person hurt, instead of potentially two actions (heal spell and maybe downing a mana potion) of your healing mage who cannot be everywhere at once but all party members can have healing poultices.
Poison on a backstabbing rogue is brutal.
Mages are just EASIER to understand how to play powerfully.
#55
Posté 25 novembre 2009 - 03:36
sure?
#56
Posté 30 novembre 2009 - 09:58
Does anyone else think that a good idea to make mages less ridiculously overpowered would be to make it so magic is unreliable, so different spells could potentially backfire in unique and potentially hazardous ways or worse attract the attention of a demon.
One really big problem in DA:O is the mages are the ultimate character, kitted out with the right specializations they can pretty much easily obliterate anything in the game on their own, the problem is that magic is far too reliable in this game and is also extremely overpowered.
I think it would be great if they added an element of randomness to magic, so yes casting a fireball could wipe out your oppenents or it could have a slim change of causing your mage to burst into flames, detonating in the wrong place, causing a completely random effect or attract a demon to your mage (although I think this one should be very rare).
Does anyone else think this would've been a good idea?
EDIT - Sorry about barging in here but some Jackass called Stanley Woo just locked my thread that I started on this issue!
One really big problem in DA:O is the mages are the ultimate character, kitted out with the right specializations they can pretty much easily obliterate anything in the game on their own, the problem is that magic is far too reliable in this game and is also extremely overpowered.
I think it would be great if they added an element of randomness to magic, so yes casting a fireball could wipe out your oppenents or it could have a slim change of causing your mage to burst into flames, detonating in the wrong place, causing a completely random effect or attract a demon to your mage (although I think this one should be very rare).
Does anyone else think this would've been a good idea?
EDIT - Sorry about barging in here but some Jackass called Stanley Woo just locked my thread that I started on this issue!
Modifié par Legion-001, 30 novembre 2009 - 10:00 .
#57
Posté 03 décembre 2009 - 06:00
I agree. Mages are too powerful.
I played a fighter to level 16 and i HATED the game; it was too difficult. I deleted that fighter because he was weak.
Now I play with a mage and it is too easy.
I think the game designers should fix that a little. Mages are too powerful.
I played a fighter to level 16 and i HATED the game; it was too difficult. I deleted that fighter because he was weak.
Now I play with a mage and it is too easy.
I think the game designers should fix that a little. Mages are too powerful.
#58
Posté 03 décembre 2009 - 06:10
You may start complaining about mages being overpowered the moment one teleports into your game and casts force field on you until you opt to ragequit.
#59
Posté 03 décembre 2009 - 06:13
The game wasn't OMG TOO HARD with my warrior.
#60
Posté 03 décembre 2009 - 06:16
mages are not too powerful!!! i mean, they are powerful but it would not make any sense if they were not more powerful than everybody else. in the world of dao mages need to be confined and guarded in the tower thingy. they are hunted if they are outside of it because they can easily f shiz up single-handedly. i havent played much of the game but it make sense to me that they should be more powerful for OBVIOUS reasons.





Retour en haut






