Mirgalen wrote...
I wish people would still play this game the way it was intended and less like a console game.
Bioware didn't make NWN for you classic, hard-core D&D players. They made it for a mainstream video-game RPG audience.
Mirgalen wrote...
I wish people would still play this game the way it was intended and less like a console game.
And I wish people respected other styles of playing this game not just their own.:innocent:Mirgalen wrote...
I wish people would still play this game the way it was intended and less like a console game.
ShaDoOoW wrote...
And I wish people respected other styles of playing this game not just their own.:innocent:Mirgalen wrote...
I wish people would still play this game the way it was intended and less like a console game.
Eradrain wrote...
Mirgalen wrote...
I wish people would still play this game the way it was intended and less like a console game.
Bioware didn't make NWN for you classic, hard-core D&D players. They made it for a mainstream video-game RPG audience.
Modifié par Genisys, 19 septembre 2010 - 02:51 .
You are wrong Genisys really.Genisys wrote...
Lol FR Mulum, you are correct, NWN was made to be customizable to suite all Player's taste, in fact, it's the fact that sooo many different options are available in NWN that makes it STILL one of the best games ever created in the RPG world.
Those that hold the view that the game should be one way or another have rights to their opinion, though anyone seeking hard-core can simply go play offline. Server modules need special consideration for ALL players, and making things inflexible or strenuous to all is NOT a solution, it's a problem.
Modifié par ShaDoOoW, 19 septembre 2010 - 03:26 .
All of them I know, and in czech republic there is very strong community of hardcore roleplayers, they claims they just can't. The module must be tailored for them with various hardcore systems, and especially all players must play by their taste. That means, other players must play with them, mustn't use OOC or tells etc...Genisys wrote...
Hard Core RP Lovers can go into ANY module and RP, it's not like you have to suite the module to their taste, when in fact, it's not really the module that matters to RP it's their character & Acting out, it's not about action in the least.
Modifié par ShaDoOoW, 19 septembre 2010 - 04:54 .
It's not what ones can bite off. Rather, it's what one can chew and digest.Genisys wrote...
Two things that makes NWN great are:
1) Options (first and foremost)
2) Freedom (Also equally important as the first)
Those that choose to restrict or limit game play make a grave error in judgment. And that is saying a mouthful!
Modifié par Genisys, 20 septembre 2010 - 04:47 .
Genisys wrote...
Hard Core RP Lovers can go into ANY module and RP, it's not like you have to suite the module to their taste, when in fact, it's not really the module that matters to RP it's their character & Acting out, it's not about action in the least.
D&D & NWN should never really be about Player Vs Player, but that's an opinion (even though in the D&D books states this). But that doesn't mean you can't build a module for this, because some players do like it.
Action is great, I've always loved the Action aspect of D&D and NWN, this is truly where the game is for many.
Storyline just like all the other styles of play, should be optional, not forced, as it is in some modules.
Genisys wrote...
Those that hold the view that the game should be one way or another have rights to their opinion, though anyone seeking hard-core can simply go play offline. Server modules need special consideration for ALL players, and making things inflexible or strenuous to all is NOT a solution, it's a problem.
...
Those that choose to restrict or limit game play make a grave error in judgment. And that is saying a mouthful!
If you don't RP more than doing emotes and voices, how do you know this?Genisys wrote...
RP Is possible anywhere, at any time, nough said..