The new design of things looks better yes i love the qunari ones and i want to see elves and dwarfs too
what i hope is dragon age 2 will be a nice rpg game but i must admit that what i read don't likes me very much!
Guest_jonv1234_*
javierabegazo wrote...
Monica83 wrote...
Well this is not true that depend from many factors.. nice improvements can be made the game more longer also deep and different situation side quest and others.. If a game is short is short.. In a short game you cann't expect to find many different quest than the main one unless they are semplicistic and with less details...A nice example oblivion is longer if you made all the side quest.. But the story is weak dialogue are nearly absent its all like find that.. kill that follow him... And many other schematic things...For example da2 can have a great main storyline and weaks sidequest... Or also can have a medium storyline and cute sidequest.. But if a game is shorter something will be always missing..
And yet in longer RPG's there seems to always be loads of filler quests, where you play message courier.
"I need to cross this river"
But first, I must get a boat, but before X lends me his boat, I must feed his cat, but to feed his cat, I must travel through the depths of Y to kill R and then bring the meat to U to prepare the meat the way the cat likes it, so X will lend me the boat to cross the river.
Sorry but things like this always make me roll my eyes, and I LOVE RPG's they are what brought me to gaming in the first place
Monica83 wrote...
The cat example reminds me nwn2 lol many situation like that .. I loved much more baldur's gate 2 and jonv thanks
The new design of things looks better yes i love the qunari ones and i want to see elves and dwarfs too
what i hope is dragon age 2 will be a nice rpg game but i must admit that what i read don't likes me very much!
Ah but you see what you did there? That assumption is a massive one, and one that will likely never hold true for one piece of material across a wide group of people. Some enjoy the simple fetching side quests that are so widely used in cRPG's.Marionetten wrote...
More content does equal a better game assuming the content is of equal quality.Phoenixblight wrote...
More Content =/= better game.
Because a short game likely indicates fewer sidequests and less variationof sidequests for different kinds of roleplay (ie: some of my characters might do mage/thieves quest, some might not dream of it), shorter, less involved encounters with NPCs, and less conversation with companions. The length difference has to mean something is gone.javierabegazo wrote...
Well of all the games I've played, a longer game does in no way mean it's superior to the shorter games I've played, when it comes to quality of story,Maconbar wrote...
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
A 5-min chess game can be high quality. A 5-min rpg, not so much.
javierabegazo wrote...
Monica83 wrote...
Well this is not true that depend from many factors.. nice improvements can be made the game more longer also deep and different situation side quest and others.. If a game is short is short.. In a short game you cann't expect to find many different quest than the main one unless they are semplicistic and with less details...A nice example oblivion is longer if you made all the side quest.. But the story is weak dialogue are nearly absent its all like find that.. kill that follow him... And many other schematic things...For example da2 can have a great main storyline and weaks sidequest... Or also can have a medium storyline and cute sidequest.. But if a game is shorter something will be always missing..
And yet in longer RPG's there seems to always be loads of filler quests, where you play message courier.
"I need to cross this river"
But first, I must get a boat, but before X lends me his boat, I must feed his cat, but to feed his cat, I must travel through the depths of Y to kill R and then bring the meat to U to prepare the meat the way the cat likes it, so X will lend me the boat to cross the river.
Sorry but things like this always make me roll my eyes, and I LOVE RPG's they are what brought me to gaming in the first place
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
How can you NOT include length into the several factors of quality ?javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Which no one is arguing. The question is if it's worth it.javierabegazo wrote...
Ah but you see what you did there? That assumption is a massive one, and one that will likely never hold true for one piece of material across a wide group of people. Some enjoy the simple fetching side quests that are so widely used in cRPG's.
By all means, more content of a good game is always welcome, but there comes a point when then the production costs and values of making an incredibly detailed game come into play as well. This is one reason why I almost never ever play MMO's. Sure they can last well, practically forever, but it can never be as engrossing as a game with a beginning, a middle, and most importantly, an end.
Modifié par Marionetten, 08 septembre 2010 - 05:12 .
Modifié par Wyndham711, 08 septembre 2010 - 05:14 .
bluewolv1970 wrote...
javierabegazo wrote...
Monica83 wrote...
Well this is not true that depend from many factors.. nice improvements can be made the game more longer also deep and different situation side quest and others.. If a game is short is short.. In a short game you cann't expect to find many different quest than the main one unless they are semplicistic and with less details...A nice example oblivion is longer if you made all the side quest.. But the story is weak dialogue are nearly absent its all like find that.. kill that follow him... And many other schematic things...For example da2 can have a great main storyline and weaks sidequest... Or also can have a medium storyline and cute sidequest.. But if a game is shorter something will be always missing..
And yet in longer RPG's there seems to always be loads of filler quests, where you play message courier.
"I need to cross this river"
But first, I must get a boat, but before X lends me his boat, I must feed his cat, but to feed his cat, I must travel through the depths of Y to kill R and then bring the meat to U to prepare the meat the way the cat likes it, so X will lend me the boat to cross the river.
Sorry but things like this always make me roll my eyes, and I LOVE RPG's they are what brought me to gaming in the first place
you obviously have not played a game like morrowind, where you can essentially join factions and do misc quests (including a lot of freeform) without ever even finishing the main quest and feel like you got your moneys worth...
Akka le Vil wrote...
How can you NOT include length into the several factors of quality ?javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Yeah, I do. Sometimes a movie or book will draw out what should be a shorter story, which will affect quality. Sometimes they will rush one. It ties in with pacing.Schwadragon wrote...
Akka le Vil wrote...
How can you NOT include length into the several factors of quality ?javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Do you include length as a factor in the quality of a book or a movie?
Schwadragon wrote...
Akka le Vil wrote...
How can you NOT include length into the several factors of quality ?javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Do you include length as a factor in the quality of a book or a movie?
Modifié par Herr Uhl, 08 septembre 2010 - 05:24 .
Blastback wrote...
Yeah, I do. Sometimes a movie or book will draw out what should be a shorter story, which will affect quality. Sometimes they will rush one. It ties in with pacing.Schwadragon wrote...
Akka le Vil wrote...
How can you NOT include length into the several factors of quality ?javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Do you include length as a factor in the quality of a book or a movie?
This is what I'm getting at. I look at video games as a medium of story telling. I play them first and foremost for that purpose. If they remove side quests that have no direct correlation with the story, or it doesn't enrich the experience in anyway, ala "Please deliver 5 sovereigns to X", then I'm all for it.Schwadragon wrote...
Akka le Vil wrote...
How can you NOT include length into the several factors of quality ?javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Do you include length as a factor in the quality of a book or a movie?
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Which isn't the case.javierabegazo wrote...
... but I'd rather them sacrifice meaningless, forgettable side quests than sacrifice the main narrative and story arc and character development.
It is content, not length, that has to do with the value of a game. This, still, is not directly related to the quality.javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Rake21 wrote...
javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Final Fantasy XIII: about 80 hours of crap.
Modifié par marquiseondore, 08 septembre 2010 - 05:35 .
javierabegazo wrote...
This is what I'm getting at. I look at video games as a medium of story telling. I play them first and foremost for that purpose. If they remove side quests that have no direct correlation with the story, or it doesn't enrich the experience in anyway, ala "Please deliver 5 sovereigns to X", then I'm all for it.
If they add sidequests that do the opposite, that intrigue me and enrich the story, that develop characters, then once again, I'm all for it, but I'd rather them sacrifice meaningless, forgettable side quests than sacrifice the main narrative and story arc and character development.
Modifié par Wyndham711, 08 septembre 2010 - 05:35 .
FFXIII is a horrible example. When making examples to prove a point, you should find objects that are almost universally agreed upon. There are tons of people that disagree with you about FFXIII. All you accomplish is creating a whole seperate argument about FFXIII.marquiseondore wrote...
This a million times. The game was beautiful but was the most tedious sorry excuse for an RPG. By the end of the game I hate all the characters.Rake21 wrote...
Final Fantasy XIII: about 80 hours of crap.javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
Winged Warrior by comparison was very short but fun.