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ME3 Confirmed Features Thread


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#126
MrnDvlDg161

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Seriously... I mean... waiting for 2012... wow. You might as well take a break and worry about it later.



A 2011 release is more like it



Sides --- you may want to get the darn thing before the US money system turns into toilette paper or your version of ME3 will cost 500.00




#127
Phaedon

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btw, Motion controls for consoles are considered...dunno under which category to post it though.

#128
brfritos

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Funker Shepard wrote...

Chris Priestly wrote...

Keep in mind that nothing "quoted" is 100% guaranteed. We are still developing the game and features change, we adapt, refine and improve. Just because you think it is there now based off an old interview (or even a new one) that doesn't mean it will or will not be in teh game.

I only point this out so people don't say "But I saw in a thread that "X" feature was confirmed". NOTHING is confirmed until we ship.




:devil:


And sometimes not even then! *cough* dirty dozen *cough* :devil:


Specially having to pay for the "last dozen", isn't? :whistle:

Contrary to people, I don't want ME3 so soon, there a lot of things in the story that need to be covered by Bioware.
We still need to bring the gap between the first game regarding Kaydan/Ahsley, so I support a DLC with them.
LotSB aren't a bridge between ME2 and ME3, is the opposite, it's ME1 to ME2.

Also I wish they expand the original lore. I'm a big big fan of Wrex, but it's totally coherent that he's not in the game, since he's trying to unite the clans in Tuchanka.
But perhaps Bioware could make a DLC setting in Tuchanka, where you have to help Wrex directly regarding the polictical side of clans.
There's an ambassador waiting to talk with him, right? :)

An DLC setting with the Elcor, Volus or the Hanar -  you people can joke about Blasto, it's ok - could be done too, it will be great to explore the relationship between the Hanar and the Drell, for example.

And if Bioware wants to put more humor in the game I don't have anything against it, but please, no more "Uranus" stuff.

#129
JakePT

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Just pimping the Mass Effect wiki's ME3 page, which I've been keeping up to date. Just added a tidbit about vehicle exploration*, which is pretty much the only thing not in this thread, at the moment.



http://masseffect.wi...i/Mass_Effect_3



*In short: Overlord was a testing ground for improvements in exploration that will be implemented into ME3.



Source:

#130
implodinggoat

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Phaedon wrote...

  • The ME3 universe is going to be darker, but funnier at the same time.

For ****s sake.  ME2 is dark enough, the whole damned storyline is depressing as hell.  Every mission ends with a bittersweet to downright FUBAR ending.  I had to spend the entire game, selling out and compromising my convictions because the plot doesn't give me any opportunity to do otherwise.  Frankly I'm getting sick of it.

In ME1 things went FUBAR every now and then; but at the end of the game you feel like you did some good.  In ME2 things are constantly FUBAR and you end the game feeling like you've spent the entire game being the Illusive Man's God Damned puppet.  People don't play videogames to feel powerless and depressed, they get enough of that **** in real life.

War isn't a cheery scenario anyway and ME3's storyline is almost certainly going to involve a fullscale galactic war (I won't consider it sufficiently epic if it doesn't).  As a consequence I expect millions if not billions of people are going to die.  That in and of itself is dark enough, there's no need to compound that by forcing the player to constantly sell out their convictions or become the puppet of a bunch of terrorist ****s.  In ME1 thousands of people died on Eden Prime and that's quite dark; but you still ended the mission feeling like a hero.  That's what I want to see in ME3, Shepard marching into hell and marching out victorious, albeit at a cost.

I'm not saying I don't appreciate adversity in a story; but the writers need to get away from the concept that the only way you can make a mature storyline is by making everything go to hell all the damned time.  It shouldn't be all sunny days and picnics; but if you don't mix in some happy endings in with the bittersweet ones then there's no contrast.  You cease to be shocked and moved by the darkness and you just become numb and depressed by it and if that's what I wanted I'd be reading Nietzsche not playing Mass Effect.

Just give me a chance to be righteous again, I'm sick of selling out to Cerberus.


Phaedon wrote...

  • 'Cheating' on your ME1 LI might have negative repercussions in ME3 [10]


The writers set you up to cheat on them by the way they present them in ME2.  Screwing over the player for doing what the plot manipulates them into doing would be a dick move.

In the main game of ME2 the ME1 love interests are all presented in a manner which makes it seem like your relationship might be over and the game gives you no way of pursuing your ME1 love interest to find out if the relationship really is.  In reality if your lover treats you like crap and then gives you the cold shoulder that's a sign that its over.  To have the ME1 love interests expect you to be loyal after they treat you like that would be crap.  I could see how the ME2 love interests might get offended if you go back to your ME1 lover; but all the romances in ME2 felt more like flings than love stories anyway, so I don't think it would be fair to have you break any hearts over a romp in the engine room. 

I think it should be handled as it was in the LOTSB DLC (assuming you played it after romancing a character in ME2), it may cause some issues; but nothing you can't hammer out.  You may have to make a choice; but you're not going to end up with anyone hating your guts.  Making your choice between your ME1 and ME2 love interests cause permanent divisions wouldn't be fair since its just penalizing the player for doing exactly what the plot in ME2 sets them up to do.

Modifié par implodinggoat, 11 septembre 2010 - 12:39 .


#131
Gibb_Shepard

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Godammit, ME2 was such a dark story, and they want to make it even more darker? I was happy at the end of ME1, there was a sense of triumph, at the end of ME2 there was that overbearing feeling that we're all ****ed, and obviously ME3 is going to be even more darker. I'm guessing the ending to ME3 will be where shepard and all of his closest friends die to save the galaxy. No sense of triumph at all.

#132
implodinggoat

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Gibb_Shepard wrote...

Godammit, ME2 was such a dark story, and they want to make it even more darker? I was happy at the end of ME1, there was a sense of triumph, at the end of ME2 there was that overbearing feeling that we're all ****ed, and obviously ME3 is going to be even more darker. I'm guessing the ending to ME3 will be where shepard and all of his closest friends die to save the galaxy. No sense of triumph at all.


I think that should be a possible ending; but if the game doesn't give you a way to get the have your cake and eat it too, everyone lives happily ever after ending then its going to feel like the writers are just cheating you by dealing you a losing hand that you are powerless to rectify.

I'd like to see NG+ implemented as a means of giving us new endings.  On your first playthrough you might end up having to sacrafice yourself or compromise your convictions to win; but if you play through a 2nd time you're rewarded with the opportunity to win without having to sacrafice yourself, your crew, or your convictions.

Say for example on your first play through you do everything you can; but you still have to make a terrible choice at the end.   But on your second play through a new mission opens up which gives you an opportunity you didn't have the first time around which allows you to get the best possible ending. Say for example the first time through you have to sacrafice yourself for the galaxy; but the second time through you kick the reaper's asses and then cruise out to Virmire and chill out on the beach with bikini clad Liara and/or Miranda.

#133
Gibb_Shepard

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implodinggoat wrote...

Gibb_Shepard wrote...

Godammit, ME2 was such a dark story, and they want to make it even more darker? I was happy at the end of ME1, there was a sense of triumph, at the end of ME2 there was that overbearing feeling that we're all ****ed, and obviously ME3 is going to be even more darker. I'm guessing the ending to ME3 will be where shepard and all of his closest friends die to save the galaxy. No sense of triumph at all.


I think that should be a possible ending; but if the game doesn't give you a way to get the have your cake and eat it too, everyone lives happily ever after ending then its going to feel like the writers are just cheating you by dealing you a losing hand that you are powerless to rectify.

I'd like to see NG+ implemented as a means of giving us new endings.  On your first playthrough you might end up having to sacrafice yourself or compromise your convictions to win; but if you play through a 2nd time you're rewarded with the opportunity to win without having to sacrafice yourself, your crew, or your convictions.

Say for example on your first play through you do everything you can; but you still have to make a terrible choice at the end.   But on your second play through a new mission opens up which gives you an opportunity you didn't have the first time around which allows you to get the best possible ending. Say for example the first time through you have to sacrafice yourself for the galaxy; but the second time through you kick the reaper's asses and then cruise out to Virmire and chill out on the beach with bikini clad Liara and/or Miranda.


I really hope that there is a possible ending where everything is happily ever after. I've gotten so sucked into this series that if everyone dies or Bioware pull a John Marston i'll be ****ing sad for a long time.

#134
Phaedon

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JakePT wrote...

Just pimping the Mass Effect wiki's ME3 page, which I've been keeping up to date. Just added a tidbit about vehicle exploration*, which is pretty much the only thing not in this thread, at the moment.

http://masseffect.wi...i/Mass_Effect_3

*In short: Overlord was a testing ground for improvements in exploration that will be implemented into ME3.

Source:


Great, when I couldn't find sources otherwise, I checked the ME Wiki. From now on, I'll add anyone who posted a 'feature' under 'credits'.

implodinggoat wrote...

Phaedon wrote...
The ME3 universe is going to be darker, but funnier at the same time.

For ****s sake. ME2 is dark enough, the whole damned storyline is depressing as hell. Every mission ends with a bittersweet to downright FUBAR ending. I had to spend the entire game, selling out and compromising my convictions because the plot doesn't give me any opportunity to do otherwise. Frankly I'm getting sick of it.


I think that the humour will make up for it,imo.

Just give me a chance to be righteous again, I'm sick of selling out to Cerberus.

This damn it. Why would I want to be allies with an organization that kills admirals (who also happen to be fathers), do horrible experiments and hook up autistic kids on a VI interface for all of their lives ?

I think it should be handled as it was in the LOTSB DLC (assuming you played it after romancing a character in ME2), it may cause some issues; but nothing you can't hammer out. You may have to make a choice; but you're not going to end up with anyone hating your guts. Making your choice between your ME1 and ME2 love interests cause permanent divisions wouldn't be fair since its just penalizing the player for doing exactly what the plot in ME2 sets them up to do.

Even though I agree with you, still, LotSB (very minor spoilers) pretty much forced you to cheat your ME2 LI. Liara's dialogue was much better than anyone else's and why the hell can't I [hug] a friend without that starting a relationship ? I demand [high five] with Garrus,btw.

BW should think carefully about the choices in ME3. It's cool if they have notable consequences, but you shouldn't feel **** for having to choose one of the 2 or 3 options. (Sacrifice the Council or the Fleet).

Modifié par Phaedon, 11 septembre 2010 - 01:24 .


#135
implodinggoat

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Phaedon wrote...

Even though I agree with you, still, LotSB (very minor spoilers) pretty much forced you to cheat your ME2 LI. Liara's dialogue was much better than anyone else's and why the hell can't I [hug] a friend without that starting a relationship ? I demand [high five] with Garrus,btw.

BW should think carefully about the choices in ME3. It's cool if they have notable consequences, but you shouldn't feel **** for having to choose one of the 2 or 3 options. (Sacrifice the Council or the Fleet).


[SPOILERS]

Regarding LOTSB there is actually a just friends option if you invite Liara back to your cabin. Can't tell you what goes down if you pick it though since Liara is easily my favorite love interest and second only to my boy Wrex as my favorite character in Mass Effect.

As for the decision to save the fleet or the council at the end of ME1, I actually thought that was probably the 2nd best moral dilemma in Mass Effect 1 or 2  (the Rachni dilemma is still my favorite though).  You have to make some sort of sacrafice; but you don't have to betray your convictions to do so and you don't feel like you as the player are being personally punished for holding a certain philosophy.

In contrast, I don't like endings where you have to make personal sacrafices (your life, loved ones, etc.) in order to be victorious and/or righteouss unless the game also provides you some means of accomplishing your mission without having to do so (as in Mass Effect 2).  When games do that it feels like you're being cheated because essentially there was no way for you to win, no matter how sound your decisions may have been.

[END SPOILERS]

#136
JockBuster

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brfritos wrote...
...
Contrary to people, I don't want ME3 so soon, there a lot of things in the story that need to be covered by Bioware.
We still need to bring the gap between the first game regarding Kaydan/Ahsley, so I support a DLC with them.
LotSB aren't a bridge between ME2 and ME3, is the opposite, it's ME1 to ME2.

Also I wish they expand the original lore. I'm a big big fan of Wrex, but it's totally coherent that he's not in the game, since he's trying to unite the clans in Tuchanka.
But perhaps Bioware could make a DLC setting in Tuchanka, where you have to help Wrex directly regarding the polictical side of clans.
There's an ambassador waiting to talk with him, right? :)
...
And if Bioware wants to put more humor in the game I don't have anything against it, but please, no more "Uranus" stuff.

We DID help Wrex in ME2. We wiped out 2 weak clans. We could help him further the uniting, and having Kaidan/Ashley as a squadmate would make for a GREAT reunion. Having Grunt (and male Shepard) "visit" the female camp would add a nice twist (comment by EDI after Grunt's Loyality mission).
The game is rated MATURE, I assUmed that ment the devs AND the players were also "mature" but the comment about "think of a PG-13 rated movie" is (to quote Grunt) "STUPID!" BW needs to grow up.

Modifié par JockBuster, 11 septembre 2010 - 02:57 .


#137
Solaris Paradox

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I think I speak for all of us--even the impatient ones--when I say that in the end, we'd all rather have the game come out later and better, than sooner and crappier.

#138
Solaris Paradox

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Mister Mida wrote...

I wouldn't say LotSB has set the standards for ME3. Overlord was a step in the right direction, LotSB follows that same upgoing line, but in my opinion we're not there yet.


It's raised the bar, anyway.

#139
Legion 2.5

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The only reason why BioWare would announce it in October is because of BlizzCon. Which is Oct 22 and 23.

#140
Sidney

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Gibb_Shepard wrote...

Godammit, ME2 was such a dark story, and they want to make it even more darker? I was happy at the end of ME1, there was a sense of triumph, at the end of ME2 there was that overbearing feeling that we're all ****ed, and obviously ME3 is going to be even more darker. I'm guessing the ending to ME3 will be where shepard and all of his closest friends die to save the galaxy. No sense of triumph at all.


It is the feeling of the unknown. You won but you know that isn't it.  It is, by necessity, an incomplete win.

For some reason, the save the council thing didn't matter much to me - I mean they were pinheads - whereas the Collector Base decision was one that did seem to matter a lot more to me and whatever choice I made I feared was the wrong one.

#141
Mooner911

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implodinggoat wrote...


Phaedon wrote...

  • The ME3 universe is going to be darker, but funnier at the same time.

For ****s sake.  ME2 is dark enough, the whole damned storyline is depressing as hell.  Every mission ends with a bittersweet to downright FUBAR ending.  I had to spend the entire game, selling out and compromising my convictions because the plot doesn't give me any opportunity to do otherwise.  Frankly I'm getting sick of it.

In ME1 things went FUBAR every now and then; but at the end of the game you feel like you did some good.  In ME2 things are constantly FUBAR and you end the game feeling like you've spent the entire game being the Illusive Man's God Damned puppet.  People don't play videogames to feel powerless and depressed, they get enough of that **** in real life.

War isn't a cheery scenario anyway and ME3's storyline is almost certainly going to involve a fullscale galactic war (I won't consider it sufficiently epic if it doesn't).  As a consequence I expect millions if not billions of people are going to die.  That in and of itself is dark enough, there's no need to compound that by forcing the player to constantly sell out their convictions or become the puppet of a bunch of terrorist ****s.  In ME1 thousands of people died on Eden Prime and that's quite dark; but you still ended the mission feeling like a hero.  That's what I want to see in ME3, Shepard marching into hell and marching out victorious, albeit at a cost.

I'm not saying I don't appreciate adversity in a story; but the writers need to get away from the concept that the only way you can make a mature storyline is by making everything go to hell all the damned time.  It shouldn't be all sunny days and picnics; but if you don't mix in some happy endings in with the bittersweet ones then there's no contrast.  You cease to be shocked and moved by the darkness and you just become numb and depressed by it and if that's what I wanted I'd be reading Nietzsche not playing Mass Effect.

Just give me a chance to be righteous again, I'm sick of selling out to Cerberus.


Phaedon wrote...

  • 'Cheating' on your ME1 LI might have negative repercussions in ME3 [10]


The writers set you up to cheat on them by the way they present them in ME2.  Screwing over the player for doing what the plot manipulates them into doing would be a dick move.

In the main game of ME2 the ME1 love interests are all presented in a manner which makes it seem like your relationship might be over and the game gives you no way of pursuing your ME1 love interest to find out if the relationship really is.  In reality if your lover treats you like crap and then gives you the cold shoulder that's a sign that its over.  To have the ME1 love interests expect you to be loyal after they treat you like that would be crap.  I could see how the ME2 love interests might get offended if you go back to your ME1 lover; but all the romances in ME2 felt more like flings than love stories anyway, so I don't think it would be fair to have you break any hearts over a romp in the engine room. 

I think it should be handled as it was in the LOTSB DLC (assuming you played it after romancing a character in ME2), it may cause some issues; but nothing you can't hammer out.  You may have to make a choice; but you're not going to end up with anyone hating your guts.  Making your choice between your ME1 and ME2 love interests cause permanent divisions wouldn't be fair since its just penalizing the player for doing exactly what the plot in ME2 sets them up to do.

I don't usually quote fat posts, but i just had to this time.
Bravo!

#142
Daeion

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oh ffs just get rid of the damn mining mini game already. It was a horrible failure that no one enjoyed and was a poor attempt at replacing an economy.

#143
Daeion

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implodinggoat wrote...

The writers set you up to cheat on them by the way they present them
in ME2.  Screwing over the player for doing what the plot manipulates
them into doing would be a dick move.

In the main game of ME2 the ME1 love interests are all presented in a manner which makes it seem like your relationship might be over and the game gives you no way of pursuing your ME1 love interest to find out if the relationship really is.  In reality if your lover treats you like crap and then gives you the cold shoulder that's a sign that its over.  To have the ME1 love interests expect you to be loyal after they treat you like that would be crap.  I could see how the ME2 love interests might get offended if you go back to your ME1 lover; but all the romances in ME2 felt more like flings than love stories anyway, so I don't think it would be fair to have you break any hearts over a romp in the engine room. 

I think it should be handled as it was in the LOTSB DLC (assuming you played it after romancing a character in ME2), it may cause some issues; but nothing you can't hammer out.  You may have to make a choice; but you're not going to end up with anyone hating your guts.  Making your choice between your ME1 and ME2 love interests cause permanent divisions wouldn't be fair since its just penalizing the player for doing exactly what the plot in ME2 sets them up to do.


The writers didn't force you to cheat, they simply gave you the option to, 6 completed games and I never cheated once because I always held onto hope.  After you confront two of your past possible love interests you get some follow up from them that should tell you that they still have feelings but need time to figure things out.  If you take that as your queue to cheat then that is your fault and you need to deal with the consoquences.  If you cheated there needs to be some sort of a consoquence, not just an oh well from everyone involved.

#144
Phaedon

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btw, I bet that the surviving squadmates from ME2 = ME3 squad.

#145
Sable Phoenix

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Gibb_Shepard wrote...

I really hope that there is a possible ending where everything is happily ever after. I've gotten so sucked into this series that if everyone dies or Bioware pull a John Marston i'll be ****ing sad for a long time.


I have to agree with this.

Just in two games, Shepard has been through hell.  That's only going to get worse after three.  Shepard needs to win, and then Shepard needs to rest.  Shepard deserves to rest.  For three games it will have been relentless, endless fighting, always driving forward, always under pressure.  The best conclusion to the series would be to see Shepard finally getting peace.

#146
DaringMoosejaw

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Phaedon wrote...

btw, I bet that the surviving squadmates from ME2 = ME3 squad.


Not terribly likely. What's the point of making a new game if you're not going to add anything?

And I don't see ME3 ending on an unsure note just because ME2 did it. They look like they're following the Star Wars set-up. First game had the appearance of a happy ending, but it turned out nothing was actually over. Second one was darker, with an ending about scraping by while a huge threat was incoming, so I suspect ME3 will be the final great victory.

Modifié par DaringMoosejaw, 11 septembre 2010 - 07:34 .


#147
Phaedon

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DaringMoosejaw wrote...

Phaedon wrote...

btw, I bet that the surviving squadmates from ME2 = ME3 squad.


Not terribly likely. What's the point of making a new game if you're not going to add anything?

And I don't see ME3 ending on an unsure note just because ME2 did it. They look like they're following the Star Wars set-up. First game had the appearance of a happy ending, but it turned out nothing was actually over. Second one was darker, with an ending about scraping by while a huge threat was incoming, so I suspect ME3 will be the final great victory.


90% of ME2 is about recruiting these characters, why would they need to add new ones ?

#148
TheShadowmancer

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Phaedon wrote...

DaringMoosejaw wrote...

Phaedon wrote...

btw, I bet that the surviving squadmates from ME2 = ME3 squad.


Not terribly likely. What's the point of making a new game if you're not going to add anything?

And I don't see ME3 ending on an unsure note just because ME2 did it. They look like they're following the Star Wars set-up. First game had the appearance of a happy ending, but it turned out nothing was actually over. Second one was darker, with an ending about scraping by while a huge threat was incoming, so I suspect ME3 will be the final great victory.


90% of ME2 is about recruiting these characters, why would they need to add new ones ?


I believe that you are not going to have the same squad. Lets say that all your squad apart from 1 person survive. What happens then? does the player just spend the whole of ME3 playing with just one squadmate. I think that having the same squad is highly unlikely due to the ME2 ending.

#149
Phaedon

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TheShadowmancer wrote...

Phaedon wrote...

DaringMoosejaw wrote...

Phaedon wrote...

btw, I bet that the surviving squadmates from ME2 = ME3 squad.


Not terribly likely. What's the point of making a new game if you're not going to add anything?

And I don't see ME3 ending on an unsure note just because ME2 did it. They look like they're following the Star Wars set-up. First game had the appearance of a happy ending, but it turned out nothing was actually over. Second one was darker, with an ending about scraping by while a huge threat was incoming, so I suspect ME3 will be the final great victory.


90% of ME2 is about recruiting these characters, why would they need to add new ones ?


I believe that you are not going to have the same squad. Lets say that all your squad apart from 1 person survive. What happens then? does the player just spend the whole of ME3 playing with just one squadmate. I think that having the same squad is highly unlikely due to the ME2 ending.


Well at least 2 squadmates have to survive, and you really have to try :)

#150
Lumikki

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In my opinion it doesn't make any sense to have 12 squad member team and then next replace them all. Even between ME1 and ME2 players allready complained about losing 4 of 6 they old squad members. I think we may get 2 new squad member and lose few as becoming something like not active, but most of them still should be there. How ever, hard to say what happen.



I would my self want some vechile like Mako returning as I don't like much about hammerhead. Reason is, I want to feel land below me, not howering over it.