javierabegazo wrote...
Why do people insist that Length has anything to do with the quality of a game...?
With an RPG it has everything to do with quality.
Mass Effect 1 and 2 are both heavily flawed for being short RPGs, and the second is actually laughable from a story stand-point because you essentially go from -> gain party -> end boos -> finish. The story is all over the shop.
In Dragon Age you get a real feel and understanding of the world because you're spending so much time there. Granted, a lot of the non-important content isn't great, but all the major stuff is great and still equals a long, enjoyable and deep experience.
I keep seeing how BioWare and Bethesda try and swerve past the issue of shorter games; their main excuse usually is "shorter means better quality" but that's absolute BS to the highest degree. It's more a case of rushing a game instead of putting more time into enjoyable content.
Games like Morrowind, KotOR, Dragon Age, The Witcher and many more, all manage to be 70+ hour games with great story, and - mostly - great content. Therefore if I see the end credits for an RPG in less than 30 hours (which is the case for ME1 and 2 and Jade Empire) I consider it a flaw. It's an RPG.
Modifié par UltimoCrofto, 08 septembre 2010 - 07:55 .





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