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#1
Genisys

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I know what your probably thinking, "what is this crackpot about to talk about now?", however, I do have something important to say here, in the liberation and defense of all players abroad the nwn multiverse...

FACT:  If there are few players left to play with online, then NWN online will eventually fade into nothingness.

Learn to be kind to the players, after all, tis why we host a server, to invite friends to come play & to entertain others...

OPINION:  I think players should lose X when they die.....  I think it would be cool to have this monster that pick pockets the PCs killing their inventory, it's not like they can do anything about it.. (That's just wrong.)

FACT: Players don't like losing!  Anyone that tells you diferently should have their characters placed in hell and left there till they wake the hell up! (literally)  But toward the Server Admins who think differently, I'll make a very solid case/point here..

I noticed one server, which was loaded with lots of players, which started implementing new systems, changed things around, like nerfing spells, cause they THOUGHT it was too powerful, and shortly thereafter the server quickly fell to 0 players.  Another server, which I loved dearly, chose to start playing with hardcore, players just vanished, immediately too, within less than 2 weeks, the server was dead..

I say this all for a good reason, because only you can harvest good will in the nwn community, for it's very important for the future of nwn to continue to survive, for our numbers are slowly dwindling away, so you (meaning everyone) need to do your part to make the game the most enjoyable experience possible FOR ALL & especially for the future of NWN!

If you inflict bad things on players, will that improve the nwn community as a whole?  I'd dare say not, but if you continue to stab a player long enough they will get tired of being stabbed and go play some other game, however you may be stabbing them, consider what is being said here, for it not only effects your server, but effects ALL of the NWN community as a whole.

Enough said..

Modifié par Genisys, 11 septembre 2010 - 04:33 .


#2
SuperFly_2000

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Yeah...lets turn all servers into Action servers *irony*



It is more complicated than that dude. Some of the most popular servers out there have terribly slow level progression and horrible death penalties.

#3
Genisys

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You may have a good point SuperFly...



I could be wrong 100%...



But then, there is the possibility that these "Popular" servers are the ones killing the player's love for the game. Is that possible? (Now that would be non-closed minded thinking)


#4
kenween

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it's such a huge variety of servers? i don't think nwn 1 will ever dwindle to nothing but probably fewer number of regularly popular servers may come to pass.



however, i think a lot depends on whether Atari(?) the owner printso ut more CDs and CD keys. MAny players just find it very hard to buy them to play. And now Atari doesnt want to because nwn3 is coming,.

#5
Shia Luck

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Shouldn't this have been posted in Death and Dying Penalty thread?

I think you pressed the create new topic button by mistake?



Genisys wrote...

OPINION:  I think players should lose X
when they die.....  I think it would be cool to have this monsters that
pick pockets the PCs raping their inventory, it's not like they can do
anything about it.. (Can you say jerk?)


This bit especially, no?

Modifié par Shia Luck, 08 septembre 2010 - 11:16 .


#6
Genisys

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I think you have your sniper sights on the wrong man Shia Luck, with your comment in the other post, it's become crystal clear in your point in even bothering to post in this thread here at all...

Or did you think I was all-together blind to crafty words with (read between the line) comments, no?

Modifié par Genisys, 09 septembre 2010 - 06:51 .


#7
Genisys

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kenween wrote...

it's such a huge variety of servers? i don't think nwn 1 will ever dwindle to nothing but probably fewer number of regularly popular servers may come to pass.

however, i think a lot depends on whether Atari(?) the owner printso ut more CDs and CD keys. MAny players just find it very hard to buy them to play. And now Atari doesnt want to because nwn3 is coming,.


Neverwinter is the name of the new game, not NWN3, it's a co-operative storyline multiplayer game, and NOT a MMORPG, I wanted to make sure you were aware of these two simple facts...

It may not be in Atari's interest to allow NWN 1 to remain the preferred RPG world, otherwise the door closes..

Modifié par Genisys, 09 septembre 2010 - 07:05 .


#8
Redunct

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I think a group of players that like a certain type of server may stop playing on that server if they make changes that don't match that group of players preferred play style, however, that's not necessarily a representation of the entire player base.



A lot of players enjoy the risk, and find modules with no risk boring.

#9
Genisys

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Redunct wrote...

I think a group of players that like a
certain type of server may stop playing on that server if they make
changes that don't match that group of players preferred play style,
however, that's not necessarily a representation of the entire player
base.

A lot of players enjoy the risk, and find modules with no risk boring.


This is a good point, but there is also reward, another factor which must be considered in risk, for risk without reward, or worse penalty for taking risk, seems worse than boring...

Modifié par Genisys, 09 septembre 2010 - 07:04 .


#10
Wensleydale

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Shia Luck wrote...

Shouldn't this have been posted in Death and Dying Penalty thread?

I think you pressed the create new topic button by mistake?


He does that a lot I've noticed. :mellow:

#11
SuperFly_2000

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Genisys wrote...
I could be wrong 100%...

The scary part is that you aren't totally wrong here. That is what most of the kids are screaming for actually.

If you look at all games being produced now they are all fast paced, easy and dumbed down. In short....games have become mainstream.

So...to get a lot of players the game have to look this way.

Usually if you go into like the forum for SW:ToR or any similar you will see kids screaming that they just want to have fun without the grind. By grind they usually mean everything that is even slightly time consuming and slightly repetetive.

Imagine being a game developer now. So...you have to make a game that actually lasts more than 2 hours and still get thoose masses of kids not to scream in frustration.

Enough of this rant.

So yes you are right. Sometimes making it easy will get you more players. The other qestion we could ask ourselves is it thoose players we want?

Let's not turn Neverwinter Nights into a fast paced game to get more players. Let's keep Neverwinter Nights as it is because it is the last isle of fresh air.

#12
Genisys

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Now that SuperFly is an anwer to the thread, thank you for sharing that.. :D

#13
Blue_dodo

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SuperFly_2000 wrote...

Genisys wrote...
I could be wrong 100%...

The scary part is that you aren't totally wrong here. That is what most of the kids are screaming for actually.

If you look at all games being produced now they are all fast paced, easy and dumbed down. In short....games have become mainstream.

So...to get a lot of players the game have to look this way.

Usually if you go into like the forum for SW:ToR or any similar you will see kids screaming that they just want to have fun without the grind. By grind they usually mean everything that is even slightly time consuming and slightly repetetive.

Imagine being a game developer now. So...you have to make a game that actually lasts more than 2 hours and still get thoose masses of kids not to scream in frustration.

Enough of this rant.

So yes you are right. Sometimes making it easy will get you more players. The other qestion we could ask ourselves is it thoose players we want?

Let's not turn Neverwinter Nights into a fast paced game to get more players. Let's keep Neverwinter Nights as it is because it is the last isle of fresh air.


I sorta agree and sorta don't. not all games coming out are "dumbed down" rather the are meant to appeal to a wier interest of potential players, why ?  because the gaming industry is well alot larger then it was ten years ago, and in order for a developer and even a publisher the have appeal to as possible.

but on the other hand I have grown a bit jaded espiaciall with rpgs released now a days, and have found a great love for rpgs made around 1998-2004   I mean damn there were so many great rpgs released in between those dates including this gem that I have recently gotten into,I was about 12  when the OC was released and wouldnt have understand a  damn thing about neverwinter nigts (to transfixed into  my n64 lol )
 

Modifié par Blue_dodo, 10 septembre 2010 - 03:09 .


#14
Genisys

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lol n64, x-box 360s, wii, & sony playstations have always been the rave amoung kids..

As long as they make these consoles the kids will still want them, even if they know how to use a computer. For the graphics on them are quite stellar, and a joystick is much easier than a keyboard.

However, when they grow up, they will no doubt turn to RPGs and more Strategy type games, for shooting 40,000 enemies get's boring rather quickly..

The more we learn about players, the more we learn as game designers, DMs, or what have you..

Watching my 4 year old taught me A LOT, he would cry when things didn't go his way, he would get utterly upset to the point of walking away from the computer when his character died..

He just wanted to have fun, but the games kept making him frustrated or mad...

THIS was a real eye opener for me.. :D

Modifié par Genisys, 10 septembre 2010 - 06:00 .


#15
TSMDude

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Edited by myself. Posted Image

Modifié par TSMDude, 10 septembre 2010 - 12:02 .


#16
SuperFly_2000

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Blue_dodo wrote...
the gaming industry is well alot larger then it was ten years ago

Yes it is. Unfortunately it seems that all the big gaming (at least the biggest ones) seem to concentrate solely on the huge mainstream group that is kids more or less.

I am pretty sure that there are other groups that are more like myself. Old grumpy farts that come from playing NWN or even PnP D&D. I don't think any gaming company has acknowledged this group yet.

Because the industry is big that also leaves/makes room for a bigger difference in what people want.

Lets just take this with cars. Some people want a small and economic car and some want a big luxury car. Most of the poeple however will want a medium car that is farly good priced. I think what we see today in the gaming industry is that they are concentrating totally on the middle segment and have not yet started to look at the other segments.

#17
Genisys

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That's why NWN is full of us old grumpy farts, because we want a game that requires you to think.

I find nothing intellectually stimulating about click to kill..

Though some of these click to kill games, like the First Person Shooter Battlefield2 serves a purpose, as it was designed for the U.S. military to teach people military tactics, which is significantly different in respect to stimulating one's intelligence, for it's hard to learn real combat tactics under real fire, unless your talking about learning how to crawl while an M-60 is being fired over your head, but that's not very intellectually stimulating either.. lol..

Modifié par Genisys, 10 septembre 2010 - 12:34 .


#18
Blue_dodo

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Fyi; when I said "oc" I meant neverwinter nights as in when it was first released I'm 21 now





I agrea with you old grumpy farts (lol), but still there are a lot of indie companies out there who seem to help keep old traditional rpgs a live.

#19
Jenna WSI

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On the note of NWN dying off...

I've made some flyers recently and posted them at comic stores around town. There's game nights where dnd'ers gather, so it may draw interest. I hope some other dedicated players will do the same, as some of our playerbase already has.

#20
Genisys

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Say Jenna, that's a good idea. :D

#21
WebShaman

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Why not have the best of both worlds? Make the "mainstream" point of an adventure that caters to the "we want it now!" crowd, and then make many sidequests that are difficult, tricky, etc. Doesn't that satisfy both crowds?



I personally think that DA:O did that well enough.



I personally think it has everything to do with rewarding playstyles, myself. If one takes pains to create for and reward different playstyles, I think one will end up with a bigger and more varied playerbase.



This is often where I find NWN lacking. One sees Action, RPG, etc, but rarely mixes of such, with varying challenge, tricks, etc.

#22
Genisys

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Nice view WebShaman...



I definitely know there are RP/Action/Storyline modules out there, even with PVP as an option, these modules tend to be nicer than those that aren't as diversified, however, there is one problem, and that lays with players playing modules by Type, which means that they will congregate in the area where they want to play.



E.g., if a player likes Action, they will play on Action servers, therefore, many action servers are flooded with players who are mostly interested in that, and you will rarely find, per say, a RPer there.

#23
jmlzemaggo

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 Crackpot! :o
(I just had to do this.)

#24
Sharona Curves

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Here's my 2 coppers on this.
 
I think just about every setup or system will work for this game given the vast diversity of the crowd of players that are out there.  Some people like and some people dislike tough death penalties.  Some people want fast leveling and some people want slow leveling, some people want high magic and some want low magic, and so on. In my opinion, its the diversity of the players and not by consequence the diversity of the servers out there that has continued to provide unending challenges and fun to this fantastic game.
 
If a server wishes to change its rules mid-stream and you dislike such changes, don't even begin to think the door to your fun in NWN is closing because if you look to your left or right I can guarantee there is a window of opportunity standing wide open with a server beyond the glass just waiting to provide you the same or similiar entertainment factor with a HUGE bonus.  Now that you've had fun on this server that has changed, you can now make a whole new batch of friends at this next server.  
 
Change is good, all server setups are awesome.  EXPLORE your options, NEVER get hog-tied into playing a single server all the time, and you will NEVER have to worry when the "change" digs into your fun.

Modifié par Sharona Curves, 11 septembre 2010 - 11:18 .


#25
Genisys

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jmlzemaggo wrote...

 Crackpot! :o
(I just had to do this.)


:D