Aller au contenu

Photo

New Gaider interview.


150 réponses à ce sujet

#1
CarlSpackler

CarlSpackler
  • Members
  • 414 messages
http://www.examiner....er-david-gaider


Kind of short but still leads me back to one of my questions about the new aproval system which remains unanswered, so I'll give it another shot.

If I have an npc party member whom I sometimes gain aproval, sometimes lose aproval from can I still get to know that party member through quests and enter in "friendly" or "love" status with the NPC or do I have be extreme one direction or another?  If I do it would be good to know, but the problem of "gaming" the companions still exists.  I would think patience and persistence could pay off here as much either flattery or antagonism.

Modifié par CarlSpackler, 08 septembre 2010 - 09:03 .


#2
Saibh

Saibh
  • Members
  • 8 071 messages
Thanks. Nothing new, but thanks.



Presumably you have to be on either spectrum. If you're at low approval or low disapproval, then it just means they don't have a real opinion on you except vague dislike or "yeah, that guy's okay". No reason for them to tell you to solve all of their problems. Or whatever.



Honestly, haven't you met anyone who you've known for a long time that you never got close with? You talk here and there, but they're not your friend, not really. That's what I consider low approval scores to be. They know you, but they don't really know you.

#3
SnakeHelah

SnakeHelah
  • Members
  • 1 325 messages
Hmm thanks. It's interesting how they're going to do the new approval system, since there's no camp and all...

#4
Saibh

Saibh
  • Members
  • 8 071 messages
Again, I don't know know. I could be wrong.

#5
Pseudo the Mustachioed

Pseudo the Mustachioed
  • Members
  • 3 900 messages

SnakeHelah wrote...

Hmm thanks. It's interesting how they're going to do the new approval system, since there's no camp and all...


Maybe I'm behind on my news, but no camp? I hope "no camp" means "no camp, but instead, here's an elaborate mansion with abundant storage."

#6
Dynamomark

Dynamomark
  • Members
  • 1 009 messages

Pseudocognition wrote...

SnakeHelah wrote...

Hmm thanks. It's interesting how they're going to do the new approval system, since there's no camp and all...


Maybe I'm behind on my news, but no camp? I hope "no camp" means "no camp, but instead, here's an elaborate mansion with abundant storage."


The article says you just let companions go on their way when they're not in your party, but you could quickly locate them afterwards.

#7
CarlSpackler

CarlSpackler
  • Members
  • 414 messages

Saibh wrote...

Thanks. Nothing new, but thanks.

Presumably you have to be on either spectrum. If you're at low approval or low disapproval, then it just means they don't have a real opinion on you except vague dislike or "yeah, that guy's okay". No reason for them to tell you to solve all of their problems. Or whatever.

Honestly, haven't you met anyone who you've known for a long time that you never got close with? You talk here and there, but they're not your friend, not really. That's what I consider low approval scores to be. They know you, but they don't really know you.


Sure there are plenty of folks I have nothing against but we're just never going to be great friends.  I think the point I was trying to get at here though is in a video game, if I want to get to know my companions, I should probably be able to.  I realize the inherent difficulties without true AI ect for the developers to design such a system.  But I look at it this way, my best friend and I don't see eye to eye on everything, in fact there's a good bit we disagree on; however, I wouldn't characterise our friendhsip having grown out of high-esteem or low-esteem of each other.  It happened over time.  So my question was: if as the PC I take an interest in an NPC companion and make the effort to ask her/him questions, do their quest, does that still lead to the "friendly"  path.  It would make sense to me that it would.

#8
Pseudo the Mustachioed

Pseudo the Mustachioed
  • Members
  • 3 900 messages

Dynamomark wrote...

Pseudocognition wrote...

SnakeHelah wrote...

Hmm thanks. It's interesting how they're going to do the new approval system, since there's no camp and all...


Maybe I'm behind on my news, but no camp? I hope "no camp" means "no camp, but instead, here's an elaborate mansion with abundant storage."


The article says you just let companions go on their way when they're not in your party, but you could quickly locate them afterwards.


Haha, I imagined leaving them in a bar. "Okay guys, don't get too crazy, I might come back and need one of you in a few hours" and the bartender grumbling about "more babysitting."

#9
Sneelonz

Sneelonz
  • Members
  • 638 messages

Dynamomark wrote...

Pseudocognition wrote...

SnakeHelah wrote...

Hmm thanks. It's interesting how they're going to do the new approval system, since there's no camp and all...


Maybe I'm behind on my news, but no camp? I hope "no camp" means "no camp, but instead, here's an elaborate mansion with abundant storage."


The article says you just let companions go on their way when they're not in your party, but you could quickly locate them afterwards.


*coughfallout3* Image IPB

#10
CarlSpackler

CarlSpackler
  • Members
  • 414 messages

Sneelonz wrote...

Dynamomark wrote...

Pseudocognition wrote...

SnakeHelah wrote...

Hmm thanks. It's interesting how they're going to do the new approval system, since there's no camp and all...


Maybe I'm behind on my news, but no camp? I hope "no camp" means "no camp, but instead, here's an elaborate mansion with abundant storage."


The article says you just let companions go on their way when they're not in your party, but you could quickly locate them afterwards.


*coughfallout3* Image IPB


:happy:

Although I'm guessing more similar to the keep in NWN2 where certain NPCs had certain locations where they hung out, something suitable to their character.  

#11
Mary Kirby

Mary Kirby
  • BioWare Employees
  • 722 messages

CarlSpackler wrote...


http://www.examiner....er-david-gaider


Kind of short but still leads me back to one of my questions about the new aproval system which remains unanswered, so I'll give it another shot.

If I have an npc party member whom I sometimes gain aproval, sometimes lose aproval from can I still get to know that party member through quests and enter in "friendly" or "love" status with the NPC or do I have be extreme one direction or another?  If I do it would be good to know, but the problem of "gaming" the companions still exists.  I would think patience and persistence could pay off here as much either flattery or antagonism.


It's a bit hard to answer just now, since the balancing hasn't been done yet on approval. Also, I have the plague, and fever makes writing anything coherent really tricky.  So I'll do this in parts.

Part one: the general idea is that party member approval is tied more to the big things and less to the small things. You should get major amounts of approval from doing follower quests and handling big plot decisions, and small amounts from the sort of things you decide to say in casual conversations or decisions in sidequests.  So in theory, you should be able to gain approval with a character for how you do their plot, and lose approval for being mean to kittens or for taking goody-two-shoes quests all the time, and still come out with max friendship (or max rivalry). What you do with the follower matters more than what you say to other people or what you do with random questgiver #25; and hopefully, that reduces the feeling that you have to constantly pick dialogue responses a character likes (or hates) in order to get all their content.

Part two: You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort of flavor to the interactions depending on which side you're on.

Part three: Yeah, there's still no benefit to being neutral with a follower. You shouldn't lose out on as much dialogue and content, though. If you do their quests, you'll more than likely get to know them, even if you somehow don't hit maximum approval.

#12
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
I remember reading that Kirkwall itself is one giant camp setting for your character and when your companions weren't on use, they'd go around living their own lives instead of sitting around acting all cool.

#13
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Mary Kirby wrote...

Part two: You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort of flavor to the interactions depending on which side you're on.


Interesting.

"I HATE YOU, MEET ME IN MY BED IN 5 HOURS."

#14
Mary Kirby

Mary Kirby
  • BioWare Employees
  • 722 messages

Dave of Canada wrote...

I remember reading that Kirkwall itself is one giant camp setting for your character and when your companions weren't on use, they'd go around living their own lives instead of sitting around acting all cool.


Basically, yeah. It's a big city. It'd be weird if everyone you knew in town moved in with you for years and years. Or you set up a camp site in the middle of a park or something. They have homes and jobs and stuff, and you can find them there when they aren't off punching giant naked poison spiders in the face with you.

Interesting.

"I HATE YOU, MEET ME IN MY BED IN 5 HOURS."


Man, it's like you read the dialogue file, or something... eerie.

Modifié par Mary Kirby, 08 septembre 2010 - 11:01 .


#15
OmbradelCerberos

OmbradelCerberos
  • Members
  • 395 messages

Mary Kirby wrote...

 You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort of flavor to the interactions depending on which side you're on.


So we could have something like Punchpunchkisskiss? Sounds fun.

#16
Saibh

Saibh
  • Members
  • 8 071 messages

Dave of Canada wrote...

Mary Kirby wrote...

Part two: You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort of flavor to the interactions depending on which side you're on.


Interesting.

"I HATE YOU, MEET ME IN MY BED IN 5 HOURS."


Yeah, that's what I picked up on.

You can have hatemances?

So, what I'm seeing is that disapproval isn't necessarily that they don't like you? In DAO, disapproval starting ranging on absolute hatred. Here, it's more like they just don't like the things you do or the way you act? :huh:

#17
zahra

zahra
  • Members
  • 819 messages
Angry PC on NPC sex is hot.

#18
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Dave of Canada wrote...
Interesting.

"I HATE YOU, MEET ME IN MY BED IN 5 HOURS."


I hate you! *slap*

Are you as turned on as I am?

More!

*kiss*

...oddly enough, it makes for a more interesting entry into a romance than we customarily have in these parts. Image IPB

#19
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

David Gaider wrote...
...oddly enough, it makes for a more interesting entry into a romance than we customarily have in these parts. Image IPB


It does, instead of having the character simply be head over heels in love with your character after you told them that you like shoes or something.

Modifié par Dave of Canada, 08 septembre 2010 - 11:04 .


#20
Saibh

Saibh
  • Members
  • 8 071 messages

zahra wrote...

Angry PC on NPC sex is hot.


Honestly, I hate the prevalence of hate sex, mostly because of fanfiction.

"Didn't you guys hear the sexual tension in the way Alistair spat "b*tch" about Morrigan?"

Yeah. Totally.

I suppose it all comes down to the writing, of which I have no worries. All cool. B)

Modifié par Saibh, 08 septembre 2010 - 11:06 .


#21
Anarya

Anarya
  • Members
  • 5 552 messages
@Mary: Oh good, that sounds like a big improvement over the first game. I might actually explore the negative side of the scale this time. Also stay away from me, I don't want the plague. *dons gas mask*

#22
Saibh

Saibh
  • Members
  • 8 071 messages

Dave of Canada wrote...

David Gaider wrote...
...oddly enough, it makes for a more interesting entry into a romance than we customarily have in these parts. Image IPB


It does, instead of having the character simply be head over heels in love with your character after you told them that you like shoes or something.


Actually, that nets no approval. For girls or guys. C'mon, Leliana! I pick you freaking flowers, I gush about shoes, if Liselle would let me actually buy things instead of going on and on about almost getting raped and do her damn job, I'd get you dresses, too!

#23
lv12medic

lv12medic
  • Members
  • 1 796 messages

Dave of Canada wrote...

Mary Kirby wrote...

Part two: You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort of flavor to the interactions depending on which side you're on.


Interesting.

"I HATE YOU, MEET ME IN MY BED IN 5 HOURS."


Time constraint quests?  :innocent::whistle:

#24
zahra

zahra
  • Members
  • 819 messages

David Gaider wrote...

Dave of Canada wrote...
Interesting.

"I HATE YOU, MEET ME IN MY BED IN 5 HOURS."


I hate you! *slap*

Are you as turned on as I am?

More!

*kiss*

...oddly enough, it makes for a more interesting entry into a romance than we customarily have in these parts. Image IPB


So Tsundere Hawke is possible!!

Thank you Bioware, for making yet another gamers twisted and generally unhealthy dreams come true via the magic of pixels.

#25
Pseudo the Mustachioed

Pseudo the Mustachioed
  • Members
  • 3 900 messages
Thanks for the details Mary :) Sounds much more realistic and interesting than



To: Oghren, c/o Warden

Near fire, to the right of the Giant Cheese Wheel