Dynamomark wrote...
just_frank wrote...
Agreed... and making the game easier isnt what I'm after.
However, you put it, you are still "after" making certain encounters easier. That will in fact make the game easier, although it won't be as obvious. Making particular encounters easier, will make players less wary of them and more complacent. On the flip side, if you keep scaling as it is, people will be more afraid of such encounters and will be forced to think to make better characters and develop their skills as players. They will be forced to think more about what they are doing and invest more into such skills as survival or coercion, skills which could help them avoid such encounters.
I think currently it is a good scaling system because it compromises between an outright scaling of monsters' level to yours and non-scaling (i.e. scaling floors and ceiling, freezing monsters' levels once you visited their area). This system forces you not just focus on developing your character build, but also on developing your skill and intelligence as a player. I don't think that robs you of the sense of achievement in any way. To the contrary, defeating more challenging encounters embraces your feeling of achievement.
Although technically I must concede that you're correct. I really dont believe that the effect would make the game significantly easier. In fact, I could argue that since easier encounters give less XP and arguably worse random loot It made the game harder from a progression perspective.
Would it be better in your mind if a few (just a few) pretty easy encounters were added rather than the current encounters modified?
Modifié par just_frank, 12 novembre 2009 - 03:05 .





Retour en haut






