Bullet to the head for Alliance fans.
#26
Posté 08 septembre 2010 - 08:25
- Most Alliance officials haven't been properly informed about the Reaper threat.
- You vanish for two years, and resurface in league with a known terrorist organisation
- You desert the Alliance
- You begin recruiting individuals have have arguably checkered pasts, and fly around the galaxy in your highly advanced ship based on top secret Alliance designs.
Is it any wonder they want to bring you in for interrogation?
#27
Posté 08 septembre 2010 - 08:25
#28
Posté 08 septembre 2010 - 08:26
- Secret disloyalty
- Brainwashing
- Cloning (you were DEAD, remember?)
- A carefully created double
And any number of other things that it might occur to them to check. Given that, a period of several months under close surveillance and possibly confinement is understandable.
Now if at the end of ME2 you tell TIM to take a long walk off a short pier, and your actions subsequent to that clearly indicate that you've broken your links with Cerberus, then the Alliance will probably take a much more relaxed look at your actions and motivations following your reappearence.
Anderson practically tells you the same thing when he explains why he didn't say anything about the current status of your former crewmate. You were DEAD. And now you're working for an organization in which someone like Dr. Mengele would fit right in. The Alliance has the right to be extremely suspicious about your activities.
The SPECTRE in this DLC points out the moral and ethical problems inherent in your working for Cerberus when you call her out on bombing the office building.
#29
Posté 08 septembre 2010 - 08:27
Also Cerberus killed a Pope so NYAH!
But whatevs this will soon turn into a flame war.
#30
Posté 08 septembre 2010 - 08:28
Costin_Razvan wrote...
Incompetent for not doing squat about the missing colonies, stupid for refusing to believe the Reapers are coming.
This is something im not getting, it seems like the game makes a point of the colonists not wanting to even accept the help of the alliance when it was given, so why should the alliance even care that they are disapearing? And yet they did try to do something, or did you let someone else play through Horizon for you?
Modifié par sanadawarrior, 08 septembre 2010 - 08:29 .
#31
Posté 08 septembre 2010 - 08:29
#32
Posté 08 septembre 2010 - 08:29
BTW, the point of this thread was to point out how foolish the thought of rejoining the Alliance without prison time would be completely and utterly foolish. Assuming that politicians would even believe you have broken links with Cerberus.
Modifié par Costin_Razvan, 08 septembre 2010 - 08:30 .
#33
Posté 08 septembre 2010 - 08:30
Costin_Razvan wrote...
They did something.....because they thought Cerberus was behind the attacks AFTER Tim tipped them off with that info...
And? Again the colonies seem to exist so that people can get away from alliance space, why should the alliance do anything about it?
#34
Posté 08 septembre 2010 - 08:31
#35
Posté 08 septembre 2010 - 08:35
And? Again the colonies seem to exist so that people can get away from alliance space, why should the alliance do anything about it?
Because one would think that the disappearance of hundreds of thousands of human citizens would warrant a thorough investigation.
#36
Posté 08 septembre 2010 - 08:36
You remember those defense towers on Horizon? The ones that you had to help EDI finish calibrating and activate in order to drive the Collector ship away? The game's pretty explicit about just who it was that paid for the towers and was handling the installation (unfortunately the Collectors hit before the towers were fully on-line).
The Alliance really couldn't have done much more than that, given the circumstances. But without that help from the Alliance you wouldn't have been able to drive the Collectors on Horizon away.
#37
Posté 08 septembre 2010 - 08:41
The final battle against the Reapers is no doubt going to be a massive battle dwarfing the one from ME1, and probably involving the fleets of every Council race, with the possible addition of Geth, Krogan, and Rachni allies. How many dreadnoughts and carriers does Cerberus field?
Exactly.
Alliance > Cerberus
Modifié par Aedan_Cousland, 08 septembre 2010 - 08:47 .
#38
Posté 08 septembre 2010 - 08:43
Costin_Razvan wrote...
And? Again the colonies seem to exist so that people can get away from alliance space, why should the alliance do anything about it?
Because one would think that the disappearance of hundreds of thousands of human citizens would warrant a thorough investigation.
I think you are missing the point, these aren't their citizens. If thousands of French people just vanished tomorow, other countries around the world are under no obligations to help the find the victims or locate the people responsible. They might as a diplomatic gesture (kinda like setting up the colonies with towers to defend themselves) but they don't have to.
Modifié par sanadawarrior, 08 septembre 2010 - 08:45 .
#39
Posté 08 septembre 2010 - 08:44
When you consider that the game forces you to work for Cerberus wether you want to or not, thanks to the council being a buch of idiots, then not letting you get in contact with the Alliance to let them know what's going on or report on Cerberus activities. ( And I still think that Bioware missed an opartunity by not letting Shepard work as a double agent for the Alliance/Council after she contacted Anderson to tell him what was going on. ) Is it any wonder that they have a few missgivings about Shepard.
#40
Posté 08 septembre 2010 - 08:45
nobody likes getting exterminated, it kinda ruins your morning
#41
Posté 08 septembre 2010 - 08:51
Pretty much like Sheridan in Babylon 5.
#42
Posté 08 septembre 2010 - 08:53
Anacronian Stryx wrote...
As i see it it's pretty obvious that neither Cerberus The Alliance or the Council is the solution, Only way out of this mess is for Shepard to build his/her own organization to fight the Reapers.
Pretty much like Sheridan in Babylon 5.
I agree.
#43
Posté 08 septembre 2010 - 08:54
Hackett figured Shepard had better things to do and decided that trying to forcefully arrest a man who has no surviving enemies in the entire galaxy would be a bad idea.
I don't really see what the problem is.
#44
Posté 08 septembre 2010 - 08:55
#45
Posté 08 septembre 2010 - 08:57
#46
Posté 08 septembre 2010 - 08:57
The Alliance however, is an organisation with many different parts, structures and agendas. You might not agree with all of them, but they are varied and pluralistic - that's a good thing, last time I checked.
#47
Posté 08 septembre 2010 - 08:59
JRCHOharry wrote...
On a slightly related note, anyone have any theories on why Captain Anderson was talking to a Cerberus officer?
It could be anything from him talking to a mole he has in the Cerberus organization to something as simple as him asking them to relay the message of him asking Shepard to place the memorial on the Normandy SR1 crash site.
#48
Posté 08 septembre 2010 - 09:00
#49
Posté 08 septembre 2010 - 09:04
Jamin101 wrote...
You guys are talking like shep's allies are nothing. Anderson is a councillor, one of only 4 in the entire milky way. Hackett is an Admiral, but now he is the admiral known as saving the galaxy. He has arguably the two best allies in the alliance.
Anderson gave up on his political work in the last book.
#50
Posté 08 septembre 2010 - 09:06
sanadawarrior wrote...
Anacronian Stryx wrote...
As i see it it's pretty obvious that neither Cerberus The Alliance or the Council is the solution, Only way out of this mess is for Shepard to build his/her own organization to fight the Reapers.
Pretty much like Sheridan in Babylon 5.
I agree.
With all of the other aliances that Shepard can make - Rachni, Geth, Quarian flotilla, Clan Urdnot - etc... and the way the Shadowbroker DLC ended, i'd say that this is probably how the plot to ME3 is going to go.
Modifié par Orkboy, 08 septembre 2010 - 09:07 .





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