AlanC9 wrote...
bluewolv1970 wrote...
you obviously have not played a game like morrowind, where you can essentially join factions and do misc quests (including a lot of freeform) without ever even finishing the main quest and feel like you got your moneys worth...
Or he played it and found it incredibly boring. The more sidequests I did in MW the more I wanted to get back to the main plot so I could finish the game and move on. I felt the same way about most of the UNC missions in ME1.
I believe that this is a very personal opinion. Morrowind (and its predecessors) gave a nice outline of how a sandbox RPG should be.
I entirely respect what you say. But sandbox is necessarily defined as a genre being able to divert from plotline (if one exists) and do quests that interest you.
There is an argument that these quests tend to be repeatative, but I think that is irrelevent. How do you expect a single player game to come up with innovative quests/interactions indefinitely? (you don't). That said, Morrowind and Sid-Meier's Pirates! did an amazing job of making games with RPG elements that allowed the PC to actually fell like an individual trying and making his own destiny as he saw fit. I rather think of it as an innovation in gaming than anything else! If somebody (like in Oblivion) comes up with something to top that ,would you shun it or welcome it?
Modifié par captain.subtle, 08 septembre 2010 - 06:06 .