Faz432 wrote...
Aradace wrote...
Sylvius the Mad wrote...
Progressing from peasant to god-killing-abomination should be the work of a lifetime, and not something that happens over just a few weeks.javierabegazo wrote...
Well of all the games I've played, a longer game does in no way mean it's superior to the shorter games I've played, when it comes to quality of story,
I've said it before and I'll say it again. The proper rate of advancement in a CRPG is 4-5 D&D-sized levels per 60-80 hours of gameplay.
If you want to to make a 40 hour game, I would hope to equal the progression found within NWN's tutorial.
My only arguement is that based off of RPGs made within the last 7 years, there is a list (a substantial one at that) of RPGs that are 30 hours and UNDER and most of them were damn good RPGs in my opinion. Next to a list of RPGs in the last 7 years that are OVER 30 hours, the OVER 30 hour list loses.....by a landslide. My point is this: 25-30 hours in an RPG by today's standard is SoP. Sure, folks can pull from the KotoR and BG or Fallout or Elder Scrolls pool, but all those together STILL doesnt equal the list of RPGs in the past 7 years that are 30 hours or less. "Shorter" RPGs are the standard now days. Its something we all have to accept. People dont have to like it, but they have to accept it because its the universally accepted "norm". So complaining that DA2 is going to be "shorter" really is kind of pointless.
I'd like to see your lists, I reckon you're wrong.
Unless your list of RPGs OVER 30 hrs in the past 7 years has 40-50 on it, then no, Im NOT wrong lol....(Remember PAST 7 YEARS)
Modifié par Aradace, 09 septembre 2010 - 09:35 .





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