Im the only one worried of dragon age 2 become anothe adventure game?
#1
Posté 08 septembre 2010 - 04:30
Im sorry if my english isn't perfect
What i heared around in the forum don't likes me don't much because its seems this sequel is much more limited in terms of roleplayability respect the first one for those reason:
Race Selection:
I don't like the idea to be forced to be a human but i can survive this.. But i think this is more limited respect the first one when you chose a race and your build your own character..
classes:
I don't like the idea of this "distinction" they cutted some nice feature like get the opportunity to made 4 types of warriors..
The two handed weapons one
The sword and weapons one
The dual weapons one based by dextrity,,
Archer
Now if you want to improve a class and made it distinct why don't add things? They cutted the warrior bow and dual specialization only to restrict that to rogues.. this made a very static class system.. And im not talking about the skill the improvments of the attack of other things i talk to the limited opportunity to build you character in terms of roleplay..
The game is shorter than origins and longer then awakening...
Now ... maybe dragon age origins maded after years it's natural its a longer game but... If dragon age is more cinematic what is the true play time? Shorter than origins included cutscenes or not?.. this is what im asking...
An then.. Why limit the choice only to be human its a choice maded only by history or a choice maded only to made the game similiar to mass effect 2 and have a voice character?
The combat animation and system is improved... improved by what? if we are static choice for what we know now to build a character? Animations?..
And the dialog wheel... Its a true nice feature for a roleplay game?
#2
Posté 08 septembre 2010 - 04:37
#3
Posté 08 septembre 2010 - 04:39
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
A 5-min chess game can be high quality. A 5-min rpg, not so much.
#4
Posté 08 septembre 2010 - 04:40
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Batman: Arkham Asylum: about 12 hours of awesome
Final Fantasy XIII: about 80 hours of crap.
#5
Posté 08 septembre 2010 - 04:41
Well of all the games I've played, a longer game does in no way mean it's superior to the shorter games I've played, when it comes to quality of story,Maconbar wrote...
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
A 5-min chess game can be high quality. A 5-min rpg, not so much.
#6
Posté 08 septembre 2010 - 04:42
But what kind of wacky sidekick? A freed Genlock? An Orlesian reporter?
Modifié par Taleroth, 08 septembre 2010 - 04:45 .
#7
Posté 08 septembre 2010 - 04:43
#8
Posté 08 septembre 2010 - 04:44
#9
Posté 08 septembre 2010 - 04:45
I will pass judgement on DA2 when it is released and i have had time to play it, in depth. As should everyone else...The game is still in development people, give it some time to grow. You don't judge a fetus before its born do you?
#10
Posté 08 septembre 2010 - 04:46
I can assure you, Mass Effect 2 was not an adventure game. I don't recall having to ever use my inventory on a world object in Mass Effect 2. And it was lacking in other types of puzzles, as well.Monica83 wrote...
Well when i puchase dragon age im looking for an Rpg not an adventure game ala mass effect 2
Modifié par Taleroth, 08 septembre 2010 - 04:46 .
#11
Posté 08 septembre 2010 - 04:49
They don't nessecarly have anything to do with each other. But some of us really liked how long Origins was. Games like it and the Baldur's Gate series gave you a rediculous amount of high quality game play before you even started another playthrough. And longer stories can give you more time to develop charaters and their relationships.javierabegazo wrote...
Well of all the games I've played, a longer game does in no way mean it's superior to the shorter games I've played, when it comes to quality of story,Maconbar wrote...
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
A 5-min chess game can be high quality. A 5-min rpg, not so much.
#12
Posté 08 septembre 2010 - 04:50
#13
Guest_jonv1234_*
Posté 08 septembre 2010 - 04:52
Guest_jonv1234_*
as to the adventure/RPG issue, both games are RPG's. ME2 is of the more modern sort that Bioware sort of pioneered, and DA is modeled on the old school sort that reminds of Baldur's gate ilk, also a Bioware genre establishing game.
#14
Posté 08 septembre 2010 - 04:53
Maconbar wrote...
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
A 5-min chess game can be high quality. A 5-min rpg, not so much.
People have beat Morrowind in 5 minutes.
#15
Posté 08 septembre 2010 - 04:53
ps.Please be kind with me my english is not perfect lol
#16
Posté 08 septembre 2010 - 04:53
Because length has a direct correlation to content.javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Which is kind of a big deal.
#17
Posté 08 septembre 2010 - 04:55
Monica83 wrote...
Well this is not true that depend from many factors.. nice improvements can be made the game more longer also deep and different situation side quest and others.. If a game is short is short.. In a short game you cann't expect to find many different quest than the main one unless they are semplicistic and with less details...A nice example oblivion is longer if you made all the side quest.. But the story is weak dialogue are nearly absent its all like find that.. kill that follow him... And many other schematic things...For example da2 can have a great main storyline and weaks sidequest... Or also can have a medium storyline and cute sidequest.. But if a game is shorter something will be always missing..
And yet in longer RPG's there seems to always be loads of filler quests, where you play message courier.
"I need to cross this river"
But first, I must get a boat, but before X lends me his boat, I must feed his cat, but to feed his cat, I must travel through the depths of Y to kill R and then bring the meat to U to prepare the meat the way the cat likes it, so X will lend me the boat to cross the river.
Sorry but things like this always make me roll my eyes, and I LOVE RPG's they are what brought me to gaming in the first place
#18
Posté 08 septembre 2010 - 04:55
Marionetten wrote...
Because length has a direct correlation to content.javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Which is kind of a big deal.
More Content =/= better game.
Example FFXIII 80 hours of meiocre crap where Mass Effect 2 was 40 hours of pure enjoyment.
#19
Posté 08 septembre 2010 - 04:57
It looks like Bioware had to cut down on the variety of character development that we had in DAO. However, because Bioware is releasing DA2 in such a quick succession to DAO and because it is redesigning a lot of stuff, I am willing to cut it some slack. Hopefully, Bioware will build on that in its future DA games, instead of making another drastic redesign. In the end, I think DA2 will turn out as another good Bioware game and it will be better in terms of RPG elements than most people think.
#20
Posté 08 septembre 2010 - 04:57
#21
Posté 08 septembre 2010 - 04:57
The first Mass Effect wasn't exactly filled with options. It's not like you could play an Engineer with competent Assault Rifle skills without using previous playthrough unlocks. The main things ME2 did was get rid of Diablo style loot (loot everything to sell) and empty levels. Neither of which seem that important.Monica83 wrote...
Yes blastback thanks for understeand me..Regards mass effect its a nice game but you can call it a roleplay game? maybe the first but the second seems to much different.. i don't know.. i never loved the dialogue wheel i prefear the old style with 8 lines to read.. for me its much more deep and much more less schematic...
ps.Please be kind with me my english is not perfect lol
I too am wary of changes for DA2, but let's not exaggerate them.
Modifié par Taleroth, 08 septembre 2010 - 04:59 .
#22
Posté 08 septembre 2010 - 04:58
More content does equal a better game assuming the content is of equal quality.Phoenixblight wrote...
More Content =/= better game.
A matter of taste.Phoenixblight wrote...
Example FFXIII 80 hours of meiocre crap where Mass Effect 2 was 40 hours of pure enjoyment.
Personally, I found Mass Effect 2 to be a completely pointless experience.
#23
Posté 08 septembre 2010 - 04:59
ErichHartmann wrote...
Maconbar wrote...
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
A 5-min chess game can be high quality. A 5-min rpg, not so much.
People have beat Morrowind in 5 minutes.
This is another fine point. People play the new Shadow Broker DLC and report they beat it in 40 min. where the same content, I might stretch to 3 hours because I like to admire the modeling of the environments, test things out, search every last crook and cranny for secrets, any easter eggs,
I might listen to every available piece of dialog, always clicking "Investigate" where as someone else might be less patient and just want to get to the core of the story.
Length is something that is so relative to the gamer, that I always ignore it when that pops up in a review of something. ME2 took me 48 hours my first playthrough yet for others, 21 hours. There are so many factors that contribute to the "Game Time" that it's kind of silly to use that as an absolute concrete arguement towards "X game is just a silly adventure game, and Y game is infinitely more in depth, because my game time is longer"
#24
Posté 08 septembre 2010 - 05:00
Yeah i role my eyes at this stuff, but at the end of the day, I still love it. I'm silly like that:Djavierabegazo wrote...
Monica83 wrote...
Well this is not true that depend from many factors.. nice improvements can be made the game more longer also deep and different situation side quest and others.. If a game is short is short.. In a short game you cann't expect to find many different quest than the main one unless they are semplicistic and with less details...A nice example oblivion is longer if you made all the side quest.. But the story is weak dialogue are nearly absent its all like find that.. kill that follow him... And many other schematic things...For example da2 can have a great main storyline and weaks sidequest... Or also can have a medium storyline and cute sidequest.. But if a game is shorter something will be always missing..
And yet in longer RPG's there seems to always be loads of filler quests, where you play message courier.
"I need to cross this river"
But first, I must get a boat, but before X lends me his boat, I must feed his cat, but to feed his cat, I must travel through the depths of Y to kill R and then bring the meat to U to prepare the meat the way the cat likes it, so X will lend me the boat to cross the river.
Sorry but things like this always make me roll my eyes, and I LOVE RPG's they are what brought me to gaming in the first place
#25
Guest_jonv1234_*
Posté 08 septembre 2010 - 05:00
Guest_jonv1234_*
Monica83 wrote...
Yes blastback thanks for understeand me..Regards mass effect its a nice game but you can call it a roleplay game? maybe the first but the second seems to much different.. i don't know.. i never loved the dialogue wheel i prefear the old style with 8 lines to read.. for me its much more deep and much more less schematic...
ps.Please be kind with me my english is not perfect lol
Everyone is entitled to their own opinions about the choices of entertainment. You simply prefer the old school of RPG harkening back really to the days of the text based dungeon crawler. Ooops did date myself? lol





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