CarlSpackler wrote...
http://www.examiner....er-david-gaider
Kind of short but still leads me back to one of my questions about the new aproval system which remains unanswered, so I'll give it another shot.
If I have an npc party member whom I sometimes gain aproval, sometimes lose aproval from can I still get to know that party member through quests and enter in "friendly" or "love" status with the NPC or do I have be extreme one direction or another? If I do it would be good to know, but the problem of "gaming" the companions still exists. I would think patience and persistence could pay off here as much either flattery or antagonism.
It's a bit hard to answer just now, since the balancing hasn't been done yet on approval. Also, I have the plague, and fever makes writing anything coherent really tricky. So I'll do this in parts.
Part one: the general idea is that party member approval is tied more to the big things and less to the small things. You should get major amounts of approval from doing follower quests and handling big plot decisions, and small amounts from the sort of things you decide to say in casual conversations or decisions in sidequests. So in theory, you should be able to gain approval with a character for how you do their plot, and lose approval for being mean to kittens or for taking goody-two-shoes quests all the time, and still come out with max friendship (or max rivalry).
What you do with the follower matters more than what you say to other people or what you do with random questgiver #25; and hopefully, that reduces the feeling that you have to constantly pick dialogue responses a character likes (or hates) in order to get all their content.
Part two: You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort of
flavor to the interactions depending on which side you're on.
Part three: Yeah, there's still no benefit to
being neutral with a follower. You shouldn't lose out on as much dialogue and content, though. If you do their quests, you'll more than likely get to know them, even if you somehow don't hit maximum approval.